| Preview | 
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| This screenshot is from a preview featured in the July issue of Beep! Mega Drive. The screenshots in this preview show that there were 8 magic spell slots in the top right corner. In the final version, there are only 5. This screen shows part of the first level, but the location isn't present in the final game. | 
| Preview | Final | 
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| These screenshots are from a preview featured in the August 1991 issue of Beep! Mega Drive. Here's the title screen, the © is missing next to the Wolf Team text. | |
| Preview | Final | 
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| As with the July issue of Beep!, these preview screens all show 8 magic spell slots in the top right corner, in the final game there are only 5. This screen shows the first boss room. There are some big color differences with the background, with blue being used instead of brown. The back end of the boss sprite also looks a little different. | |
| Preview | Final | 
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| This screenshot of the second level boss shows that the sky was different at one point, with a few different colors as opposed to the final's single color. | |
| Preview | Final | 
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| This screen shows the sewers section of the third level. The location shown here isn't in the final game, the above is the closest looking part of the final stage I could find. | |
| Preview | Final | 
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| This screen of level three's cave section has a small change with the rock in the top left corner. | |
| Preview | Final | 
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| Here's the third level boss. Nothing too different here other than the top left corner having a different rock formation. One other difference is the boss HP gauge seems to be thinner in these preview screens than it is in the final version. | |
| Preview | Final | 
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| This shot shows the first part of level four. Originally it was intended for Annet to ride across the sea via standing on a horrific mutant fish, thankfully they went with the safer option of a dolphin for the final version. There appears to be a city in the background, which was removed from the final version. | |
| Preview | Final | 
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| This shot shows the ship interior from level four. The preview shows that one of the platforms here originally had some spikes under it, along with an enemy ont he platform. Both of these things were removed from the final version. The background is also different. | |
| Preview | Final | 
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| This shot shows the sixth level, but this location isn't in the final version. | |
| Preview | Final | 
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| This screenshot shows the seventh level. It seems originally, the airship was going to be blue, the color got changed for the final. This area was changed quite a bit for the final version, with the canon here being moved further up. | |
| Preview | 
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| This screen shows part of a level which was cut from the final game. It appears to be set in a cave, which is different to the cave featured in the third level. | 
| Preview | 
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| This screen also shows part of a level which was cut. The right part of the background either shows this level was set in the early morning, or it's on fire. | 
| American advertisement  | Final | 
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| These screenshots are from the official ad for the American version, and are also featured on the American version's box. Nothing too different here other than the 8 magic spell slots. | |
| American advertisement  | Final | 
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| This screen shows the level 3 boss, but the background is totally different to what the final game has, featuring several pillars and a black background. The eight magic spell slots can also still be seen. | |
| American advertisement  | Final | 
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| This screen shows the level 6, the conveyer belts seems to have slightly different graphics. However the level layout shown here isn't present in the final game. Annet should also have four magic spells at this point in the game, however the level skip cheat might have been used to get this far in the game without them. | |
| The following two tracks can be heard in the game's sound test, but aren't used anywhere in the game itself: The first track is number 8 in the sound test, the second track is number 21. I've got no idea where the first track could have been used in the game. My theory for the second track is that it was meant to be played for when Annet obtains a new magic spell. | 
| Found by Ragey, the text below is for the game's intro. Strangely this English text is only in the Japanese version. It features several typos that I've left unchanged below, and the intro text for the American version of the game would be re-written. Even stranger is that a prototype version of the game, seen as the 1991 Tokyo Toy Show, featured this early text in it -even though it was on display at a Japanese show. | 
| Unused | Final version  | 
| The wind is descending....      it lifts its great arohing      neck in order to shape the       evil world of the future  | "Tornado" is approaching........ With its huge funnel upright, in order to create a dreadful world. | 
| Now                 the power of the great wind    El Viento has began to format | The powerful tornado "El Viento" has just started it's activities. | 
| New York, 1928  the skyscrapers are being coverd with the dark power of demons | In 1928, in New York,           the sky scrapers are about to be overwhelmed by the force of an  evil, dark world power. | 
| The fanatics who beleave       in the otherworldly demon     Hastur are planning a ceremony          to beckon him | The fanatic believers who       worship the devilish lord from  the outer world, Hastur, are  planning a ceremony summoning   their lord. | 
| Henry,      the founder of   organization,  recalls Hastur  and plans the    destruction     of mankind | The founder of  the religion,   Henry, is       plotting the    destruction of  mankind by      summoning  of   Hastur. | 
| The young girl     Restiana,    has inherited  Hastur`s powers | Restiana, a     young woman who was given power by Hastur. | 
| Along with the religious group Al Capone, the mafia strongman       is engaging in secret         maneuvers to recall Hastur | Vincente DeMarco, kingpin of the Mafia group, pulls strings in a conspiracy with the religious   group for the summoning of      Hastur. | 
| Demon        destecond to     the Empire        State          Building,     the magical      skyscraper | An evil lord is descending on   the Empire State Building,       a towering      structure, the  landmark in     New York. | 
| A young girl is running now          in order to crush                 evil ambitions | A young girl comes to smash     their terrible ambition. | 
| The young girl Annette is       pitted against the cursed       blood of Hastur as well as         the religious group | Annet is destined to confront   the religious group despite her accursed blood relation with    Hastur. | 
| Why are you making trouble           for us, Annette? Aren`t you one of us, drawing on the blood of the Lord Hastur | "Why do you stand in our way,                           Annet?"  "Aren't we of the same blood as Lord Hastur? You are supposed to be on our side." | 
| I`m a human                 being just like you! | "Because                           you and I are human beings." | 
| It all takes place                 in New York  The life and death struggle has begun! | Fierce battles have just begun  in this evil-infested New York. | 
| Unused | Used | 
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| Unused text that is much more plain than what gets used. My palette is wrong and I don't know what the correct one is, but I'm guessing it'd be white. | 



| An unused test level, which is extremely hard and features several sprites not seen anywhere in the game itself. As the test level is so large I've done a separate page about it here. |