(VA: Mari Mashiba)
This version of Akira Kandori has her wearing her school uniform. She has all the same moves the regular version of Akira has.
Color Select |
---|
Player 1 |
Player 2 |
Dash moves
STANDING
Akira will charge forward and do a swipe attack. This move has excellent range, as it covers the entire length of the screen.
CROUCHING
Akira will crouch, then hit the opponent with a shoulder barge.
JUMPING
Akira will jump straight up, then dive down and hit the opponent with her knee. Unlike her other dash moves, this one doesn't knock the opponent down if it connects.
Special moves
MOUNTAIN STORM
(B, F+SP)
Akira will try to grab the opponent, if she gets them she'll throw them to the floor.
THUNDER MOUNTAIN STORM
(B, DB, D, F+SP)
A variant of the mountain storm which does more damage, but is harder to perform.
TOMOE-NAGE
(QCF+SK)
Akira will attempt to grab the opponent, if she gets them she'll use one of her legs to send them flying to the other side of the screen.
WATERFALL
(HCB+SP, stun gauge must be red)
Akira will try to grab the opponent, if she manages it she'll hold them above her head, then slam them to the floor.
COUNTER: STEEL BODY TECHNIQUE
(F, B, F+SP)
Akira will move forward slightly, and try to grab the opponent. If she gets them she'll choke them a few times, then slam them to the floor.