I used to use my "V-Saturn" for these videos. This Saturn is practically the same as a usual one, other than having a slightly different boot-up screen. Unfortunately the V-Saturn stopped working, so when I re-recorded games at 60 frames per second, I switched to a modified console I purchased, that could play games from any region. And then that console broke, so now I use a standard Japanese Saturn.
Bio Hazard |
|
Video length: See below |
Game region: |
Difficulty level: 3 out of 5
|
|
Playthroughs of the Japanese version of Resident Evil, using both characters. Chris has more health than Jill, but he only gets six item slots which makes inventory management tougher. Whilst Jill has less health, she gets to use the bazooka, which is a really useful weapon to use against the hunters, plus she also gets Barry Burton back up, who as everyone know is the best Resident Evil character. I get the best endings for both characters in these playthroughs. I've also done playthroughs of the battle game, which was a mode exclusive to the Saturn version. You have to clear out rooms full of enemies as quickly as you can, with a limited supply of ammo. |
|
Chris playthrough (3:02:46) |
Jill playthrough (3:01:29) |
Chris Battle Game playthrough (15:22) |
Jill Battle Game playthrough (14:05) |
Video length: 31:16 |
Game region: |
Difficulty level: 4 out of 5
|
|
This is a playthrough with Jin, using the Zero-Gouki mech. Zero-Gouki is a mech you can unlock, and the design of it resembles Gouki (Akuma) from the Street Fighter series. The mech also has similar moves to Gouki, including a different take on the shun goku satsu. I also used a 1-meg RAM cartridge with this game, I presume it adds more animation to the game. I doubt I would have been able to beat this game with anyone else, as the later opponents are really hard. |
Video length: 5:16 |
Game region: |
Difficulty level: 2 out of 5
|
|
Playthrough of the Three Seven Speedway circuit. Saturn Daytona USA was a mess, a victim of the console's early launch. The framerate is poor and the draw distance is bad, but thankfully it's at least still playable. It isn't very hard to come in first place on the beginner circuit, so long as you don't hit the CPU cars from behind and take care on the Sonic turn. |
Video length: 8:38 |
Game region: |
Difficulty level: 2 out of 5
|
|
Playthrough of the Three Seven Speedway circuit. This update (known as Championship Circuit Edition outside of Japan) tried to fix everything that was wrong with the original. The graphics were improved and the framerate is much better, but they changed how the cars handle, and I think they made it much worse. I found that trying to control the cars in this is way more difficult than it was in the original, as the steering seems really over-sensitive. I used the Hornet for this playthrough, which is a hidden car that looks like the one featured in the original game. |
Video length: 13:11 |
Game region: |
Difficulty level: 5 out of 5
|
|
Playthrough with Jahn-Lee. This video took several attempts to do, the first three opponents usually aren't that hard to beat, but after that it quickly gets ridiculous. I was usually getting up to Kasumi and then losing to her. I'd say she's a more difficult opponent than the actual boss, Raidou. |
Video length: 23:19 |
Game region: |
Difficulty level: 5 out of 5
|
|
Playthrough with Cell. This game is an updated version of Ultimate Battle 22, with updated gameplay mechanics and more moves for each character. However the CPU was also made really, really aggressive, and you can lose very quickly. Not helping matters is that the game speed is really fast, so your opponents can overwhelm you easily. Combine this with some dodgy controls and this is the toughest DBZ game I've currently played. Oh and I just have to mention the spine of the box: "DRAGON BOLL Z". |
Video length: 25:46 |
Game region: |
Difficulty level:
|
|
Playthrough with Mizoguchi. This is one of the most difficult Neo Geo games, and it was made no easier on Saturn. Every opponent you fight in this game genuinely wants to kill you, I feel. The trick to beating it is to spam Mizoguchi's hurricane kicks, as seen in the video. They do good damage if they hit, and they still do decent chip damage if they are blocked. The general game plan is to knock the opponent's weak spot off, push them into the corner, then use Mizoguchi's super fireball and follow it up with more hurricane kicks. I also got the extra boss to appear: Ox. To get Ox to show up, you need to beat the game without losing any rounds, which is easier said than done. This port features an English language option, which is what I used. Doing this changes the game's name to "Karnov's Revenge". |
Fighters Megamix |
|
Video length: See below |
Game region: |
Difficulty level: 2 out of 5
|
|
Playthrough of each of the game's courses, using a different character for each one. Each course consists of several themed opponents, such as fighting characters who were only in Fighting Vipers or fighting secret characters. Unlike other AM2 fighting games, you can play through this one without having to resort to some cheap tactic to beat the CPU. |
|
Course A playthrough (12:29) |
Course B playthrough (12:44) |
Course C playthrough (11:34) |
Course D playthrough (12:13) |
Course E playthrough (11:43) |
Course F playthrough (11:45) |
Course G playthrough (11:32) |
Course H playthrough (11:33) |
Course I playthrough (13:41) |
Video length: 15:06 |
Game region: |
Difficulty level: 2 out of 5
|
|
Playthrough with Pepsiman. Pepsiman is a character exclusive to the Japanese version of the game, as the Japanese version had a promotional tie-in with Pepsi. He's a great character as he's got some really easy combos that hit fast. |
Final Fight Revenge |
|
Video length: See below |
Game region: |
Difficulty level: 1 out of 5
|
|
I have a playthrough of this game for each character. It's one of the easiest fighting games ever, and mostly terrible other than it has some amusing special and super moves that just have to be seen. Belger, the final boss of the game, can't be selected via normal means, so I can't do a playthrough with him. |
|
Andore playthrough (15:13) |
Cody playthrough (15:25) |
Damnd playthrough (17:39) |
Edi. E playthrough (17:30) |
El Gado playthrough (18:06) |
Guy playthrough (17:39) |
Haggar playthrough (17:04) |
Poison playthrough (15:37) |
Rolento playthrough (19:27) |
Sodom playthrough (19:06) |
Video length: 39:41 |
Game region: |
Difficulty level: 5 out of 5
|
|
Playthrough with Terry, getting the best ending and fighting all of the bosses you can get. Known as Fatal Fury 3 in America, although the Saturn version was only released in Japan. This isn't a very good port, with major framerate issues and a lot of slowdown. They also took out the English language option that was present in the Neo Geo CD version -might I recommend you watch my playthrough of that instead? This game's difficulty is also far too hard, thankfully SNK seemed to realize this as the next games in the series featured easier CPU opponents. However, Terry has a very easy to do infinite combo which makes taking down most enemies a piece of cake. If you can land a strong kick crack shot, then immediately do a crouching strong punch, you're good to go. Just keep repeating this to beat almost everybody. The only characters it doesn't seem to work that well on are the Jin twins. |
Video length: 25:58 |
Game region: |
Difficulty level: 5 out of 5
|
|
Playthrough with Milan Flare. Unlike most other Golden Axe games, this one is a one on one fighter rather than a scrolling beat 'em up. It features beautiful graphics, great sound...and rock-hard CPU opponents. I used to find this game so difficult that I couldn't even beat the first opponent. This game was released in that awkward mid-90's period where developers were making their fighting games as difficult as possible for no reason. Anyway, if you want to crush the CPU, Milan is the best character. Her charge down, hold up and kick move is really good at getting opponents, especially the larger ones. Even better, her super move is also great for catching the CPU, although I don't really like how supers work in this game -you have to collect magic potions to be able to use them, which is faithful to previous Golden Axe games but I don't think it works for a fighting game. |
Video length: 5:57 |
Game region: |
Difficulty level: 4 out of 5
|
|
Playthrough of the short course. Known in arcades as Super GT 24h, this Saturn port was only released in Japan, and leaves a lot to be desired. The main problem is the terrible pop-up -this was released in 1998, yet the pop-up is as bad as the Saturn version of Daytona USA, which had been released four years previously. I couldn't get used to the car handling either, and oddly I found it easier to control the car using the first person view -usually I'd never use this view in a racing game. |
Video length: 29:16 |
Game region: |
Difficulty level: 4 out of 5
|
|
Playthrough with the Ryuuko no Ken team. This is the best KoF port for the Saturn, thanks to it having a dedicated RAM cartridge -many Saturn games are able to use a 1 or 4 meg RAM cart, but this game comes with a RAM cart which only works with this one game. This means the load times are very short, and I take it it also means that the music doesn't restart at the start of a round, at least for the first few rounds. The Saturn version also uses the same music as the original Neo Geo version. Most of the other Saturn ports of SNK games use the arranged tracks from the Neo Geo CD ports (such as KoF '96 and Real Bout Special) but this one doesn't. In this game it's fairly easy to beat all of the CPU teams, but the bosses are another matter. There are two bosses: Saisyu Kusanagi, who I really tend to struggle against unless I'm using Takuma, and Omega Rugal. Both of these guys have fast and cheap attacks, along with doing a ton of damage with seemingly every move they hit you with. |
Video length: 43:13 |
Game region: |
Difficulty level: 4 out of 5
|
|
Playthrough with the boss team, which consists of Geese Howard, Wolfgang Krauser and Mr. Big. This port isn't quite as good as the KoF '95 port. Character speech is at a higher pitch than it should be, plus the music will restart whenever a new round begins. The Playstation and Neo Geo CD versions tried to get around this by having two different versions of each musical track, but the Saturn version, for whatever reason, only has one version of each tune. This port does have an English language option, making it very import-friendly if you want to understand the story scenes and endings. However there are reports of a glitch -if you have the English option on, and beat the game with an edit team, the game crashes when you beat it. I've never actually tried this myself, so I don't know if it does crash or not. |
Video length: 38:12 |
Game region: |
Difficulty level: 4 out of 5
|
|
Playthrough with the SNK Superstar team (Kyo, Terry & Ryo). This was the last King of Fighters game to be ported to the Saturn, and requires either the 1-meg or 4-meg RAM carts to run. I'm not sure if it actually makes a difference what size RAM cart you use. The Saturn version is better than the Playstation port, but still has the same problems the previous game had -character speech is at a higher pitch than it should be, and the music restarts each time a new round begins. This game also has a lot of bosses. You'll face the Orochi controlled versions of either Iori or Leona first, then the Orochi team (Yashiro, Shermie and Chris) and then finally Orochi himself. Orochi is the absolute worst of them all, as he's the first boss in the series to have a screen filling super attack, and most of his special moves are fast and hit hard. |
Last Bronx |
|
Video length: See below |
Game region: |
Difficulty level: 2 out of 5
|
|
Two playthroughs for this one -both using Yusaku. There are two different single player modes in this, with arcade mode always having you fight Red Eye as the last boss, whilst Saturn mode has a unique boss for each character -and also includes animated endings. The arcade mode playthrough features the secret boss fight, which requires you to beat the game within a certain time limit. I was really surprised with this -given than it was made by a SEGA AM division, who make stupidly hard fighting games -I didn't think I'd get far into this at all when I tried it for the first time in years. And then I realized it was actually really, really easy! So much so that I purchased the PS2 version in the hopes to do a playthrough of that at some point, only to find that I couldn't even get past the fourth opponent. It seems that when Last Bronx was converted to the Saturn, they decided to really tone down the CPU. |
|
Arcade mode playthrough (15:44) |
Saturn mode playthrough (15:48) |
Video length: 21:50 |
Game region: |
Difficulty level: 2 out of 5
|
|
Playthrough with Juggernaut. The Saturn version of this game suffers from a lot of slow down, and even using a RAM cartridge doesn't help. This was still the best version of this game for quite a while, until in 2012 when Marvel Vs. Capcom Origins was released. Visit my site about this game here. |
Video length: 20:51 |
Game region: |
Difficulty level: 4 out of 5
|
|
Playthrough with Wolverine and Norimaro. Norimaro is a joke character who is only officially playable in the Japanese version. The Saturn port of this game is great, and it requires the 4-meg RAM cartridge to run. It has no slow-down and practically no load times, and this is still the best console port of this game. Visit my site about this game here. The only difficult part of the game is the new boss they added, Mech Gouki (also known as Cyber Akuma). He's really fast and will usually punish any mistake you make with a hyper combo, and his do a lot of damage. I tried to get him with Wolverine's easy to do infinite combo, but that didn't work too well against him. |
Video length: 30:04 |
Game region: |
Difficulty level: 4 out of 5
|
|
The Saturn port of this game is a disappointment, as it features a lot of slow-down and some glitches with the tank's main cannon fire. It was the only game in the series to be released on the Saturn, which is ideal for me at least since it's my favorite. The original Metal Slug isn't that difficult to beat on one credit. Overall none of the missions are too hard other than the last one, a few of them have a few tricky parts (like the beginning of mission three and parts of mission five). |
Video length: 24:31 |
Game region: |
Difficulty level: 4 out of 5
|
|
Playthrough with Sub-Zero. The Saturn version of MKII isn't too good, with missing voice samples, a cut intro and sluggish controls. It is, for the most part, much easier than the arcade version -you can pretty much get through the game just by using freeze blasts (in the arcade version, the CPU won't get hit by these). However it's not always easier, as Kintaro seems to be even more difficult than in the arcade. |
Video length: 21:25 |
Game region: |
Difficulty level: 4 out of 5
|
|
Playthrough with Noob Saibot. This game is usually really difficult, however with Noob it's relatively easy. Noob has a move the CPU will let itself get hit by a lot, which renders them unable to hit Noob for several seconds. So the general game plan is to hit them with the smoke cloud, then combo then a couple of times, and repeat. This strategy even works on the bosses. The only boss I struggled to get it to work with that well was Motaro (who I don't fight in this playthrough) -Noob's projectile often bounces off him. |
Video length: 15:19 |
Game region: |
Difficulty level: 4 out of 5
|
|
This is a video of the far left course. The Saturn version of this game was released by itself in Japan, but in America it was put into the SEGA Ages collection, which also includes Space Harrier and After Burner II. The version is arcade perfect, but for whatever reason you need to beat the game once to unlock the "smooth" game mode option. I also used automatic gears in this video, because I'm lazy. I've done two playthroughs in this video: one with smooth mode disabled, and another with it enabled. |
Video length: 52:20 |
Game region: |
Difficulty level: 4 out of 5
|
|
Playthrough of the game on normal. I found this game to be quite challenging at first, even on normal difficulty. But what you need to make use of all the fire buttons -A, B and C fire standard shots, but if you alternate button presses (eg A, B, A, B etc) you fire much faster than you would if you just mash one button only. This makes the game much easier, and in some cases you need to do it -you won't have enough time to shoot down some enemy projectiles if you don't. If you do this and make good use of the lock on laser, it's not that hard to clear the game without using a continue, at least on normal. It's also important to try to take as little damage as possible throughout each level, as you don't get a full health bar refill between them. I did a very bad job with the last boss and almost died. I can usually beat him fairly easily but I just messed it up on this run. Sorry for the video glitch at around 17:17. |
Video length: 54:24 |
Game region: |
Difficulty level: 4 out of 5
|
|
Playthrough of the new game mode. From what I've read people seem to think the difficulty of this game was really toned down compared to the original, but personally I thought it was just as hard. I went in thinking the game would be a piece of cake to beat but I really had to practice the last few stages a few times before being able to beat the game without using a continue. Your dragon can evolve throughout the game, by getting certain amounts of skill points it will effect the dragon at the end of levels. The points are collected by shooting down a certain percentage of enemies, or choosing a certain route in a level -some levels allow you to take different paths, which contain different enemy groups to battle. |
Video length: 22:59 |
Game region: |
Difficulty level: 2 out of 5
|
|
Playthrough with Ken. The general plan with this game is to collect as many gems as you can as quickly as possible, as doing this will power up your special attacks and make them do more damage. The game isn't that hard though. |
Race Drivin' |
|
Video length: See below |
Game region: |
Difficulty level: 4 out of 5
|
|
Three playthroughs for this one. Basically, this game has three circuits, and two modes: arcade mode, and real mode. The real mode features enhanced graphics and music whilst you race. So I've done a playthrough of arcade mode and real mode for each circuit. The races start with a qualifying lap, complete this and then you can mess around until the time runs out. Once this happens, it's time to race an actual opponent. You've only got once attempt at winning the race -crash and blow up the car means a game over. I found it tricky to get use to the car handling in this game. You can't just tear around the track at top speed, if you go too fast in certain places it'll send the car flying. You've also really got to be good with braking, you have to slow down really early to get around some corners. |
|
First playthrough (18:57) |
Second playthrough (17:12) |
Third playthrough (9:49)
|
Video length: 25:08 |
Game region: |
Difficulty level: 3 out of 5
|
|
Playthrough with Terry Bogard. Garou Densetsu 3 had a bad Saturn port, but Real Bout is a really good conversion. It has to use the 1-meg RAM cartridge to run, but it has no framerate issues, no slowdown and the loading times are quick. Terry is my best character in this game, so I get through it easily, and even Geese doesn't pose much of a problem (he's usually trouble to try and beat with other characters, for me). |
Video length: 35:45 |
Game region: |
Difficulty level: 2 out of 5
|
|
Playthrough with Terry Bogard. This is a playthrough of the "Original Mode" which has CPU controlled challengers appear now and then. The playthrough also has the extra fight against Nightmare Geese, along with the "Blue Mary's Blues" video. This is another great port, and like with the previous game, it needs a 1-meg RAM cartridge to run. |
Video length: 12:17 |
Game region: |
Difficulty level: 5 out of 5
|
|
Playthrough with the Lancia Delta. The Saturn version of SEGA Rally comes up a little short graphically, and also features a worse framerate when compared to the arcade version. But it plays really well and has several extras, such as a secret car (the Lancia Stratos) and a split-screen 2 player mode. Compared to the arcade version, it's easier to finish the Saturn version without running out of time. However the CPU car A.I. has been made more difficult, and finishing the Lakeside track in first place is much harder than in the arcade version. |
Video length: 12:09 |
Game region: |
Difficulty level: 5 out of 5
|
|
Playthrough with the Toyota Celica. SEGA Rally Plus is an updated version of the game which featured an online mode, allowing two players race against each other over the internet. This version was later released in America (with the subtitle of "Netlink Edition", but it doesn't appear it was ever given a European release. But basically this game gives me an excuse to beat it with the other car. There is a third hidden car -the Lancia Stratos -but I can't master it. |
Sonic & Knuckles |
|
Video length: See below |
Game region: |
Difficulty level: 3 out of 5
|
|
Playthroughs of the version included on Sonic Jam, on the normal mode settings. This is the sequel to Sonic the Hedgehog 3. Compared to Sonic 3, this game is more difficult, with more challenging stages like the Death Egg Zone. Knuckles doesn't have as many levels, but some of the bosses he has to fight are slightly more difficult than they are when using Sonic. I get all of the chaos emeralds for each character in these playthroughs, which gets you the best endings. The Sonic playthrough unfortunately has some video corruption in it, most notably in Death Egg Zone's second act. |
|
Sonic playthrough (1:27:37) |
Knuckles playthrough (1:00:37) |
Video length: 1:05:45 |
Game region: |
Difficulty level: 1 out of 5
|
|
This is a playthrough of the version included in Sonic Jam, on the normal mode settings. Normal mode changes a few little things when compared to the original, making what was already a fairly easy game even easier. I also get all of the chaos emeralds in this video, which gets you the best ending. |
Sonic the Hedgehog 2 |
|
Video length: See below |
Game region: |
Difficulty level: 2 out of 5
|
|
Playthroughs of the version included on Sonic Jam, on normal mode. Sonic 2 is a little bit more difficult than the original, but not by much. The hardest part in the Genesis version was the final level, where you had to beat two bosses without any rings. The Saturn version changes this in original mode, as there are a few rings in the level, making it much more viable to take risks at attacking the final boss repeatedly. For the Sonic and Knuckles playthroughs I collect all of the chaos emeralds, to get the best endings, but the main reason to do it is that you get to use their Super forms, which are really handy against the bosses. For the Tails run I didn't bother getting the emeralds, since he has no super form and his ending is the same regardless if you collected them all or not. I also used the cheat to change his name from Miles to Tails. |
|
Sonic & Tails playthrough (1:14:57) |
Tails playthrough (1:00:53) |
Video length: 1:12:53 |
Game region: |
Difficulty level: 1 out of 5
|
|
Again, this is the version of the game included on Sonic Jam, using the normal mode settings. I'm playing as Sonic, and the CPU mainly controls Tails, although there are a couple of points where I control him to fly Sonic somewhere. I collect all of the chaos emeralds in this playthrough to gain Super Sonic and also get the best ending. I think Sonic 3 isn't that difficult, especially as you can get the emeralds fairly early on in the game, which lets you use Super Sonic. And unlike last time you can actually choose when you want to turn into Super Sonic. |
Sonic the Hedgehog 3 & Knuckles |
|
Video length: See below |
Game region: |
Difficulty level: 3 out of 5
|
|
Playthroughs of the version included on Sonic Jam, on normal mode. This is the best game in the series for most people and I'd agree with them, it's my favorite Sonic title. It combines Sonic 3 and Sonic & Knuckles into one large game, and introduces the super emeralds. All of these playthroughs have me get all of the chaos and super emeralds for each character, which unlocks their hyper forms and will also show the best endings. |
|
Sonic & Tails playthrough (2:31:36) |
Tails playthrough (2:26:32) |
Knuckles playthrough (1:59:02)
|
Video length: 42:38 |
Game region: |
Difficulty level: 1 out of 5
|
|
Playthrough of the Sonic World mode. In this mode you get to control Sonic in a 3D environment, where you can check out things like character art, commercial, Sonic's history and more. |
Video length: 20:04 |
Game region: |
Difficulty level: 1 out of 5
|
|
Full playthrough of all 5 tracks, getting 1st place on each one. I use a different character for each track. For the most part this game is really easy, with only a couple of characters being a little hard to win with (I'd consider Robotnik one of these). |
Video length: 19:50 |
Game region: |
Difficulty level: 4 out of 5
|
|
Playthrough with Ken. This version of the game is included on Capcom Generation 5, which was only released in Japan. Picking Ken (or Ryu) basically easy mode in this game, since they've got several easy to do 3 hit combos, which usually results in a dizzy. It's easier to dizzy your opponent in this game too, and usually the CPU refuses to block the hurricane kick, letting themselves get hit by each strike, even though it's possibly to block. The only hard parts are with the bosses, who are much cheaper in this game than in the later ones. Vega in particular has some nasty tricks with his knee press, but if you want to take it slowly, just throw out fireballs and then dragon punch him when he jumps over them. |
Video length: 24:17 |
Game region: |
Difficulty level: 3 out of 5
|
|
Playthrough with Ken. Again, this is a playthrough of the version included on Capcom Generation 5. This update to Street Fighter II lets you play as the bosses, rebalances the characters, makes the arcade mode slightly longer (12 fights instead of 11) and also features easier bosses, since players are now also able to use them. I also have the arranged soundtrack on for this video. |
Video length: 24:49 |
Game region: |
Difficulty level: 5 out of 5
|
|
Playthrough with Ryu. Again, this is a playthrough of the version included on Capcom Generation 5. I don't like this update too much as I just don't like how fast it plays. Whilst the extra moves are nice, they were lazily implemented, with no truly new animations, but then this game was quickly put together (look it up). The CPU really know how to spam their new moves (like Honda and Blanka) plus their insane reaction times in the new speed get too much sometimes. |
Video length: 1:13:04 |
Game region: |
Difficulty level: 3 out of 5
|
|
This game is an mainly an interactive movie -you play as one of Vega's cyborgs and get to watch clips from the film (check out my coverage of it here). You can take pictures, and if you do so when characters are fighting, it enhances the cyborg's power. This is done for the near end of the game, where you get to fight Ryu. The ending I got in this run is one of three -if you lose to Ryu, the ending shown has Ken come back and team up with Ryu to take down Vega. The second ending is the one I got in the playthrough. The third ending will play if you beat Ryu with a perfect -which I did a separate video for here. Fighting Ryu is the only hard part of this game, and really it still doesn't matter if you lose to him as you'll still get an ending. As I thought was going to happen, this video had a copyright claim put on it by Starz Media. The playthrough video is currently blocked is several places, including the United States. I'd like to say that they're on shaky ground doing this, but somehow I doubt disputing the claim will work in my favor. I'm sure there are ways to watch the video if you do find it's blocked in your country, but the truth is you aren't missing much. |
Video length: 37:18 |
Game region: |
Difficulty level: 4 out of 5
|
|
Playthrough with Gouki, who's a hidden character in this game. Whilst the bosses keep their American names in the Japanese version (such as Balrog being the boxer), Gouki is still called "Gouki" rather than "Akuma". This game is called "Street Fighter The Movie" in America. I turned the difficulty level up to 6 stars, as it apparently has to be set on that if you want to have Gouki challenge you at the end of the game, rather than fighting Bison. Because of this, the game took my several attempts to do, sometimes I'd only make it to Dee Jay, and then fighting Gouki is a nightmare too since he's so fast and powerful. The crappy ending really wasn't worth it. |
Video length: 16:05 |
Game region: |
Difficulty level: out of 5
|
|
Playthrough with Gouki, who's a hidden character in this game. There is a way to get Gouki to challenge you, but you can't fight him if playing as Gouki. Instead, I used a cheat that makes Dan challenge you around half way through the game. |
Video length: 21:21 |
Game region: |
Difficulty level: 4 out of 5
|
|
Playthrough with Gouki. Zero 2 was what the first game should have been, and has several extra characters, lots of backgrounds and new music. New gameplay features include the custom combos, allowing you to rapidly attack your opponent for a short amount of time. The Saturn version of Zero 2 is great, although I wish it had the option to choose between original and arranged music like the Playstation port does (you only get the arranged tracks). This video also has the hidden boss fight against the more powerful version of Gouki. As usual he's a pain to fight, and the only reason this gets a 4 out of 5 (I'd give it a 2 otherwise). |
Video length: 21:11 |
Game region: |
Difficulty level: 3 out of 5
|
|
This upgrade to Zero 2 is included on Street Fighter Collection. This is a playthrough with the alternate version of Gouki, who's a stronger and can throw out two fireballs in the air rather than one. This playthrough also includes the hidden boss battle against the more powerful Gouki. As I'm playing as him myself, it makes this secret boss battle a lot easier. |
Video length: 21:03 |
Game region: |
Difficulty level: 2 out of 5
|
|
The Saturn version of Zero 3 was only released in Japan, and is a fantastic port -some say this is the best console version of the game. It requires the 4-meg RAM cartridge to run. This video is a playthrough with Gouki. Too bad the actual game isn't that great though -I thought Zero 2 was better. It had better music and backgrounds, and I don't think the ISM system (letting you choose between 3 different gameplay styles) was implemented that well. Having ISM specific special moves was a bad idea too, in my opinion. |
Suiko Enbu |
|
Video length: See below |
Game region: |
Difficulty level: 5 out of 5 (arcade mode), 3 out of 5 (special mode)
|
|
Two playthroughs for this one. This game features two modes -arcade and special. The main differences with the special mode is that the CPU is much easier to beat, you can use desperation attacks, and there is also a strange extra boss fight. The arcade mode is very hard due to how difficult the CPU opponents are. I used Lu Zhi Shen for the arcade mode, as his silkworm slash move is quite effective. For the special mode, I used Hu San Niang. |
|
Arcade mode playthrough (40:12) |
Special mode playthrough (42:51) |
Video length: 35:06 |
Game region: |
Difficulty level: 3 out of 5
|
|
Playthrough with Yonmie (a.k.a Yungmie). This game was only released in Japan, and is a massive improvement over the original Suiko Enbu port. The main difference is that the game is nowhere near as slow now -there's a speed setting in the options menu, but the normal speed is mostly good enough. It also adds two guest characters: Mizoguchi and Yonmie, from Fighter's History Dynamite. Mizoguchi was also in the PS1 port but only in versus mode, but in this game he and Yonmie can be used in single player. Yonmie is a ton of fun to use, she's been given some new special moves and a desperation move, she's got lots of easy to do combos and is just a great character in general. Bring her back for KoF! The difficulty level of this game is on par with the special mode seen in the previous port. Most of the regular opponents aren't that bad, but the second form of the boss can be a pain. |
Video length: 23:11 |
Game region: |
Difficulty level: 4 out of 5
|
|
Playthrough with Donovan. Difficulty wise this often feels completely random to whether or not you're going to win. You can go from winning to losing within seconds, even with some of the earlier opponents. The final boss doesn't mess around either. |
Video length: 22:28 |
Game region: |
Difficulty level: 2 out of 5
|
|
Playthrough with Ryu. This version of the game was included on Street Fighter Collection. Super Street Fighter II was the sequel to Street Fighter II' Turbo, and features new redrawn backgrounds, four new characters, new special moves, a lot slower game speed and more. The Saturn version is still meant to be the best console version of this game. |
Video length: 21:20 |
Game region: |
Difficulty level: 4 out of 5
|
|
Playthrough with Ken. This version of the game was included on Street Fighter Collection. The arcade version of this game is well known for being hard, but the Saturn version features much more bearable A.I., making it easier to playthrough. It's also the game that introduced Gouki (a.k.a. Akuma) and he can be fought as a secret boss instead of Vega. Despite the CPU intelligence, CPU Gouki is still fairly smart. |
Video length: 28:55 |
Game region: |
Difficulty level: 3 out of 5
|
|
Playthrough with Cupido. She's a new character added for the Saturn version of the game, and it was her only appearance in the series. This game is a clunky, slow mess which plays poorly, and has bad collision detection. Some of the moves are so hard to do I can't use them, such as Cupido's super and hidden moves. By beating the game without using a continue, you can fight Sho. If you beat him without using a continue, you'll get to fight Cupido. I managed to fight both of the secret bosses in this playthrough. |
Toshinden URA |
|
Video length: See below |
Game region: |
Difficulty level: 3 out of 5
|
|
|
|
Eiji playthrough (28:08) |
Sho playthrough (23:23) |
Video length: 23:12 |
Game region: |
Difficulty level: 3 out of 5
|
|
Playthrough with Sub-Zero. One of the big differences with this and the arcade version is the difficulty -it's MUCH easier here. The CPU will let itself get hit by freeze blasts nearly all of the time, and you can also uppercut opponents pretty easily. Even Shao Kahn is fairly straight forward to take down. The main strategy I use here -throwing out the air ice blast, then uppercutting the opponent when they run in -never works in the arcade version, the opponent will always attack you before you can land the uppercut. |
Video length: 26:18 |
Game region: |
Difficulty level: 4 out of 5
|
|
Playthrough with Demitri. I'd tried to do a playthrough with him for the Playstation version of the first game, but I couldn't one credit clear it, Phobos kept beating me. Seems the CPU was toned down a bit for the sequel, as I got through this without many problems. |
Video length: 20:06 |
Game region: |
Difficulty level: 2 out of 5
|
|
Playthrough with Huitzil. The Saturn version of Vampire Savior was never released outside Japan, but the game contains an English language option. Using this changes the text to English, but also censors certain stages, such as the torture chamber stage. Vampire Savior features an awful "downs" system, instead of the usual (and much better) 2 out of 3 rounds. You've got two energy bars, once you lose one, you get "downed", then you get back up and start using your second energy bar. To be able to fight the secret boss, one of the requirements is to not get downed once. This is frustratingly hard to do, I didn't want to do it for this playthrough. If you really need to see me fight Oboro Bishamon, see my original playthrough. |
Video length: 10:31 |
Game region: |
Difficulty level: 2 out of 5
|
|
Now, I don't know if this works in the arcade version, but in the Saturn version you can easily beat the game with Kage by spamming this simple combo: punch x3, flip kick. If the opponent blocks the punches, they'll usually get hit by the flip kick. And you can just keep doing this throughout the game as it'll even work on Dural. However this can still be tough since the controls in this port are terrible. Just mashing the punch button to do 3 hits is a problem -sometimes Kage will only do 1 punch despite me pressing the button 3 times. And then instead of getting a flip kick I get a jump back kick, which I don't want. |
Video length: 14:44 |
Game region: |
Difficulty level: 5 out of 5
|
|
Virtua Fighter 2 is known as having some of the hardest CPU opponents of any fighting game ever made. It isn't too bad up until stage 5, where the difficulty spikes up and the CPU will blatantly cheat to beat you. Unless you pick Jacky. The trick is to try and knock down your opponent with Jacky's beat knuckle (P+K) and once you've done this, back off. As the opponent gets up, they'll run towards you, and as they get close you need to use Jacky's knee snap (Forward, Back+P+K) throw. If timed right, Jacky will throw the opponent every time. At which point you need to back off again and then keep using the knee snap. Thanks to TerryxMasters for this info. If you're feeling brave, you can use the stomp (Up+P) after the knee snap to do extra damage, but if you do this you won't have as much time to move away from your opponent before they get up. You can usually get away with it though. |
Video length: 13:39 |
Game region: |
Difficulty level: 2 out of 5
|
|
|
Video length: 10 minutes & 54 seconds |
Game region: |
Difficulty level: 2 out of 5
|
|
Remix is an update to Virtua Fighter that upgrades the graphics, and doesn't do much else. This means the same Kage combo tactics that worked before also work here, along with the unresponsive controls. |
Video length: 7:26 |
Game region: |
Difficulty level: 3 out of 5
|
|
Playthrough of the beginner circuit (Big Forest) on the highest difficulty setting. This is a poor port of the arcade game, which should have been a lot better than it turned out. Compared to the Mega Drive and 32X versions it's much easier to win a race, even though you only have to complete 4 laps rather than 5. |
Video length: 28:12 |
Game region: |
Difficulty level: 4 out of 5
|
|
Playthrough with Ryoko. This series has a bad rep, and I can't say I've liked any of the previous games, but Perfect is actually a competent fighting game that seems to have had a good conversion to the Saturn. The CPU is tough, but Ryoko has a couple of good moves that can help you win. Her running throw -where she runs across the screen and tries to grab the opponent -can be spammed a lot, and her energy ball is good for getting opponents just as they get up. She has got a super move, but I'll admit I can't do it in battle -it's a command grab with a difficult input motion, and I've only ever managed to do it in training mode. Not that it really matters as I still beat the game without it. Winning or losing the first round against Zeus, by the way, results in Neo Dio appearing to fight you as the true final boss. |
Video length: 20:11 |
Game region: |
Difficulty level: 5 out of 5
|
|
Playthrough with Sentinel. This game is the hardest one in the Marvel by Capcom series. I found Sentinel to be one of the easiest characters to beat the game with, mainly by abusing his Sentinel air raid attack (half circle forward + roundhouse kick). When you do this attack, don't move. The opponent will usually walk up to you and may attack, but then they'll get hit by the air raid bombs, at which point you can follow it up with a rocket punch. This works on most opponents, some more so than others (Wolverine and Iceman don't fall for it as much). The only opponent this doesn't work well on is the final boss, Magneto. However, Magneto seems to struggle to do much against Sentinel's jumping fierce punch, he only seems to either block it or get hit by it. Either way you just need to follow it up with a jab rocket punch and repeat. |
Video length: 17:22 |
Game region: |
Difficulty level: 1 out of 5
|
|
Playthrough with Gouki and Magneto. The Saturn version of this game is still the best one, and it needs the 4-meg RAM cart to run. Visit my site about it here. There is nothing difficult about this game, even the boss is no problem since he's so big and easy to hit. |