Prototype
Final
For this cutscene, Ada is already in this room in the prototype. In the final, some debris falls from the ceiling, and then Ada drops down from above.


Prototype
Final
Ada is not wearing Sherry's pendant at this point in the prototype, but is in the final.

The prototype still acts as if Ada is wearing the pendant however -for example, in the cutscene with Annette later, Annette acts as if she can see it, even though it's not seen on Ada like it is in the final.


Prototype
Final
The pipes in this room seem to be pumping out clear water in the prototype, whilst in the final, the liquid looks less pleasant.


Prototype
Final
In the save room, there is no file on the table in the prototype. The elevator is in a slightly different place, and the cabinet on the right has darker shading that in the final.


Prototype
Final
However when you get to this background, the file suddenly does appear in the prototype. It's smaller than what's there in the final version though.


Prototype
Final
Once you push the cabinet out of the way, the door hidden behind it has different colors between versions.

Notice that in the prototype, Leon and Ada also overlap the table here.

If you go down the ladder behind this door, in the prototype, no ladder climbing animation is played, but in the final, there is.


Prototype
Final
Leon's starting position in this room was changed for the final version.

There are no sound effects heard for this room in the prototype, in the final some dripping sounds are heard.


Prototype
Final
These shelves were brightened up for the final version.


Prototype
Final
The left wall was given lighter shading in the final, presumably to make the lamp easier to see.


Prototype
Final
In the prototype, there are two boxes of shotgun ammo on the shelves. The box on the right appears to be floating. In the final, the left box was removed, and the right box had its position adjusted so it's not floating any more.


Prototype
Final
In the prototype, if you push the cabinet as far as possible, then go down the ladder and come back up, the cabinet will still be in the same place you left it. In the final, when you come back up the ladder, the cabinet magically moves itself away from the elevator. The elevator is slightly lower in the prototype than it is in the final.

There are some clipping issues in the prototype, where character's feet disappear when approaching the elevator. This was fixed for the final.


Prototype
Final
When you take the elevator down, some bars of it were removed from the final version. The background was also made slightly darker.


Prototype
Final
There is a small glitch here which the final didn't fix -if you look at the bottom left, the lights on the wall can still be seen on the black borders.


Prototype
Final
When Leon saves Ada, he and her overlap the walls in the prototype. This was fixed for the final.

The final also makes the blood splatter for when Leon gets shot more obvious. It is in the prototype as well, but is more difficult to see.


Prototype
Final
For some reason, for this shot, the final version moved Leon back a bit, making his arm look like it's clipping through Ada.


Prototype
Final


Prototype
Final


Prototype
Final


Prototype
Final
In the prototype, you can see the water level at the bottom right of this background. You can't in the final, for reasons shown below.

The prototype has no sound effects for this part of the sewers, but in the final water sounds are heard.


Prototype
Final
In the prototype, the water level is quite high. In the final, it was lowered a bit.

The prototype has a sleeping zombie here, who was removed from the final.


Prototype
Final
The room beyond this gate was made a lot darker in the final version. You can see the walls beyond the gate in the prototype, but can't in the final.


Prototype
Final
Parts of this background were made darker for the final. In the prototype, you can examine the dead guy on the left, but you can't in the final.


Prototype
Final
The prototype has a glitch where parts of the spiders can clip through part of the entrance wall. The final fixed this.


Prototype
Final
Again, the walls beyond the gate were made darker for the final version, although not as much as at the previous gate.


Prototype
Final
The door at the back was altered slightly for the final version.


Prototype
Final
Another look at the altered door. You can examine the dead body near this door in the prototype, but you can't in the final.


Final
In the prototype, if you investigate this ladder, you'll climb it immediately. In the final, you're asked if you want to go up it or not. It's the same deal with the ladder at the other end of the above tunnel.


Final
In the prototype, "Women Squaring Off" starts playing as soon as you enter this room. In the final, there is no music here, and the track won't start playing until Annette appears.


Prototype
Final
In the prototype, if you unequip Ada's handgun and then trigger the cutscene, Ada will suddenly have her gun back out. In the final, Ada won't have her gun, and Annette will shoot the railing instead.


Prototype
Final
For this shot, you can see the water level is way too high in the prototype (bottom left of the screen). This was corrected for the final.


Prototype
Final
During the cutscene some of the camera angles are different at certain points. Annette doesn't seem to move her left arm anywhere near as much in the prototype as she does in the final version.


Prototype
Final
Also during the cutscene, when Annette notices Sherry's pendant, the background the prototype uses has very little detail compared to what's used in the final.


Prototype
Final
The eagle medal was moved slightly to the right in the final version.


Prototype
Final
On this background, the final added an extra guard rail to the bottom floor which can't be seen in the prototype. The final also has a shadow on the back of the bridge (bottom of the background) which wasn't there in the prototype.


Prototype
Final
The prototype has a glitch for this background, where the shadows for the water overlap parts of the background. Fixed in the final.


Prototype
Final
When you regain control of Leon, his clothes do not have blood on the front and back in the prototype, but they do in the final.

If you go over to the opposite save room, the colors of the door was changed for the final version.


Prototype
Final
If you search the furthest right locker here, you'll find some handgun ammo in the prototype. In the final, the locker can't be searched.


Prototype
Final
In the prototype, there is a glitch where the zombie who is in the room beneath this one overlaps the floor. He can be heard moaning when you're in this save room, and he'll even try to attack you by vomiting! He can't hit you though. The final fixed this so he can't be seen.


Prototype
Final
One thing the final did not fix is the shotgun ammo, which is also in the room below, overlaps the far right chair here -it can only just be seen, but it's there in both versions.


Prototype
Final
If you go down the ladder, Leon's start position is again different between versions. And again, the prototype has no sound effects here, whilst the final has a dripping noise.

The magnum ammo is more noticeable in the prototype than it is in the final.


Prototype
Final
There is an issue in the prototype where Leon overlaps this wall. This was fixed for the final.


Prototype
Final
The magnum ammo is even more noticeable here in the prototype, yet in the final, it can't be seen at all.


Prototype
Final
However for this background, the magnum ammo can't be seen at all in the prototype, but is pretty prominent in the final.

If you go through the door here in the prototype, it crashes -the door opening animation plays, but then nothing else happens. In the final, gameplay continues as normal. My guess is the prototype does not have the backgrounds used for the rooms behind the door, which in the final is where you get to control Sherry in Claire's A scenario.


Prototype
Final
If you go back the way that Claire and Sherry would usually proceed, there isn't much different here other than the water color change.


Prototype
Final
This gate was made darker in the final. Yeah I know this is dull, but if you keep going all the way back to Irons' dungeon...


Prototype
Final
...the prototype has a giant bear and a tiger head in it! These two were removed from the final version.


Prototype
Final
In the prototype, there is a diary on the table. The final version removed it, and instead put it in the room where you find the crank in the chest.


Prototype
Final
If you use the elevator to head up to Iron's office, Leon stands in a different place between versions.


Prototype
Final
This door was altered for the final version, and the walls beyond it were made darker. The water level in the prototype is suddenly lower here than it was in the previous room, and now matches what it's like in the final.

There are no sounds for this part in the prototype, whilst the final has some water sound effects constantly playing.


Prototype
Final


Prototype
Final


Prototype
Final
The usual water color changes.


Prototype
Final


Prototype
Final
The prototype is missing the blue herbs that are present here in the final.


Prototype
Final
When you lower the bridge in the prototype, there are some marks on it in the prototype. These were mostly removed from the final.


Prototype
Final
The water level is slightly different in the prototype -it's higher up on the left, covering up more of the pipe there. One of the pipes on the underside of the bridge is completely black in the prototype, it was made visible in the final.


Prototype
Final
The herbs here have darker pots in the prototype, and were corrected in the final version. In the prototype, there is a blue herb and green herb here, whilst in the final, there are two green herbs.


Prototype
Final
In the prototype, when you climb up to where Ada is, the cutscene does not automatically start, you have to manually move Leon forward slightly to trigger it. In the final, it'll start as soon as he climbs up.


Prototype
Final
In the tram room, the prototype is missing these shelves, some cones and a light.


Final
This background is not in the prototype.


Prototype
Final
The control console for the tram does not have a red light on it in the prototype, but one was added for the final. The monitor does not glow in the prototype like it does in the final either.


Prototype
Final
There is a map on this wall in the prototype, the final removed it.


Prototype
Final
In addition to the shotgun parts, the prototype also has two blue herbs here. They were removed from the final.


Prototype
Final
In the prototype, there is a single plant 43 down here. The final instead has several zombies.


Prototype
Final
This background has a hole in it in the prototype, along with some rubble on the floor. This was changed for the final, so the wall isn't broken. There are also two green herbs here in the final, which are missing in the prototype.


Prototype
You can investigate this wall in the prototype, which you can't do in the final.


Prototype
Final
This cutscene plays out slightly differently in the prototype. The final has multiple camera angles, the final doesn't. Leon and Ada are in different places, and the part where Ada uses the computer goes on longer in the final.


Prototype
Final
In the prototype, the cabinet has a letter in it, whilst in the final, it has a first aid spray. The prototype lacks the ink ribbons next to the type writer, which the final has.


Prototype
Final
In the prototype, there is a first aid spray here, but in the final it was replaced with shotgun and magnum ammo.

Ada just looks at the computer in the prototype, but actually uses it in the final.


Prototype
Final
At the back of the room with the train in it, the prototype lacks the handgun ammo the final has on one of the barrels.


Prototype
Final
There is no map on the wall here in the prototype. The prototype's elevator was also altered slightly for the final.


Prototype
Final
Once you've got the key and return to where Ada is, she'll follow Leon around in the prototype. In the final, she continues to use the computer.


Prototype
Final
Inside the train, there is no magnum ammo on the floor here in the prototype, some was added for the final.

Another little oddity is that in the prototype, if Leon goes to the front of the train, Ada will follow him in. In the final, she won't.


Final
This message does not appear in the prototype.


Prototype
Final
During the cutscene with Ada, the prototype doesn't have the yellow light on like in the final.


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