Ryu
Still seeking strong opponents, Ryu travels the world looking for battles. The great addition this game has for Ryu is the inclusion of his shin shoryuken move -the ultimate version of the dragon punch!
Color Select |
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Punch |
Kick |
Moves List
HADOUKEN
(QCF+P, air also)
Ryu's classic fireball move. The air version travel the same way as the ground one.
SHORYUKEN
(F, D, DF+P)
A vertical uppercut that is devastating when done right next to the opponent.
TATSU MAKI SEN PU KYAKU
(QCB+K, air also)
This spinning kick can knock the opponent back with one hit.
HYPER COMBO
SHINKUU HADOUKEN
(QCF+PP, air also)
An energy beam projectile. If you keep pressing the punch buttons, this move will do more hits and damage.
HYPER COMBO
SHINKUU TATSU MAKI SEN PU KYAKU
(QCB+KK)
Ryu will perform his spin kick without moving toward the opponent. Needs to be done close if you want to get the maximum number of hits in.
HYPER COMBO
SHIN SHORYUKEN
(F, D, DF+PP)
If you do this at point blank range, Ryu will do a three hit dragon punch which does great damage. Otherwise the move is a standard dragon punch that does multiple hits, but less damage.