Sun Probe
![]() |
||
Production order: #4 |
||
Broadcast order #11 |
For a detailed overview of this episode, click here.
International Rescue must go into outer space to save the Sun Probe.
Original UK broadcast date: December 9th, 1965
Contents
1) Synopsis
2) Notes
3) Errors
Synopsis
The Tracy family watch the launch footage of the Sun Probe, a rocket which blasted off a week ago and is on a mission to collect matter from the sun itself. Brains isn't too interested, having already learnt the mission off by heart. Inside, he concentrates on working on Braman, a robot he's constructed. The Sun Probe fires off the probe, which collects the matter successfully. It then reattaches itself to the front of the rocket. |
However, the Sun Probe becomes locked on a collision course with the sun. Radio beams from Earth fail to reach the ship due to the sun's radiation and heat, leading to the staff at the launch site contacting International Rescue. Knowing that this is going to be a tough one, the Tracys decide to put two plans into action. Alan, Tin-Tin and Scott blast off in Thunderbird 3, with their plan being to use the ship's safety beam to get the Sun Probe to fire its retros. |
Virgil and Brains are to head out in Thunderbird 2, and use a transmitter truck to send a powerful radio beam from Earth. Virgil finds the best place to be, so they load up Thunderbird 2 with a mobile computer, and then fly towards the Himalayas. In Thunderbird 3, Tin-Tin tries to use the safety beam, but it's out of range of the Sun Probe. Alan says they've got no choice but to get closer, despite the danger it posed to themselves. Thunderbird 2 arrives in the mountains, and Virgil and Brains head out in the transmitter truck. They try their radio beam, but it's not powerful enough. |
Thunderbird 3 has to move much closer to the sun than expected. Alan tells Tin-Tin to try boosting the power to the safety beam, which she does. The beam reaches the Sun Probe, allowing its retros to fire. It turns away from the sun, and heads back to Earth, with the 3 solarnauts inside it all saved. However, Thunderbird 3's retros then also fail to fire, resulting in the ship now being in a collision course with the sun. Alan realizes the power boost is what has caused this, but he and the rest of the crew pass out due to the heat before they can switch the beam off. News of Thunderbird 3's fate reaches Jeff, who reports it to Virgil and Brains. Brains believes he can use the truck's beam to get Thunderbird 3 to fire its retros, so he and Virgil go to get the computer. But then they realize they've brought the wrong box -instead of finding the computer, they find Braman! |
Brains is able to use Braman and get him to work out the frequency they need. Brains and Virgil head back to the transmitter truck, and use its beam to reach Thunderbird 3. The ship's retros fire, saving it and allowing it to turn around and head back to Earth. With the crew saved, Jeff tells Virgil and Brains he's really proud of his International Rescue team today. |
Sometime later, Brains says now the excitement of Thunderbird 3's homecoming is over, he wants to see if his improvements to Braman have worked. Braman plays chess with Brains, managing to put his opponent in checkmate. Brains can't believe that a machine could have a better brain than him, but Jeff assures him it was just a fluke -he has been working kind of hard recently. He, Alan, Tin-Tin and Scott all thank Brains for his work, and then Braman also chimes in by thanking Brains. |
-The subplot where Thunderbird 3's retros fail to fire was not in the original script. It was added to extend the episode from 30 to 50 minutes. The Sun Probe launch sequence was also apparently something added. |
-This drawing seems to suggest the cockpit of the Sun Probe is within the probe itself, but in reality it's in the rocket. |