Here's a page for some other differences and oddities. |
Prototype |
Final |
![]() |
![]() |
The title screen was changed a bit for the final, with things being made darker. |
Prototype |
Final |
![]() |
![]() |
The final version adds some extra text was added to the key config. |
Prototype |
Final |
![]() |
![]() |
In the option menu, the reset option doesn't work in the prototype, and comes up with this message. It roughly means "not yet working". |
Prototype |
Final |
![]() |
![]() |
The map display some debug coordinators at the bottom left in the prototype, these aren't displayed in the final. The blue and red colors on the map were made duller for the final version. |
Prototype |
Final |
![]() |
![]() |
Ada and Leon's inventory screen pictures were altered for the final version. The text was also changed slightly. |
Other Stuff
-The prototype is missing the majority of FMV sequences, such as the ones for the intro and licker debut. Some of them are in the game though, such as the gem statue FMV.
"Leon R" is the early name for the B/2nd scenario. You have a few seconds to select, but if you move the cursor up or down, the timer disappears. In the final, this screen was removed, and you can only select the B scenario via the load game option.
Hopefully that makes it a bit clearer.
The top example here has a different image for the letter you get from Ben, whilst the middle example shows a diary with a date that was changed for the final. The bottom image shows how in the final, one word was highlighted green, which wasn't the case in the prototype.
The graphics will still corrupt, but the area will be playable. It seems to have something to do with Ada, as her torso disappears. The final version does not have this problem.
Run around the corner and the cutscene borders appear, but them nothing happens. This only happens when done on the A scenario, you can explore the backgrounds fine if done on the B scenario. My guess is the prototype is trying to load an ending cutscene, but it's not done yet, and so just hangs there.
If you go through the train's double doors and then come back, the door that's meant to be locked will open. If you're fast enough you've still got enough time to fight and kill Mr. X. The timer will go away during the cutscene were Leon uses the rocket launcher to destroy Mr. X. |