T. Hawk
T. Hawk and the rest of his Thunderfoot tribe lost their precious land after Shadaloo forced them off it. Vowing to reclaim what is rightfully his, Thunder Hawk enters the tournament to confront M. Bison. Like with Zangief, it really helps if you learn the 360° when playing as T. Hawk. His dive attack can also work well although characters like Ryu and Ken can have an easy time countering it with their dragon punches.
Color Select |
---|
Jab |
Strong |
Fierce |
Short |
Forward |
Roundhouse |
Start |
Hold |
(Hold = Hold down any attack button for 2 seconds)
Special moves
HAWK DIVE
(Whilst jumping up, press all 3 punch buttons together)
This dive can work well, especially against opponents who are constantly throwing projectiles, but any character with an anti air attack can defend themselves against this move easily.
THUNDER STRIKE
F, D, DF+P
A decent anti-air move to hit jumping opponents with.
STORM HAMMER
(360°+P)
You must be close to the opponent for this move to work. T. Hawk will grab the opponent, jump up and then slam them into the ground.
Throws
STRONG PUNCH
T. Hawk tosses his opponent.
FIERCE PUNCH
T. Hawk grabs the opponent and chokes them, keep mashing the attack buttons to do more hits and damage.
ROUNDHOUSE KICK
T. Hawk grabs the opponent and elbows them repeatedly, keep mashing the attack buttons to do more hits and damage.
Combos
3 HIT COMBO
Standing strong punch > fierce thunder strike
3 HIT COMBO
Jumping forward fierce punch > standing jab punch > jab thunder strike
4 HIT COMBO
Jumping cross up forward kick > standing forward kick > fierce thunder strike