Here's as much music from the Final Fight series and related games as I can get. Everything is in MP3 format.
= One of Mike Haggar's top tunes.
[Capcom Vs. SNK] [Final Fight] [Final Fight Amiga] [Final Fight CD] [Final Fight Double Impact] [Final Fight One] [Final Fight SNES] [Final Fight 2] [Final Fight 3] [Final Fight Revenge]
[Final Fight Streetwise] [Marvel Vs. Capcom 3] [Marvel Vs. Capcom Infinite] [Mighty Final Fight]
[Namco X Capcom] [Ring of Destruction] [Street Fighter III 2nd Impact]
[Street Fighter III 3rd Strike] [Street Fighter Alpha] [Street Fighter Alpha 2] [Street Fighter Alpha 3] [Street Fighter X Tekken] [Street Fighter V] [Super Street Fighter IV] [Ultra Street Fighter IV]
Yes, the rapper in this is ready to "fuckin' spill". He really does say that, clearly the censors weren't being paid enough. This track can be heard in the original Capcom Vs. SNK, Capcom Vs. SNK Pro and the Xbox and Gamecube versions of Capcom Vs. SNK 2.
Music: |
Used in: |
Final Fight stage |
All of this music is from the arcade version of the game.
Music: |
Used in: |
Any boss beaten excluding Belger |
|
Subway (3rd & 4th parts) |
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Industrial Area (2nd part) |
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Bay Area (3rd part), Up Town (4th part) |
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West Side (2nd and 3rd parts) |
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Ending sequence |
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Both bonus levels |
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Intro |
|
Up Town boss beaten |
|
Character select |
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Subway (1st part), Up Town (3rd part) |
|
Slum (1st & 3rd parts), West Side (1st part), Up Town (1st part) |
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Slums start |
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Bay Area (1st part) |
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Industrial Area (1st part), Up Town (2nd part) |
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Bay Area (2nd part) |
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Continue Screen |
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Slum (2nd part) |
|
Game Over screen |
The Amiga version doesn't have any music during gameplay, but does have this tune during the intro sequence.
Music: |
Used in: |
Intro theme |
The SEGA CD version has some of the best music of all the Final Fight ports to date.
Music: |
Used in: |
Any boss beaten excluding Belger |
|
Subway (3rd & 4th parts) |
|
Industrial Area (2nd part) |
|
Bay Area (3rd part), Up Town (4th part) |
|
West Side (2nd and 3rd parts) |
|
Ending sequence |
|
Both bonus levels |
|
Intro |
|
Up Town boss beaten |
|
Character select |
|
Subway (1st part), Up Town (3rd part) |
|
Slum (1st & 3rd parts), West Side (1st part), Up Town (1st part) |
|
Slums start |
|
Bay Area (1st part) |
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Industrial Area (1st part), Up Town (2nd part) |
|
Time Attack stages |
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Bay Area (2nd part) |
|
Continue Screen |
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Slum (2nd part) |
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These 3 tracks are unused, at least to my knowledge... |
|
...they might have had something to do with the Time attack mode... |
|
...as they are all close to the time attack track in the sound test. |
|
Game Over screen |
The music for this game was composed by Simon Viklund, who previously did the music for Bionic Commando Rearmed.
Music: |
Used in: |
Any boss beaten excluding Belger |
|
Subway (3rd & 4th parts) |
|
Industrial Area (2nd part) |
|
Bay Area (3rd part), Up Town (4th part) |
|
West Side (2nd and 3rd parts) |
|
Ending sequence |
|
Both bonus levels |
|
Intro |
|
Up Town boss beaten |
|
Character select |
|
Subway (1st part), Up Town (3rd part) |
|
Slum (1st & 3rd parts), West Side (1st part), Up Town (1st part) |
|
Slums start |
|
Bay Area (1st part) |
|
Industrial Area (1st part), Up Town (2nd part) |
|
Bay Area (2nd part) |
|
Continue Screen |
|
Slum (2nd part) |
|
Game Over screen |
The GBA version has really fast techno music, and it isn't that bad.
Music: |
Used in: |
Any boss beaten excluding Belger |
|
Subway (3rd & 4th parts) |
|
Industrial Area (2nd part) |
|
Bay Area (3rd part), Up Town (4th part) |
|
West Side (2nd and 3rd parts) |
|
Ending sequence |
|
Both bonus levels |
|
Intro -This is only used in the Japanese version. |
|
Character select |
|
Subway (1st part), Up Town (3rd part) |
|
Slum (1st & 3rd parts), West Side (1st part), Up Town (1st part) |
|
Slums start |
|
Bay Area (1st part) |
|
Industrial Area (1st part), Up Town (2nd part) |
|
Bay Area (2nd part) |
|
Continue Screen |
|
Slum (2nd part) |
|
Game Over screen |