Ryu

Ryu's main addition is that he can now do his hurricane kick whilst jumping -perfect for if you are jumping towards the opponent and they are jumping towards you.


Color Select

Punch/Kick
Start


Special moves

HADOUKEN
(QCF+P)

Ryu's standard fireball projectile. The speed of it is dependant on which punch button is pressed.


SHORYUKEN
(F, D, DF+P)

Ryu's uppercut can knock jumping opponents out of the air.


TATSU MAKI SEN PU KYAKU
(QCB+K, air also)

Ryu will spin several times with one of his legs out.


Throws


STRONG & FIERCE PUNCH

Ryu throws the opponent over his shoulder.


FORWARD & ROUNDHOUSE KICK

Ryu uses one of his legs to send the opponent flying.


Changes

TATSU MAKI SEN PU KYAKUS

Ryu can now do this move whilst jumping. If you do the motion whilst in a neutral jump or jumping forward, Ryu will move forward when doing the move. If you do the motion whilst jumping back, he moves backwards.


Combos


2 HIT COMBO

Jumping forwards fierce punch > air tatsu maki sen pu kyaku


2 HIT COMBO

Standing fierce punch > jab shoryuken


3 HIT COMBO

Jumping forwards roundhouse kick > crouching forward kick > hadouken


3 HIT COMBO

Jumping forwards roundhouse kick > standing strong punch > tatsu maki sen pu kyaku