Zangief
Zangief has has a new motion for his aerial slam, and a new team hyper combo.
Color Select |
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Punch |
Kick |
Moves List
SPINNING PILE-DRIVER
(360°+P, air also)
You must be close to the opponent for this move to work. Zangief will pick them up, jump upwards and then come back down to the ground pile-driving the opponent, causing a large amount of damage.
BANISHING FLAT
(R, D, DR+P)
This move not only hits opponents (use at close range) but can also cancel out standard projectiles.
SPINNING CLOTHESLINE
(PPP, air also)
Spinning with one of his arms outstretched, Zangief attempts to smash the opponent down. Hold left or right to move him about as he does this move.
TURBO SPINNING CLOTHESLINE
(KKK, air also)
A faster version of the above move.
SIBERIAN BEAR CRUSHER
(HCF+K)
This move only works when Zangief is away from his opponent. When you do the motion Zangief will run forward and try to grab the opponent, and if he is successful, he grabs them and jumps up before slamming them into the ground. Naturally though he's left wide open to attack when he makes his dash.
SIBERIAN SUPLEX
(HCF+K)
If you do the motion when standing right next to the opponent, Zangief will grab them and slam them twice.
AERIAL RUSSIAN SLAM
(F, D, DF+K)
Zangief will leap forwards, and if he catches the opponent he will throw them to the floor.
HYPER COMBO
FINAL ATOMIC BUSTER
(360°+PP)
After grabbing the opponent, Zangief will do two suplexes and then two spinning pile-drivers in one continuous combo. When the move starts Zangief will run forward a little, so you don't have to be standing right next to the opponent for this move to work.
HYPER COMBO
DOUBLE FINAL ATOMIC BUSTER
(QCF+FP+RK)
Zangief's team hyper combo has him run forward, if he grabs the opponent he and his team mate will both pile-driver him/her.