I own a European and Japanese PS2, both consoles are the original, larger versions. I've been through several slim PS2s, those seem to break down a lot.

Art of Fighting
Video length: 21:14
Game region:
Difficulty level: 4 out of 5

Playthrough with Ryo, using the version included on Art of Fighting Anthology. The first game has a reputation for being quite hard, but I don't think it gets too difficult until you reach the bosses. For Mr. Big you just want to let him come to you and then hit him after he's used his roll or cross diving move. The final boss is trickier, but there are a few things he tends to fall for (such as countering his jumps with a standing kick).





Art of Fighting 2
Video length: 34:22
Game region:
Difficulty level:

This is a playthrough with Ryo, using the version included on Art of Fighting Anthology. This was the game that put me off trying to do playthroughs of this series, as I'd never managed to one credit clear this game and clear it without losing any rounds before. The reason I wanted to do it without losing any rounds is because there is an extra boss battle against Geese Howard at the end of the game if you do it.

Art of Fighting 2
has a reputation for being one of the most difficult fighting games ever, as it's pretty much SNK boss syndrome for the entire game. There are a few tactics you can use against certain opponents that can help. For example, it's possible to taunt Eiji and Mr. Big to make them jump at you, so you do a strong kick to knock them back and repeat.

Some opponents are just horrible to fight though, I'd say Micky has some of the most unfun A.I. I've ever come across in a game. The stiff controls also don't help matters, along with the flawed button layout. I did eventually manage to clear it and get to Geese and beat him, so thank goodness for that.





Art of Fighting 3: The Path of the Warrior
Video length: 20:10
Game region:
Difficulty level: 4 out of 5

The third game is easier than the other two, but can still be tough. Once again I'm using Ryo, playing through the version on Art of Fighting Anthology.





Bakumatsu Roman: Gekka no Kenshi
Video length: 25:54
Game region:
Difficulty level: 3 out of 5

Also known as The Last Blade. This is a playthrough with the boss character, Kagami, so it was a pretty easy playthrough. This version is on a collection which includes the sequel. It has some slowdown issues and the character speech doesn't sound as good as the Neo Geo version.





Bakumatsu Roman Dainimaku: Gekka no Kenshi - Tsuki ni Saku Hana, Chiri Yuku Hana
Video length: 17:20
Game region:
Difficulty level: 3 out of 5

Also known as The Last Blade 2. Usually I'd give this game a much higher mark for the difficulty, but when you are playing as the boss character, it's easy to beat it. As with the first game, there are some issues with slowdown and the character speech in this version.





The Battle of Yu Yu Hakusho 120% Full Power
Video length: 24:27
Game region:
Difficulty level: 4 out of 5

Playthrough with Sensui. This game's AI can be a bit random in terms of how aggressive it is, occasionally some opponents will go crazy on you. The biggest problem is the final boss, Toguro. You can select which version of him you want to fight, and his most powerful form, which is the one I chose, is very difficult to beat. The best tactic I could find was to try and knock him down, then keep mashing the kick button to do Sensui's two hit kick combo, the second hit is good at getting Toguro as he gets up. It's not a reliable strategy though.





Capcom Fighting Jam
Video length: 20:06
Game region:
Difficulty level: 3 out of 5

Playthrough with Guile and Alex, featuring Shin Akuma as a bonus boss. This game has a reputation for being Capcom's worst fighter, what with the small roster of fighters (nearly all of which have had their sprites taken from other games), terribly animated backgrounds, poor music and unbalanced gameplay. In terms of difficulty it's a fairly easy game other than Shin Akuma, as his moves do a lot of damage.





Capcom Vs. SNK 2
Video length: 22:06
Game region:
Difficulty level: 3 out of 5

Playthrough of the 3 on 3 mode, Using Ryu, Sagat and Ultimate Rugal. The true final bosses (Shin Akuma or Ultimate Rugal) are the only hard part of the game, since their moves do huge damage if you get hit by them. Using Ultimate Rugal is a big gamble because whilst he's got lots of great moves, he also takes horrendous amounts of damage from every hits he takes.

The version I'm playing is the European PSN version. This version lacks a 60hz select, so it runs at 50hz and has large borders at the top and bottom of the screen. The Dreamcast or Xbox versions are better.





Columns
Video length: 8:12
Game region:
Difficulty level: 5 out of 5

Playthrough of the arcade mode on medium difficulty. This version of the game is included on the SEGA Mega Drive Collection. One thing thing that's wrong with this version is the sound used for when the jewels shatter, it sounds different to what it sounds like on the original Mega Drive version.

This mode is endless, so it's just a case of holding out as long as possible. The jewel's drop speed ramps up really quickly so to me staying in the game for more than five minutes is good enough for me.





Crazy Taxi
Video length: See below
Game region:
Difficulty level: 2 out of 5


Playthrough of both the arcade city and the original city. For both playthroughs I use the arcade rules, which means to keep adding time to the timer you need to be dropping off customers as quickly as possible. For the arcade city I picked Gus, whilst I used BD Joe for the original city, but I don't think there are any differences between the characters other than looks.

The plan was to get S ranks ($5,000 or more) for each run. Whilst I prefer the arcade city's layout, for some reason I always seem to get higher scores on the original city, as demonstrated here.


Arcade city playthrough (15:25)
Original city playthrough (16:36)



Crisis Zone
Video length: See below
Game region:
Difficulty level: 4 out of 5

A spin-off of the Time Crisis series where instead of having a handgun you have a machinegun and instead of taking cover behind objects you take cover behind the world's strongest ever riot shield. Most enemies have health bars so you've got to shoot them a few times before they die, but most of them don't take that many hits to kill.

The PS2 port of the game features more detailed graphics than the arcade version, along with an entirely new scenario. The Garland Square story was featured in the arcade game, and features four stages. I did fine in stages one and two, but stage three was where I lost two of my lives. I just can't seem to get good at the bosses of the third stage, the fat guy I can deal with but the guy with the blades always gives me trouble.

I lost a third life in the fourth stage due to running out of time, but that was OK as the boss is just some old guy you can't help but feel slightly sorry for as the good guys blast the hell out of him in the ending. He wasn't even an old guy in the arcade version, either. I wonder why they changed his appearance?

The second video is a playthrough of the Grassmarket District story, which is a new set of levels added for the PS2 port. This stages are much harder than the others as enemies are constantly firing accurate shots at you. I take a single hit from enemy fire and then lost another life due to running out of time on the big boss. I've never been able to beat that boss without running out of time at least once.


Garland Square playthrough (32:28)
Grassmarket District playthrough (33:29)



Dead or Alive 2
Video length: 11:35
Game region:
Difficulty level: 3 out of 5

Playthrough with Jann-Lee. The game is easier than the first one, but towards the end the CPU opponents can get a bit too counter-happy for my liking. The boss is bad for this too, but in this video I make him look a lot easier to beat than he usually is.





Dead or Alive 2: Hardcore
Video length: 10:12
Game region:
Difficulty level: 3 out of 5

Playthrough with Ayane. Hardcore is the version to get out of the two (or the only version for us Europeans, even though it dropped the "Hardcore" subtitle). It adds some new content, such as new stages and costumes.

More importantly the Japanese version still has the utterly hilarious English dub in it, which I've used in this video. "Sorry, I'm not sweet!"





Fatal Fury
Video length: 18:23
Game region:
Difficulty level: 2 out of 5

Playthrough with Andy, using the version of the game included on Fatal Fury: Battle Archives Vol. 1. This is the easiest game in the series, your special moves all do huge amounts of damage. I think Andy is the most difficult character to beat the game with, I've always found it easier with Terry or Joe. It's still not that hard though.

I had the arranged soundtrack on for this, as it was specifically composed for this version.




Fatal Fury 2
Video length: 31:54
Game region:
Difficulty level: 5 out of 5

Playthrough with Terry, using the version of the game included on Fatal Fury: Battle Archives Vol. 1. This game is already hard, what makes this version worse is the awful controls, something all the games on this collection suffer from. It makes doing special and desperation moves even harder to do, which you can have against the cheating CPU.





Fatal Fury 3
Video length: 27:05
Game region:
Difficulty level: 5 out of 5

Playthrough with Terry, using the version of the game included on Fatal Fury: Battle Archives Vol. 1. This is another game which is already really difficult, so the added crap controls factor really makes it a pain in the ass to beat. Terry does have it easy -he has an infinite combo which consists of just two moves -but it's difficult to pull off consistently on this version.





Fatal Fury Special
Video length: 29:12
Game region:
Difficulty level: 5 out of 5

Playthrough with Laurence, using the version of the game included on Fatal Fury: Battle Archives Vol. 1. This game is one of the most difficult fighting games I've ever done a 1CC of. The fact that you have to fight 16 opponents is crazy enough, but to make it even harder, you have to beat them all without losing a round if you want to fight the secret boss, Ryo. Add on the fact that I only have a standard PS2 controller to play and you've got the most difficult version of this game right here.





Garou Mark of the Wolves
Video length: 24:40
Game region:
Difficulty level: 3 out of 5

Playthrough with Marco (who's known as Khushnood Butt in the American version). Mark of the Wolves is one of the easier SNK fighters, and even the bosses aren't that bad for once. The final boss gets a big advantage in the last round since he gets infinite T.O.P., but even then he doesn't quite suffer from SNK Boss Syndrome.

One little tip: if you ever knock the CPU down, throw a fireball out and time it so it makes contact with the opponent as they get up. The CPU never seems to block this, so it lets you get a free hit in.





Guilty Gear X
Video length: 27:22
Game region:
Difficulty level: 3 out of 5

Playthrough with Ky. This game is much easier to beat with Ky than any other characters, mainly because you can get through it by just using two moves: his slide kick, and the heavy slash version of his projectile. You want to try and trap the opponent in the corner and just use those moves over and over to win, the CPU usually fails to block the projectile and you can then knock them over with the slide kick. This even works on the bosses, who are very cheap otherwise.





Guilty Gear X Plus
Video length: 13:52
Game region:
Difficulty level: 2 out of 5

Playthrough of story mode with Baiken. The story mode was one of the main new features of this game, but it also has two extra unlockable characters and a gallery mode. The good news for me is that the story mode has much easier CPU opponents than in the arcade mode, which is why Dizzy goes down so easily in this playthrough. Dizzy is much more difficult in the arcade mode.





Hokuto no Ken:
Shinpan no Sousousei Kengou Retsuden
Video length: See below
Game region:
Difficulty level: 3 out of 5

Two playthroughs for this game: one with Kenoh, and one with Shin. Kenoh is the final boss and is an alternate version of Raoh, with more powerful attacks. I believe he can't be played as in the arcade version, but for this PS2 port he can be unlocked.

CPU Kenoh will come back to life when you beat him in the final round, but even so this game isn't too difficult overall, so long as you know what you're doing.

You can thank this game for this part of the site to even exist, by the way.


Kenoh playthrough (25:29)
Shin playthrough (31:38)



Hyper Street Fighter II
Video length: 19:51
Game region:
Difficulty level: 4 out of 5

Playthrough with the Champion Edition version of Ken (this game lets you select a character from any version of Street Fighter II). Now this game's default difficulty setting is the easiest setting -which is fine by me. And despite this I still the game is hard, especially if you intend to beat it without losing any rounds so you can fight Gouki. The Dualshock controller doesn't work that well with this game either.





The King of Fighters '94
Video length: 30:59
Game region:
Difficulty level: 5 out of 5

Playthrough of the version included on SNK Arcade Classics Vol. 1, using the Art of Fighting team. The PS2 version of this collection is a quick port of the PSP version, leading to some problems. The European version has a horribly laggy intro, and the 50hz mode makes the games lag and become unplayable.

There is, at least, a 60hz option, but even with that turned on there are still problems with lag in games, as you'll see in this video. The Wii version does not have these problems and I'd suggest going for that version of the collection.

Oh right, the game. KoF '94 is probably the most difficult one in the series. The further you get into the game, the more difficult it gets, and if you end up having to fight the Japan team at the end, you've got a difficult battle. The boss of this game is Rugal, who has two forms. His first form has no special attacks, although his normal punches and kicks are strong, and also caused chip-damage if blocked. If you beat him, his last form is where he goes crazy, as he now has several powerful special attacks and is a nightmare to beat.





The King of Fighters '94 Re-bout
Video length: 31:20
Game region:
Difficulty level: 1 out of 5

Playthrough with Rugal, Saisyu and Ryo. This game was made as part of the KoF 10th anniversary celebrations, and it features new backgrounds along with cleaned up sprites. An edit mode was also added, letting you pick any characters you wanted for your team (you couldn't do this in the original game). Rugal was also made playable (well, his second form was) and Saisyu Kusanagi was also added. Neither of these characters were playable in the original.

I actually think this game is harder than the original '94, however, when you play as the bosses, it's easy. Clearly no time was spent updating the A.I., as it doesn't have a clue what to do against Saisyu's two hit lunge move.





The King of Fighters '95
Video length: 28:09
Game region:
Difficulty level: 4 out of 5

Playthrough of the version included on the Orochi Saga Collection, using the Art of Fighting team. This version has some short load times, but other than that there isn't anything wrong with it -although the music played during the ending doesn't loop, for some reason. Don't know if that was a one off glitch or if everyone's games do that.

The only hard part of this game are the two bosses. Saisyu isn't much of a problem when fighting him with Takuma, as you can just keep throwing super fireballs at him and then following up with a hien shippu kyaku if he jumps or dodges.

Omega Rugal is the main problem, and I really think I got lucky to beat him in this playthrough at all. When I was down to just Ryo, there were a couple of times where I jumped towards him, which is usually a massive mistake as he'll knock you out of the air with his genocide cutter. And yet he didn't do this, and I was able to score a small combo on him.





The King of Fighters '96
Video length: 36:14
Game region:
Difficulty level: 3 out of 5

Playthrough with the Sacred Treasures team (Kyo, Chizuru & Iori). This version of the game is included on The King of Fighters: Orochi, a collection released in Japan which contains KoFs '95, '96 and '97. This collection probably has the best versions of these games outside of owning the Neo Geo carts. Both '96 and '97 also have English language options.

This one was a little more difficult than usual since I'm not very good with Kyo (and prefer his '95 move set). Chizuru makes up for it though as she's a boss character, so her moves do good damage.





The King of Fighters '97
Video length: 36:13
Game region:
Difficulty level: 4 out of 5

Playthrough with the Fatal Fury team, using the extra gameplay system. This version of the game is included on the KoF Orochi collection. I'd already beaten the game with this team for the Playstation 1 version, but since that was in Japanese, here it is in English. Orochi, the final boss, is the hardest part of the game, and one of the tougher KoF bosses.





The King of Fighters '98
Video length: 32:33
Game region:
Difficulty level: 3 out of 5

Playthrough with Rugal, Iori and EX Robert, using the advanced gameplay system. This version of KoF '98 is from King of Fighters Collection: The Orochi Saga. It seems to be the worst game on the collection emulation wise, as not only does it have the longest load times, it also has a couple of glitches with the announcer when you get further into the single player mode. But hey, at least it's easier than KoF '97.





The King of Fighters '98 Ultimate Match
Video length: 18:51
Game region:
Difficulty level: 2 out of 5

Playthrough with the boss team (Omega Rugal, Goenitz and Orochi). For those who don't know, KoF '98 UM is a re-make of KoF '98 which adds new backgrounds, changes moves and adds characters who were missing from the original KoF '98, such as Kasumi, Eiji and Geese.

This game has several different bosses, and it depends on how many super move finishes you do to decide which one you'll get. I take the KoF '97 route and fight the Orochi powered versions of Chris, Shermie and Yashiro, before fighting Orochi himself. But when you have the likes of Orochi and Omega Rugal on your team, you really can't lose.

Regarding the European release of this game -Ignition Entertainment did release this game in Europe, but it seems it never made it into stores. I've only ever seen the European version sell online (I got mine from eBay). It seems something bad happened with the distribution of their final PS2 releases, as Samurai Shodown Anthology never made it into stores either.





The King of Fighters '99
Video length: 29:48
Game region:
Difficulty level: 3 out of 5

Playthrough with the Fatal Fury team. This version is on King of Fighters: Nests, a collection only released in Japan which contains the Dreamcast versions of KoFs 99, 2000 and 2001 along with the Neo Geo versions of the same games. I'm using the Neo Geo version for this video since it has an English language option. The Dreamcast version had an English language option, but it was removed from the Nests collection for some reason.

The Fatal Fury team also have two different endings in this game, which one you get depends on who you beat the boss with. I get the Mai ending. I also get to fight Iori after the boss in a secret battle.





The King of Fighters '99 Evolution
Video length: 23:26
Game region:
Difficulty level: 3 out of 5

Playthrough with Kyo, Ryo, Terry and Chizuru, using the version of the game included on King of Fighters: Nests. This is actually a port of the Dreamcast version, and features 3D backgrounds and extra striker characters, but for some reason the English text option was removed.





The King of Fighters 2000
Video length: See below
Game region: &
Difficulty level: 3 out of 5

I have two videos for the PS2 version of the game. The first is from the European version, which is included on a two pack simply called "The King of Fighters", that also includes KoF 2001. The second video uses the version included on King of Fighters: Nests, a collection only released in Japan which contains the Dreamcast versions of KoFs '99, 2000 and 2001 along with the Neo Geo versions of the same games. I'm using the Neo Geo version for this video since it has an English language option.

As with all of the NESTS era KoF games, it isn't that difficult to get through the game, it's just the boss who can be a pain to beat. There is only one boss in this game and he isn't too hard, although usually I have to beat him via time over.

I get to fight Kula, a hidden challenger in the game, to appear in both playthroughs.


Fatal Fury team playthrough (22:28)
Ryuuko no Ken team playthrough (27:17)



The King of Fighters 2001
Video length: See below
Game region: &
Difficulty level: 5 our of 5

Again, two videos for this one (European double pack version and Japanese KoF Nests Dreamcast version). I've said before how much I dislike this KoF, although they did sort one aspect out for the PS2 port: they re-did the character artwork and it looks much better than before.

For the European version I used Original Zero, who's team consists of himself and 3 striker characters, along with having no super gauge, so he can use his super moves whenever. At least, in theory -it seems to me that you can't always use his super moves when you want.

The second video uses the version included on King of Fighters: Nests. I'm using the Neo Geo version for this video since it has an English language option. I was finally able to beat Igniz -it turns out there is a really easy way to beat him, if you manage to jump over him just once.


Original Zero playthrough (18:46)
Ryuuko no Ken team playthrough (28:25)



The King of Fighters 2002
Video length: See below
Game region: &
Difficulty level: 3 out of 5

I've done two playthroughs of this game. The first is the standalone version, where I used Rugal, Geese and Goenitz. This version has even more characters than the Dreamcast version, such as adding Geese and Goenitz to the roster (they have to be unlocked first). Some new backgrounds were also added, such as a new stage for Rugal.

The second playthrough uses the version of the game included on KoF 2002 Unlimited Match, which is an emulation of the original Neo Geo version. I used Ryo, Rugal and Kusanagi on this version. This game is not difficult other than the boss, but he's easy to beat if you've got Rugal on your team.


Standalone version (25:12)
KoF 2002 Unlimited Match version (21:49)



The King of Fighters 2002 Unlimited Match
Video length: 27:38
Game region:
Difficulty level: 2 out of 5

Playthrough with Terry, Krizalid and Omega Rugal. This is a re-make of KoF 2002, and contains a ton of extra characters along with new moves, new backgrounds and more. Sadly it was only released in Japan.

There are several different bosses and extra challengers you can face. I got to fight Nameless as an extra challenger and Original Zero as the final boss. I also met the requirement to fight Omega Rugal as a secret boss at the end of the game.

And yes, any video of this game will have at least one boss character on my team. The bosses in this game do stupid damage to you, and after playing through so many of these KoF games with the default teams, I think I've earned it. Plus since this is a dream match game it has no story anyway.





The King of Fighters 2002 Unlimited Match:
Tougeki Ver.
Video length: 26:42
Game region:
Difficulty level: 2 out of 5

Playthrough with Igniz, Krizalid and EX Takuma. The "Tougeki ver" of 2002 UM was released for the PS2 in 2010, again only in Japan. This update got rid of a few glitches and also removed an infinite with Hinako. There are no new backgrounds, characters or anything like that. The only way you can tell the difference between this video and my previous 2002 UM video is that the title screen now has a copyright of 2010 rather than 2009.

This time I do manage to fight Igniz as the last boss, and fight Nameless as an extra challenger.





The King of Fighters 2003
Video length: 23:02
Game region:
Difficulty level: 2 out of 5

Playthrough with the Art of Fighting team. KoF 2003 changed a lot of things, the main one being that you can now switch between characters during a fight. You can also select a team leader, and whoever you pick for this gets to use their leader move (I picked Ryo).

It also has a few cheap bosses: first up are Chizuru and Maki, who aren't too bad as long as you keep Maki off in favor of fighting Chizuru. Mukai, on the other hand, is a real challenge. He's slow to move, but has a lot of powerful moves. However, he's actually really dumb, and seems to refuse to block when he gets up. Hence why getting him in the corner and then just spamming Ryo or Robert's hien shippu kyaku special moves works best.





The King of Fighters XI
Video length: 26:00
Game region:
Difficulty level: 4 out of 5

Playthrough with the Art of Fighting team, which now consists of Ryo, Yuri and King. KoF XI is one of the highlights of the series. The game has a huge character roster, and the PS2 version features several extra characters who were never in the arcade version. These characters include Robert and Mai, who's sprites have been taken from Neo Geo Battle Coliseum.

The game features the same character swapping option KoF 03 had, but has more options. Quick shift lets you swap characters during a combo, whilst saving shift lets you swap characters whilst under attack by the opponent. Being able to use these shifts depends on the new skill bar meter, which is a new gauge that's separate to the super move gauge. Another new feature is the "dream cancel", which lets your team leader cancel a super move into their leader super move, something which can be seen when Ryo fights Iori in this video.

In addition to the extra characters, the PS2 version also has a few other extra features, such as some new backgrounds and a gallery mode. The European version -which is what I'm using for this video -unfortunately had a few bugs in it, which is annoying. The Euro version was published by Ignition Entertainment, who delayed the game more than once, yet STILL managed to leave a couple of glitches in. You can see some of the bugs here.

SNK went back to dumb bosses for this installment. Shion isn't usually too difficult to beat, but Magaki is a nightmare. With projectiles constantly being thrown everywhere and a super move that covers the entire screen, he demonstrates once again how SNK have no idea how to make a good boss fight.





The King of Fighters Maximum Impact
Video length: 22:01
Game region:
Difficulty level: 4 out of 5

Playthrough with the Chae Lim, who is basically Kim's replacement in this game. The first 3D KoF, it features a strange story where a weirdo in a green suit tells you who you're fighting next. I found it a little difficult to get used to when I first got this game, as the CPU often seems to manage to do long combos from anything, but once you've got a few basic combos learnt it's not too bad. The game's boss wouldn't be too bad either if it wasn't for the fact that he has infinite supers.





The King of Fighters Maximum Impact 2
Video length: 30:03
Game region:
Difficulty level: 4 out of 5

Playthrough with Chae Lim. Known as The King of Fighters 2006 in America, this sequel adds even more characters and thankfully there's no green suit guy ordering you around (although he's still in the game) The final boss of this game doesn't have infinite supers but is still way worse than Duke, especially his spit super.





The King of Fighters Maximum Impact Maniax
Video length: 20:28
Game region:
Difficulty level: 4 out of 5

Playthrough with Alba. This version of the game was only released in Japan on PS2. It's an updated version of the first game, but I don't know what the differences are other than the main menu having some extra movies, showing off the game's sequel. There are no new characters or anything like that, so I don't know what the deal is.

This is the PSN version of the game.





The King of Fighters Maximum Impact:
Regulation A
Video length: 33:08
Game region:
Difficulty level: 4 out of 5

Playthrough with Chae Lim, Kim and Jivatma. This game was only released in Japan and features the 3 vs 3 team battle seen in the Neo Geo games. The story is gone, so you just have a time attack mode for the main single player game, which ends with a team of three boss characters. Unsurprisingly they're the most difficult team in the game.





The King of Fighters Neowave
Video length: 19:15
Game region:
Difficulty level: 2 out of 5

Playthrough with the Fatal Fury team, using the Max 2 system. KoF Neowave was released in arcades in 2004, for Sammy's Atomiswave hardware. The Playstation 2 version was released in 2006 in Europe. Neowave is another dream match title, so there's no story and this time there isn't even win quotes. It does have a very large roster of characters, featuring nearly everyone from KoF 2002 along with some extra returning characters, such as Saisyu and Jhun.

The game is 3 vs 3, but now there are three different gameplay styles to choose from, similar to how you could choose between the advanced and extra modes seen in KoF '97. There's also the heat gauge, which when activated will increase your power at the cost of draining your life.

Young Geese, who was last seen in Art of Fighting 2, is the boss of Neowave, and has all the usual SNK boss syndrome features you'd expect: over-powered, cheap and immensely stupid, at least when fighting him with Terry. All you need to do is throw power waves to win.





Marvel Vs. Capcom 2
Video length: 28:47
Game region:
Difficulty level: 1 out of 5

Playthrough with Cyclops, Ryu and Morrigan. Compared to the first game this is a lot easier to get through. And even though the boss has three forms, he's nowhere near as difficult to beat as Onslaught.





Metal Slug
Video length: 24:34
Game region:
Difficulty level: 4 out of 5

Playthrough of the version included on SNK Arcade Classics Vol. 1. Using the 60hz option leads to the bottom of the screen being slightly cut off. Some of the sound effects sound off in this version, and at the title screen you can still hear the tank's treads sounds, which shouldn't happen. This version also feels sluggish to play, Metal Slug is a a great game but try playing it on something other than PS2.





Mortal Kombat II
Video length: 20:55
Game region:
Difficulty level: 5 out of 5

Playthrough with Jax, using the version included on Midway Arcade Treasures 2. This version isn't good, the main problem is that it runs too fast. The PAL version, which is what I have, also lacks a 60hz option. It also has framerate issues and bad input lag, making it borderline unplayable against the cheap, cheating CPU opponents.

I wanted to use someone other than Jax since I've beaten the game with him before, but it just proved to be impossible because all of the issues this version has. It's the worst version of MKII I've ever played, without a doubt. This version also famously had an oversight with the start button, making it impossible to fight Smoke.






Mortal Kombat 3
Video length: 19:43
Game region:
Difficulty level: 4 out of 5

Playthrough with Cyrax. This version of the game is included on Midway Arcade Treasures 2. It runs too fast when compared to the arcade version, and has some extra problems like music glitches (such as during fatalities) and you can't permanently unlock Smoke. The European version also lacks a 60hz mode.

This game has horrible A.I., it's far too difficult and constantly cheats. But with Cyrax, keep using his net move when you're close to the opponent -if you time it right, they'll try and sweep you but will get hit by the net, so you can get a combo in on them and then repeat. Cyrax has gone some other moves involving bombs, but they're pretty useless against the CPU.

MK3 Motaro is one of the worst bosses in MK history. He's absolutely ridiculous in this game, and has way too many advantages. Projectiles reflect off of him, and Cyrax's bombs don't work -they don't detonate at all, and just disappear! Motaro's grab has stupid range, and he can often interrupt combos with a grab. His projectile is broken since he can throw them out too quickly, and his teleport is far too fast. The only strat I had was to jump in and do Cyrax's 6 hit combo, or neutral jump as he walks towards you, then combo. But this often doesn't work, he can grab you when you try and start a combo.

Kahn isn't that bad with Cyrax, but it depends on what he does. If he spams his shoulder charge you're in trouble, but if he uses the knee it's ok. The general strat is to get him with a net, uppercut him, then run in and do the 6 hit combo. Then repeat this over and over until he's defeated.






NeoGeo Battle Coliseum
Video length: 15:23
Game region:
Difficulty level: 4 out of 5

Playthrough with Mr. Karate and Haohmaru, getting Mizuchi as the boss. There are four different bosses in the game, and depending on how many battle bonuses you use alters which one you'll get. If you want to see me fight the true final boss, see the Xbox 360 page.

The bosses are the usual cheap crap SNK loves so much, but this is where Haohmaru comes into play. He's got this sword see, that makes his standard strong punch attack do great damage, and this can easily be abused against the bosses, making him an ideal character to pick if you want to beat the game on one credit.





OutRun 2006 Coast 2 Coast
Video length: See below
Game region:
Difficulty level: 3 out of 5

This is a playthrough of the two different circuits in the game: the Special Tours course, and then the course featured in the original version of OutRun 2.

The main difference with this game is that you can now gain speed by slipstreaming behind other cars, and you'll get more points by doing this as you go past them. I would say that the Special Tours courses are easier than the OutRun 2 courses.


Special Tours playthrough (8:14)
OutRun 2 playthrough (8:02)



Real Bout Garou Densetsu
Video length: 23:21
Game region:
Difficulty level: 3 out of 5

Playthrough with Andy, using the version of the game included on Garou Densetsu Battle Archives 2. The only difficult opponents in this game are the last few, and even then, for an SNK game, this is fairly easy stuff.





Real Bout Garou Densetsu 2
Video length: 20:31
Game region:
Difficulty level: 4 out of 5

Playthrough with Krauser, using the version of the game included on Garou Densetsu Battle Archives 2. SNK made a lot of changes with this game, including altering character moves sets (making a lot of them worse than in the game below, I think) and the controls feel stiffer to me. The other big change is that the CPU is a lot more difficult -it's not too bad but if you want to fight Alfred you need to beat it without losing any rounds, and also connected with several super moves. I did manage to do this but it wasn't easy. With Krauser a good idea is to just spam his kaiser wave move as the CPU has trouble avoiding it.





Real Bout Garou Densetsu Special
Video length: 20:31
Game region:
Difficulty level: 2 out of 5

Playthrough with Krauser, using the version of the game included on Garou Densetsu Battle Archives 2. This is the easiest Real Bout game, the only hard part is fighting Geese, who's a hidden challenger. And even then, he's not much of a match for Krauser's kaiser waves.





Ryuuko no Ken
Video length: 22:55
Game region:
Difficulty level: 4 out of 5

Playthrough with Ryo, using the version included on the Ryuuko no Ken Tenchijin collection . This is the Japanese version of Art of Fighting. I have the arranged OST on for this video. See the top of the page for more thoughts about the game.





Ryuuko no Ken 2
Video length: 34:15
Game region:
Difficulty level: 4 out of 5

So once I beat Art of Fighting 2 once I thought about trying to beat it a couple more times. Since I'd used Robert for the Neo Geo CD version, here is a playthrough with Takuma. He's probably the only other character I'll be able to beat this game with, since he has similar special moves to Ryo.

For some reason I found it far easier and much less frustrating to beat this game with Takuma than I did with Ryo or Robert. It must have only taken me about 4 or 5 attempts to do the playthrough with him. His throw seems to be pretty good since he recovers from it so quickly, and I only had to use his desperation move once! So far this playthrough also marks the only time I've managed to beat Geese without having to win at least one round via a time over.





Ryuuko no Ken Gaiden
Video length: 21:27
Game region:
Difficulty level: 4 out of 5

This is a playthrough of the Japanese version of the game, which is included on the Japanese version of Art of Fighting Anthology (Ryuuko no Ken Tenchijin). Thankfully it has an English language option. The third game is easier than the other two, but can still be tough.





SEGA Ages 2500: Hokuto no Ken
Video length: 36:36
Game region:
Difficulty level: 3 out of 5

A remake of the 8-bit game, the story mode for this is an abridged version of the manga, letting you play as Kenshiro, Rei and Toki. Each stage consists of moving left to right, defeating enemies as you go. Basic enemies only take one hit, mid-bosses can take more of a beating, although none of them are that difficult. There are one on one fights with the major villains which are the hardest parts of the game, as some of their attacks can do massive amounts of damage.





SEGA Rally 2006
Video length: 8:28
Game region:
Difficulty level: 3 out of 5

Playthrough of the arcade mode's series 1 with the Peugeot 307 Sport. SEGA Rally 2006 was a PS2 exclusive entry in the series, and it was only released in Japan and South Korea. I have to admit, the main reason I got this game was because the special edition came with an arcade-accurate version of the original SEGA Rally, which I've done a playthrough of below:





SEGA Rally Championship
Video length: See below
Game region:
Difficulty level: 5 out of 5

The only reason I purchased SEGA Rally 2006 was because the special edition included this, the original game. It's basically an emulation of the arcade game, but it doesn't have the link mode. The arcade version of the game is easier than the Saturn version in terms of getting into 1st place -the CPU cars seem to be slower. But it's much, much harder to finish the extra course, Lakeside, without running out of time. I only just made it with the Lancia Delta.

For the Toyota Celica playthrough I used a cheat that makes the car faster, but also makes it more difficult to control.


Lancia Delta playthrough (09:40)
Toyota Celica playthrough (09:41)



Shinobi III: Return of the Ninja Master
Video length: 51:06
Game region:
Difficulty level: 4 out of 5

Playthrough of the game included on the SEGA Mega Drive Collection. This game's difficulty really ramps up from the sixth level and onward, the last level in particular has got a lot of precise jumps to make that will usually always lead to a death if you get it wrong.

I also used the 50hz mode instead of 60hz. At 60hz there is a graphical glitch on the left side of the screen that my capture card picks up.





Sonic the Fighters
Video length: 15:39
Game region:
Difficulty level: 3 out of 5

Playthrough with Knuckles, using the version of the game included on Sonic Gems Collection. To beat this game easily you want to remove your opponent's barriers as quickly as possible, so they can't block. With Knuckles you can do this by using his spin dash move a lot, as it can remove a couple of barriers at once. The most difficult opponent is Metal Sonic, but once his barriers are gone he's not too hard to defeat.





Sonic the Hedgehog CD
Video length: 1:09:45
Game region:
Difficulty level: 3 out of 5

Playthrough of the version included on Sonic Gems Collection. All time stones collected, which gets you the good ending. This is one of the easier games in the series, most of the bosses only take a few hits to destroy, and the race against Metal Sonic is harder than the actual final boss.





Sonic R
Video length: 24:28
Game region:
Difficulty level: 1 out of 5

Playthrough of each track with a different character. The reason I didn't have Super Sonic unlocked is because if you use a hidden character, one of the other racers will always be Super Sonic, who's utterly broken in terms of speed and somehow I doubt I'd ever beat him when using Eggrobo. This version of Sonic R was included on Sonic Gems Collection, and it lacks a 60hz option.

This came close to scoring a 0 out of 5, but I'll admit that winning a race with Amy, Eggrobo and Tails doll takes a little bit of actual effort.





Soulcalibur II
Video length: 17:23
Game region:
Difficulty level: 3 out of 5


Playthrough of arcade mode with Seung Mina, who is one of several unlockable characters in the game. I'd say the CPU is more difficult in this game than the first one, but not by that much. The final boss is somewhat tricky because it's a single round fight.





Soulcalibur III
Video length: See below
Game region:
Difficulty level: 4 out of 5

Two playthroughs for this game, using Siegfried in both. The reason for this is because the game's story mode, Tales of Souls, features multiple routes and endings for each character.

It's also significantly harder than the previous games in the series since the CPU has again been made smarter, plus all fights in this mode are only one round, meaning you've got no chance to screw up and try again. You can avoid some fights just be choosing not to do them, but there are some tough battles you have to do, such as fighting Abyss, the game's new boss.

The two videos show some of the different routes, and also have different endings. Which ending you see depends on if you complete the quick time event or not. For the second video I also used Siegfried's alternate costume and had English voices on instead of Japanese.


First playthrough (30:16)
Second playthrough (28:13)



Street Fighter
Video length: 14:08
Game region:
Difficulty level: 4 out of 5

The only way to beat this game on one credit is if you can pull off the special moves -the standard punches and kicks are a waste of time. Really you only need 2 of the 3 -I don't think the hurricane kick is that useful. But the fireball certainly is and the dragon punch does huge amounts of damage if done right next to the opponent.

There isn't much strategy to the game other than to just keep chucking out fireballs, although due to the game's bad controls you can often get dragon punches instead. This doesn't seem to matter though as a lot of the opponents you face seem to love jumping into them.

Only Adon and Sagat are a challenge, as both of them have powerful attacks which they can spam easily (Adon is really good at this). Sagat's tiger shot does huge amounts of damage. Be ready to wear your thumb out trying to beat this game.

This version of the game is featured on Capcom Classics Collection Vol. 2.





Street Fighter II: The World Warrior
Video length: 21:29
Game region:
Difficulty level: 3 out of 5

Playthrough with Dhalsim, using the version of the game included on Capcom Classics Collection Vol. 1. Dhalsim may seem really slow, and his jumps are weird, but he has quite a few tactics you can use against the CPU to beat them easily. M. Bison can be beaten just with just roundhouse kicks!

Capcom Classics Collection Vol. 1 doesn't have a 60hz option, so 50hz was the best I could do.





Street Fighter II' Champion Edition
Video length: 24:21
Game region:
Difficulty level: 3 out of 5

Playthrough with E. Honda, using the version of the game included on Capcom Classics Collection Vol. 1. This was the first time I've done a playthrough with Honda. His hundred hand slap is his best move, even if the opponent blocks it it can do a lot of chip damage. Don't try and do it right next to the opponent when they get up, they can easily throw you out of it.





Street Fighter II' Hyper Fighting
Video length: 23:34
Game region:
Difficulty level: 4 out of 5

Playthrough with Ryu, using the version of the game included on Capcom Classics Collection Vol. 1. I really didn't want to use Ryu but I don't like this game, to me it plays too fast, and the CPU is very cheap in this one. With Ryu it's fairly easy to beat opponents.





Street Fighter III 3rd Strike
Video length: 22:31
Game region:
Difficulty level: 3 out of 5

Playthrough with Ken. This game was never released in Europe, so I had to make do with the Japanese version. Gill is the only hard part of this game, but Ken seems to have a little bit of an advantage against him as if you can time your dragon punches right, you can keep spamming them every time Gill gets up from being knocked over.





Street Fighter Alpha
Video length: 15:38
Game region:
Difficulty level: 2 out of 5

Playthrough with Akuma, using the version of the game included on Street Fighter Alpha Anthology. The games on this collection -which include this and all of the Alpha games below, along with Super Gem Fighter -all have the same problem: the controls are awful. It's too difficult to pull off even basic fireballs consistently. This game isn't usually too hard to beat, but you'll see me constantly doing air punches instead of getting air fireballs due to the bad controls.





Street Fighter Alpha 2
Video length: 18:08
Game region:
Difficulty level: 4 out of 5

Playthrough with the alternate version of Akuma (who's also known as Shin Akuma, although he's never actually called that in this game). This game is the easiest in the series other than one problem: the secret boss. You can fight Shin Akuma by playing through the game without losing any rounds, getting at least three perfects and getting several super combo finishes. However Shin Akuma is very difficult to beat, and this version makes it worse by having the bad controls. I had to lower the turbo down to compensate.





Street Fighter Alpha 2 Gold
Video length: 21:32
Game region:
Difficulty level: 2 out of 5

Playthrough with Cammy. This version of the game is on Street Fighter Alpha Anthology. Apologies for my lousy playing, but I find the Dualshock 2 very difficult to use in this collection, the d-pad is terribly unresponsive. Cammy had been included in Street Fighter Alpha 2 Gold for the Playstation and SEGA Saturn, but couldn't be used in the arcade mode. The Playstation 2 version lets you use her in arcade mode, and she has a text-only ending sequence.





Street Fighter Alpha 3
Video length: See below
Game region:
Difficulty level: 2 out of 5

Playthroughs of both versions. The Alpha Anthology includes the original arcade version, but also has an unlockable alternate version which has more characters and backgrounds. I used Charlie for the arcade version and Dee Jay for the alternate version.


Arcade version playthrough (23:30)
Alternate version playthrough (19:48)



Street Fighter EX3
Video length: 13:01
Game region:
Difficulty level: 1 out of 5

I found this to be the easiest game to playthrough in the Street Fighter EX series, so much so that I even played through it on the hard setting. I picked Zangief, but this game differs from the others since as you beat opponents, you can have them join with you if you want, and then use them in later battles. This means I also use a few other characters.

I know there is a hidden boss to fight, but the requirements to get him to appear were too much for me to bother with.





SvC Chaos: SNK Vs. Capcom
Video length: 22:01
Game region:
Difficulty level: 4 out of 5

Playthrough with Ryo. The most difficult parts of this game are beating the bosses, which there are three of. Violent Ken is really easy to beat with Ryo, as he'll keep dashing into your fireballs. Shin Akuma is ridiculously hard, one strat with Ryo is to keep spamming his QCB+P move as it has armor properties and can be somewhat effective against him. I hate how Shin Akuma has infinite supers, that was a dumb move by SNK.

Finally there is Athena. Like Shin Akuma, she has infinite supers, but at least she's a lot easier to beat.





Super Dragon Ball Z
Video length: 27:18
Game region:
Difficulty level: 3 out of 5

Playthrough with Vegeta. I can't remember how I found out about this game, but when I found out Noritaka Funamizu worked on it I was interested. So much so I just purchased it off ebay without even looking up any videos first, I just went into this thinking it was going to play like Street Fighter II but with Dragon Ball characters. Whilst it has special and super moves, movement is very different when compared to Capcom's game, allowing you to dash all over the arena. This makes most fights really fast paced, just like they are in the anime.





Super Gem Fighter Mini Mix
Video length: 26:39
Game region:
Difficulty level: 3 out of 5

Playthrough with Ryu. The general plan with this game is to collect as many gems as you can as quickly as possible, as doing this will power up your special attacks and make them do more damage. The game isn't that hard though.





Street Street Fighter II Turbo
Video length: 22:37
Game region:
Difficulty level: 5 out of 5

Playthrough with Blanka, this version of the game is included on Capcom Classics Collection Vol. 2. This version is just as difficult as the arcade version, and to make it worse, all I had to play it with is a Dualshock controller, which is one of my most hated controllers for 2D fighting games. It also suffers from some issues, like some sound glitches.

I fought Bison for the final boss, I guess I didn't get enough points to fight Akuma. I did want to show Bison in this version, mainly because he's really easy to beat with Blanka. Watch my PS4 version playthrough if you need to see me fight Akuma.





Tekken
Video length: 12:40
Game region:
Difficulty level: 4 out of 5

Playthrough with Paul. This version of the game is included on Tekken 5. It's basically the arcade version, which has a few differences compared to the PS1 port. The character portraits are animated at the character select screen when you pick a fighter, and the hidden bosses can't be played as. The arcade version also lacks ending sequences.

This game is hard, but with Paul you can get through it fairly easily by using his sweep to elbow combo, and his power punch.





Tekken 2 ver. B
Video length: 10:46
Game region:
Difficulty level: 5 out of 5

Playthrough with Kazuya, using the version of the game included on Tekken 5. This game is even more difficult then the first one, the CPU input reads like crazy. However there is a strategy: keep using your character's unblockable attack. If you get can the timing down right, you can get through the entire game doing this. I even got a double perfect on the final boss using it.

The intro for the arcade version of Tekken 2 is one of the worst things I've seen in a video game.





Tekken 3
Video length: 10:49
Game region:
Difficulty level: 3 out of 5

Playthrough with Bryan, using the version of the game included on Tekken 5. Tekken 3 is a considerably easier game to playthrough when compared to the previous two games, you don't need some spamable tactic to get through it. Just learn a few moves and combos, and you're all set.





Tekken 4
Video length: 19:00
Game region:
Difficulty level: 2 out of 5

Playthrough with Christie. Tekken 4 pointlessly has a story battle and arcade mode, why Namco didn't just combine both modes for the console port is strange. Story battle has endings, so I played through that. Tekken 4 is even easier than Tekken 3, and it goes back to basics by just having Heihachi as the final boss.





Tekken 5
Video length: 22:11
Game region:
Difficulty level: 4 out of 5

Playthrough with Asuka. Tekken 5 features more aggressive CPU opponents, that love to input read you. The final boss is also horrible, but Asuka has is slightly easier against him -if you keep using her unblockable attack, you can take him down without too much trouble.





Tekken Tag Tournament
Video length: 21:25
Game region:
Difficulty level: 3 out of 5

Playthrough with Jin and Jun. This game's difficulty level is about the same as Tekken 3's. The main gimmick with this game is that you get to select two characters, and matches are tag team affairs. If one character gets knocked out, the round is over. So you just need to be careful and pay attention to how much health your characters have throughout the fights.





Time Crisis
Video length: See below
Game region:
Difficulty level: 5 out of 5

Two playthroughs of this one: one of the story mode, and one of the special mode. This version of the game is including on Gunvari Collection + Time Crisis, which was only released in Japan. It's basically the same as the original Playstation version, but is now compatible with the Guncon 2 lightgun (which is what I used for this playthrough).


Story mode playthrough (28:26)
Special mode playthrough (16:11)



Time Crisis II
Video length: See below
Game region: &
Difficulty level: 3 out of 5

This is a playthrough of the story mode with Keith, using the UK version. It went pretty well, and I only got hit once (in the final level). Time Crisis II is quite a bit easier than the first one, with the main difference being that you can now actually tell if an enemy bullet is going to hit you or not (watch out for the red projectiles).

Because of this it's far easier to stay out of cover for several seconds without worrying about if you're going to take a hit. And you now start with 4 lives instead of 3 per credit, which is nice. In general the bosses aren't as difficult as before either, especially Wild Dog.

I also did a co-op playthrough with Matt. This port features a split screen mode which is actually pretty difficult to use unless you've got a big TV. I managed to get through the game on a single credit (and took 1 hit, again) whilst Matt...didn't (he hadn't played a TC game for several years when I made him play this, so don't go and get mad at him). We used the Japanese version for this playthrough.

Namco's Guncon 2 lightguns were used for these playthroughs. The single player mode playthrough was the first video game playthrough I ever uploaded to Youtube, and is one of my most popular. As I barely knew what I was doing at the time I didn't record the game's intro.


Single player playthrough (25:11)
Co-op playthrough (28:32)



Time Crisis 3
Video length: See below
Game region:
Difficulty level: 4 out of 5

I guess Namco realized TCII was a bit too easy, so they made the third one harder. Several enemies types now have energy bars you have to deplete before they'll die, and there are some new things to look out for, such as flamethrowers. The stage 2 and 3 bosses are certainly harder than anything TCII featured.

You've got more than just the handgun this time round though as you can also use a machinegun, shotgun and grenade. These weapons have limited ammo but you can get more fairly often (shoot the yellow and white guys when they show up).

The first video is a playthrough of the single player mode with Alan. It went really well, I thought I'd take a least one hit before getting to the final boss, but I didn't. Instead I take just 1 hit during the final boss fight, right near the end, in a place I've never been hit before -only when recording, folks!

The second video is a playthrough of rescue mission mode. When TC3 was released in arcades, Alicia wasn't playable in it, but for the PS2 port, she's playable in her own story mode which shows what she's up to before and during the story. Her levels are even more challenging than the others, as there are parts where you have to avoid shooting civilians and a couple of sections which require you to make precise shots with her sniper rifle.

Despite my game's box stating that this is the Japanese version, is also features on the back that the in-game text is in Chinese, which it is.


Single player playthrough (42:51)
Rescue Mission playthrough (48:29)



Vampire: The Night Warriors
Video length: 24:06
Game region:
Difficulty level: 5 out of 5

Playthrough with Pyron, using the version included on Vampire: Darkstalkers Collection. My understanding is that whilst Pyron wasn't playable in the arcade version, he was meant to be, and the PS2 version fixes that by making him playable, which is nice. It's nice because this game is really difficult -I tried beating it with one of the regular characters but couldn't do it, the CPU is too tough, and things aren't helped by the lousy controls -it's tricky to pull off special moves. This collection has the same problem as Street Fighter Alpha Anthology, the bad controls ruin the games.





Vampire Hunter
Video length: 22:52
Game region:
Difficulty level: 4 out of 5

Playthrough with Demitri, using the version included on Vampire: Darkstalkers Collection. This game isn't quite as hard than the original but is still quite difficult, especially when you factor is the poor controls.





Vampire Hunter 2
Video length: 18:02
Game region:
Difficulty level: 3 out of 5

Playthrough with Morrigan, using the version included on Vampire: Darkstalkers Collection. Despite the title, this game uses mechanics from Vampire Savior, mainly the "downs" round format (which I don't like). The difficulty is easier than the original Vampire Hunter, but again, due to the frustratingly unresponsive controls it's still hard to beat.





Vampire Savior
Video length: 16:28
Game region:
Difficulty level: 4 out of 5

Playthrough with Dee, using the version included on Vampire: Darkstalkers Collection. Dee was a new character added to this version of the game, and is basically Donovan's head on Demitri's body, using Donovan's special moves. This is the "EX" version of the game, which you can unlock. The main difference is that it lets you use more characters than the standard version, such as having Donovan and Pyron playable.





Vampire Savior 2
Video length: 18:12
Game region:
Difficulty level: 4 out of 5

Playthrough with Oboro Bishamon using the version included on Vampire: Darkstalkers Collection. Oboro is an alternate version of Bishamon, meant to represent him as having mastered the armor he wears, rather than it controlling him.





Virtua Fighter 2
Video length: 13:03
Game region:
Difficulty level: 5 out of 5

Virtua Fighter 2 is known as having some of the hardest CPU opponents of any fighting game ever made. It isn't too bad up until stage 5, where the difficulty spikes up and the CPU will blatantly cheat to beat you.

Unless you pick Jacky. The trick is to try and knock down your opponent with Jacky's beat knuckle (P+K) and once you've done this, back off. As the opponent gets up, they'll run towards you, and as they get close you need to use Jacky's knee snap (Forward, Back+P+K) throw. If timed right, Jacky will throw the opponent every time. At which point you need to back off again and then keep using the knee snap. Thanks to TerryxMasters for this info.

If you're feeling brave, you can use the stomp (Up+P) after the knee snap to do extra damage, but if you do this you won't have as much time to move away from your opponent before they get up. You can usually get away with it though.





Virtua Fighter 2 Mega Drive
Video length: 11:51
Game region:
Difficulty level: 2 out of 5

Playthrough with Kage, using the version of the game included on the SEGA Mega Drive Collection. The 16-bit version of Virtua Fighter 2 has CPU opponents who can be annoying at times, although overall it isn't as anywhere near as bad as the arcade version. Using Kage you can get through the game just be using two different combos: punch, punch, kick or punch, punch, punch, kick.





Virtua Fighter 4
Video length: 22:19
Game region:
Difficulty level: 5 out of 5

Playthrough with Wolf. Virtua Fighter 3 had fairly reasonable CPU opponents, sadly for the sequel they made them obnoxious again. This game also has the longest single player mode in the series, as it makes you fight every character in the game.

So this means it's back to using your own cheap tactics to win. This time around you want to use Wolf, as the CPU has a lot of problems dealing with his running clothesline move. Towards the end of the game you can win matches just be using that move alone, and it'll even work on Dural.





Virtua Fighter 4: Evolution
Video length: 17:04
Game region:
Difficulty level: 5 out of 5

Playthrough with Wolf. This update to Virtua Fighter 4 adds two new characters and makes a ton of changes to the game, however, in terms of beating the arcade mode, you can use the exact same strategy with Wolf as before, so just spam that clothesline. And this game has less stages to beat than the original VF4 since you don't have to fight everybody, so it doesn't take as long.





Virtua Fighter 10th Anniversary
Video length: See below
Game region:
Difficulty level: 5 out of 5

Two playthroughs of this game: one for the VF1 route, the other for the Evolution route. Which opponents you have to fight depends on which route you have selected. This game is basically VF4 but with the graphical style of the first game, so to beat it, just pick Wolf again and be ready to use his running clothesline a lot.


VF1 route playthrough (11:39)
Evolution route playthrough (11:10)



Virtua Racing
Video length: 15:22
Game region:
Difficulty level: 2 out of 5

This version of the game is included on SEGA Classics Collection. Somehow this version has issues with the draw distance, which is really noticeable if you use the far away car view, although at least the graphics are arcade-accurate. This is a playthrough of the three tracks from the arcade version of the game, strangely SEGA forgot to include the ending for winning any race in this mode.

Compared to the previous versions of the game for SEGA consoles, this PS2 version is much easier to win at. One annoyance I have with it is the circuit map to the right of the screen, it's really huge and moves around as you turn the car, I find it distracting.





World Heroes
Video length: 19:06
Game region:
Difficulty level: 2 out of 5

Playthrough with Dragon, using the version of the game included on World Heroes Anthology. This is the easiest game in the series and one of the easiest Neo Geo fighters to do a one credit clear of. It's even easier when playing as Dragon, as this game doesn't have mirror matches and he's one of the most difficult opponents to face.





World Heroes 2
Video length: 27:47
Game region:
Difficulty level: 5 out of 5

Playthrough with Dragon, using the version of the game included on World Heroes Anthology. The CPU difficulty is ridiculous in this game, I can't beat the normal game because it's so hard. In death match mode you share a life bar, and you have to knock down your opponent until they can't get up before they're counted up, or just win via time over. With Dragon you can often time our your opponents just by using his rapid punch move repeatedly, which is the best strategy I could find. It even works on the final boss.





World Heroes 2 Jet
Video length: 20:24
Game region:
Difficulty level: 5 out of 5

Playthrough with Ryofu, using the version of the game included on World Heroes Anthology. Jet is an update of the previous game which heavily changes the single player mode -you have to fight three opponents per stage, and must beat at least two of them to progress. Eventually you move onto boss fights, which are the best 2 out of 3 rounds format.

Like the previous game, the difficulty for this one is out of control. Zeus in particular is horrendous, his moves do far too much damage. This is made worse by the fact that if you want the best ending, you have to beat him whilst taking barely any damage yourself! The problem with this is that just one of his kicks can do upwards of 40% of your life bar, it's stupid. I got the middle ending for this run, if you want to see the best ending, see my playthrough of the Neo Geo X version.





World Heroes Perfect
Video length: 20:55
Game region:
Difficulty level: 1 out of 5

Playthrough with Ryofu, using the version of the game included on World Heroes Anthology. This game is really easy to beat with Ryofu, you can basically get through the entire thing just repeatedly using one move.





Yu Yu Hakusho Dark Tournament
Video length: 24:32
Game region:
Difficulty level: 3 out of 5

Playthrough of arcade mode with Bui. This game is difficult mainly because of how sluggish it is to play -you input a move or combo, and things are so slow to respond. It's very hard to react to what your opponent is doing because of this.