Dan

The legendary master of the Saikyo-ryu style, Dan thinks he has what it takes to compete against the likes of the Marvel villains. But if Apocalypse offered him the chance to be even stronger, would he take it? And what if his sister told him of the terrible secret she knows regarding his father?

Color Select

Punch
Kick


Moves List

GADOUKEN
(QCF+P)

A pitifully small projectile which has terrible range.


KOURYUKEN
(F, F, DF+P)

Dan's take on the dragon punch.


DAN KU-KYAKU
(QCB+K)

A flying kick combo. SK does 1 hit, FK does 2 and RK does 3 hits.


PREMIUM SIGN
(QCF+K)

Dan signs a picture of himself, then throws it at the opponent.


ROLLING TAUNT
(QCF+Start or QCB+Start)

Dan rolls either forwards or backwards, then taunts his opponent.


HYPER COMBO
SHINKUU GADOUKEN
(QCF+PP)

This fireball actually does a lot of damage, and travels further than Dan's normal projectile.


HYPER COMBO
KOURYU REKKA
(QCF+KK)

Dan does two of his kouryukens in a row.


HYPER COMBO
HISSHOU BURAIKEN
(QCB+KK)

Dan will do an auto combo which consists of nine hits, then he finishes it off with a kouryuken.


HYPER COMBO
LEGENDARY TAUNT
(QCF x2+Start)

If you really want to show up your opponent, use this. Dan will do several taunts in a row.


LEVEL 3 HYPER COMBO
OTOKO MICHI
(FP, SK, B, JP, JP)

Dan will charge forward slowly. If he manages to grab the opponent, both he and them will blow up! This move is pretty bad though -first off, it takes 3 hyper gauges to do. Second off, if the move hits, Dan loses nearly all of his health -he won't even have enough to block a special move! Thirdly, this move does pathetic amounts of damage to the opponent. Fourthly, the opponent can tech hit out of this if they're skillful enough! Only use this if you want to finish a fight with a bang, or are clearly going to lose.