Ken
Ken has been given some new kick special moves and his roundhouse kick has also been changed. He also has a new knee bash throw, along with a new air throw.
Color Select |
---|
Jab |
Strong |
Fierce |
Short |
Forward |
Roundhouse |
Start |
Hold |
Old |
Old 2 |
(Hold = Hold down any attack button for 2 seconds)
Old Ken code: Left, Left, Left, Right
Special moves
HADOUKEN
(QCF+P)
A projectile. The speed of it is dependant on which punch button is pressed.
SHORYUKEN
(F, D, DF+P)
A vertical uppercut, the jab version is one hit, the strong can be 2 hits and the fierce version is a flaming version which can hit three times. One big problem with this move is that the strong and fierce versions will not knock down the opponent if they are only hit with the first hit of the move.
TATSU MAKI SEN PU KYAKU
(QCF+P, air also)
This spin kick can hit the opponent multiple times. The air version can be performed whilst either jumping up or when going back down from a jump.
NATA OTOSHI GERI
(R,DR,D+K)
A new kick move which can hit twice.
OSOTO MAWASHI GERI
(QCF+K)
Another new kick move which can also hit twice.
NATA OTOSHI GERI
(HCF+K)
This was Ken's old roundhouse kick, you'd be better off using his dragon punch instead.
INAZUMA KAKATO WARI
If you do any of Ken's new kick moves and hold the kick button down, he will do a different kick which the opponent cannot block low.
SUPER COMBO: SHORYU REPPA
(QCF, QCF+P)
Ken will do two of his dragon punches in a row. You need to be right next to the opponent to get the maximum hits for this move.
Throws
STRONG & FIERCE PUNCH
Ken throws the opponent over his shoulder.
FORWARD KICK
Ken grabs the opponent and starts to knee them repeatedly, keep mashing buttons to do more hits and damage.
ROUNDHOUSE KICK
Ken uses one of his legs to send the opponent flying.
AIR FORWARD & ROUNDHOUSE KICK
Ken now has an air throw. He can catch jumping opponents, then roll them to the ground and throw them.
Changes
CLOSE STANDING FORWARD KICK
This use to be a knee strike, but now Ken now does a high kick when you do this attack when standing close to the opponent.
STANDING ROUNDHOUSE KICK
Ken's roundhouse kick has been changed and has much greater reach than his old one. The CPU never seems to block this either.
Combos
3 HIT COMBO
Jumping forwards fierce punch > crouching forward kick > hadouken
4 HIT COMBO
Standing fierce punch > fierce shoryuken
4 HIT COMBO
Jumping forwards roundhouse kick > crouching forward kick > osoto mawashi geri