Sentinel
Sentinel is one of the thousands of robots created to hunt down and destroy and mutants, be they good or bad. Under the command of the leader Sentinel unit (Master Mold, the big robot in the background of the Genosha stage), Sentinel carries out his mission. Sentinel's sprite is actually several sprites put together, making him have some superb animations.
Color Select |
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Player 1 |
Player 2 |
Moves List
ROCKET PUNCH
(QCF+P, air also)
Sentinel shoots out one of his fists at the opponent. Jab punch has him aim down, strong punch aims straight and fierce punch aims upwards, for anti-air purposes.
SENTINEL FORCE
(QCF+SK or QCF+FK)
Sentinel will order in some smaller Sentinel units to ram into the opponent. Using the weak kick button has them dive downwards at the opponent, medium kick has them fly straight into them.
SENTINEL FORCE AIR RAID
(QCF+RK)
This time the mini-Sentinels will come in and drop a few bombs near where Sentinel is standing. You can hit floored opponents with this.
BODY LIFT
(Press down and any punch button when next to a floored opponent)
Sentinel will pick up his opponent and hold them for a few seconds before dropping them. If you press one of the punch buttons whilst he's holding the opponent, he will throw them away for more damage.
X ABILITY MOVE
Flight
(QCB+KKK)
Sentinel will be able to fly for a few seconds. This isn't as good as you'd think though as it means the only special move he can use is his rocket punch, and if the opponent hits you, you'll stop flying.
HYPER X MOVE
PLASMA STORM
(QCF+PP)
Sentinel will build up plasma (keep hitting the punch buttons to charge up) before releasing it as a big projectile. Sentinel can fire up to three of these at a time -when he releases the first one, keep pressing the punch buttons to charge up a second and so on. Sadly due to the long start up time this hyper can be easily avoided so best saving it to use on a stunned opponent.