Magazine Scans
Unused music
Unused intro text
Unused game over text
Unused level


Magazine Scans

Preview
This screenshot is from a preview featured in the July issue of Beep! Mega Drive. The screenshots in this preview show that there were 8 magic spell slots in the top right corner. In the final version, there are only 5.

This screen shows part of the first level, but the location isn't present in the final game.


Preview
Final
These screenshots are from a preview featured in the August 1991 issue of Beep! Mega Drive. Here's the title screen, the © is missing next to the Wolf Team text.


Preview
Final
As with the July issue of Beep!, these preview screens all show 8 magic spell slots in the top right corner, in the final game there are only 5.

This screen shows the first boss room. There are some big color differences with the background, with blue being used instead of brown. The back end of the boss sprite also looks a little different.


Preview
Final
This screenshot of the second level boss shows that the sky was different at one point, with a few different colors as opposed to the final's single color.


Preview
Final
This screen shows the sewers section of the third level. The location shown here isn't in the final game, the above is the closest looking part of the final stage I could find.


Preview
Final
This screen of level three's cave section has a small change with the rock in the top left corner.


Preview
Final
Here's the third level boss. Nothing too different here other than the top left corner having a different rock formation.

One other difference is the boss HP gauge seems to be thinner in these preview screens than it is in the final version.


Preview
Final
This shot shows the first part of level four. Originally it was intended for Annet to ride across the sea via standing on a horrific mutant fish, thankfully they went with the safer option of a dolphin for the final version.

There appears to be a city in the background, which was removed from the final version.


Preview
Final
This shot shows the ship interior from level four. The preview shows that one of the platforms here originally had some spikes under it, along with an enemy ont he platform. Both of these things were removed from the final version.

The background is also different.


Preview
Final
This shot shows the sixth level, but this location isn't in the final version.


Preview
Final
This screenshot shows the seventh level. It seems originally, the airship was going to be blue, the color got changed for the final.

This area was changed quite a bit for the final version, with the canon here being moved further up.


Preview
This screen shows part of a level which was cut from the final game. It appears to be set in a cave, which is different to the cave featured in the third level.


Preview
This screen also shows part of a level which was cut. The right part of the background either shows this level was set in the early morning, or it's on fire.


American advertisement
Final
These screenshots are from the official ad for the American version, and are also featured on the American version's box. Nothing too different here other than the 8 magic spell slots.


American advertisement
Final
This screen shows the level 3 boss, but the background is totally different to what the final game has, featuring several pillars and a black background. The eight magic spell slots can also still be seen.


American advertisement
Final
This screen shows the level 6, the conveyer belts seems to have slightly different graphics. However the level layout shown here isn't present in the final game.

Annet should also have four magic spells at this point in the game, however the level skip cheat might have been used to get this far in the game without them.


Unused music

The following two tracks can be heard in the game's sound test, but aren't used anywhere in the game itself:

Unused track #1
Unused track #2

The first track is number 8 in the sound test, the second track is number 21. I've got no idea where the first track could have been used in the game. My theory for the second track is that it was meant to be played for when Annet obtains a new magic spell.



Unused intro text

Found by Ragey, the text below is for the game's intro. Strangely this English text is only in the Japanese version. It features several typos that I've left unchanged below, and the intro text for the American version of the game would be re-written. Even stranger is that a prototype version of the game, seen as the 1991 Tokyo Toy Show, featured this early text in it -even though it was on display at a Japanese show.

Unused
Final version
The wind is descending.... it lifts its great arohing neck in order to shape the evil world of the future
"Tornado" is approaching........ With its huge funnel upright, in order to create a dreadful world.
Now the power of the great wind El Viento has began to format
The powerful tornado "El Viento" has just started it's activities.
New York, 1928
the skyscrapers are being coverd with the dark power of demons
In 1928, in New York, the sky scrapers are about to be overwhelmed by the force of an evil, dark world power.
The fanatics who beleave in the otherworldly demon Hastur are planning a ceremony to beckon him
The fanatic believers who worship the devilish lord from the outer world, Hastur, are planning a ceremony summoning their lord.
Henry, the founder of organization, recalls Hastur and plans the destruction of mankind
The founder of the religion, Henry, is plotting the destruction of mankind by summoning of Hastur.
The young girl Restiana, has inherited Hastur`s powers
Restiana, a young woman who was given power by Hastur.
Along with the religious group Al Capone, the mafia strongman is engaging in secret maneuvers to recall Hastur
Vincente DeMarco, kingpin of the Mafia group, pulls strings in a conspiracy with the religious group for the summoning of Hastur.
Demon destecond to the Empire State Building, the magical skyscraper
An evil lord is descending on the Empire State Building, a towering structure, the landmark in New York.
A young girl is running now in order to crush evil ambitions
A young girl comes to smash their terrible ambition.
The young girl Annette is pitted against the cursed blood of Hastur as well as the religious group
Annet is destined to confront the religious group despite her accursed blood relation with Hastur.
Why are you making trouble for us, Annette?
Aren`t you one of us, drawing on the blood of the Lord Hastur
"Why do you stand in our way, Annet?"
"Aren't we of the same blood as Lord Hastur? You are supposed to be on our side."
I`m a human being just like you!
"Because you and I are human beings."
It all takes place in New York
The life and death struggle has begun!
Fierce battles have just begun in this evil-infested New York.



Unused game over text

Unused
Used

Unused text that is much more plain than what gets used. My palette is wrong and I don't know what the correct one is, but I'm guessing it'd be white.



Unused level

An unused test level, which is extremely hard and features several sprites not seen anywhere in the game itself. As the test level is so large I've done a separate page about it here.