Ken

Ken hasn't had any truly new moves, but his dragon punches have been changed -the fierce punch version has him do the move with one of his fists on fire! The air version of his hurricane kick is also different than before.


Color Select

Jab
Strong
Fierce
Short

Forward
Roundhouse
Start
Hold

(Hold = Hold down any attack button for 2 seconds)


Special moves


HADOUKEN
(QCF+P)

A projectile. The speed of it is dependant on which punch button is pressed.


SHORYUKEN
(F, D, DF+P)

Ken's leaping uppercut has been changed, see below for more details.


TATSU MAKI SEN PU KYAKU
(QCB+P, air also)

This spin kick can hit the opponent multiple times. The air version can be performed whilst either jumping up or when going back down from a jump.


Throws


STRONG & FIERCE PUNCH

Ryu throws the opponent over his shoulder.


FORWARD & ROUNDHOUSE KICK

Ken uses one of his legs to send the opponent flying.


Changes

SHORYUKENS

Ken's dragon punch has been changed for this game. The jab version will always knock the opponent down and can only do one hit. The strong version can do two hits, but will only knock the opponent down if they are struck by the second hit. The fierce version can hit three times, and also set the opponent on fire, but it will only knock the opponent over if they get hit by the third strike.


AIR TATSU MAKI SEN PU KYAKU

The air version of this move now has Ryu float either upwards or downwards, rather than move straight forward/backward like in the previous game.


Combos

3 HIT COMBO

Jumping forwards roundhouse kick > crouching forwards kick > hadouken


4 HIT COMBO

Standing fierce punch > fierce shoryuken