Sakura
A Japanese student who took a huge interest in street fighting after seeing Ryu. By watching how he fought, Sakura developed her own moves based on Ryu's style, and now steps forward to test her strength against other warriors. Sakura has seen a big change to her fireballs and super moves compared to her last appearance in Street Fighter Alpha 2.
Color Select |
---|
Punch |
Kick |
Moves List
HADOUKEN
(QCB+P, air also)
Sakura will throw a large fireball up into the air.
The air version has her throw one downwards in a diagonal direction towards the opponent.
SHOUOUKEN
(D, D, DF+P, air also)
Sakura will run forward and do her version of the dragon punch. She is shielded whilst doing this move, and if the opponent hits her with something like a standard fireball, it won't stop her attack -but it will slow her running.
SHUNPUU KYAKU
(QCB+K, air also)
A hurricane kick which has her go in an arc motion, instead of straight like Ryu or Ken's.
HYPER COMBO
SHINKUU HADOUKEN
(QCF+PP)
Sakura will throw lots of fireballs up into the air.
HYPER COMBO
HARU ICHIBAN
(QCB+KK)
Sakura will do her hurricane kick move, but this version travels straight up and hits multiple times. If she hits the opponent, the combo ends with her hitting the opponent with a couple of punches, then a kick.
HYPER COMBO
MIDARE ZAKURA
(QCF+PP)
Sakura charges forward, if she hits the opponent she will do an automatic combo that ends with a shououken.