I own the 1TB model of the PS4.
Video length: See times on playlist |
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Difficulty level: 4 out of 5
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The third Black Ops game (see the PS3 page for playthroughs of the previous two) is a sequel that's practically in name only. The story for this is utterly bizarre, such a level where you have to fight zombies at one point. The levels are all really long as well, making it tough to get through them without getting killed once. |
Video length: 11:25 |
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Difficulty level: 1 out of 5
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Playthrough of arcade mode with Lei Fang. This is the Core Fighters version, which is free to download and gives you four playable characters, whilst the rest of the cast can be purchased via DLC. However, occasionally some of the other characters are made available to play for free for a limited time. Since the arcade mode has no bosses to fight, and the general CPU difficulty has been toned way down when compared to previous games, Last Round is one of the easiest games in the series to playthrough. |
Video length: 17:20 |
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Difficulty level: 3 out of 5
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Playthrough with The Fencer. The Fencer is a character originally featured in Nidhogg, who made his way into Divekick as part of a free update. By picking up his weapon he can throw it at opponents, making the game much easier to beat than with any of the other characters. |
Video length: 20:30 |
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Difficulty level: 2 out of 5
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Playthrough of the Arcade Archives version. This game is fairly easy to beat as you can defeat everyone by just using one move: the elbow. Your regular combo kind of sucks because enemies can break through it, and the jump kicks are difficult to use that well. So spamming the elbow and using some of the weapons is the best thing to do. Some of the bigger threats aren't the enemies, but the background hazards, such as the moving walls in the last level. |
Video length: 20:52 |
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Difficulty level: 3 out of 5
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Playthrough with Kim Jae Hoon. Mark of the Wolves is one of the easier SNK fighters, and even the bosses aren't that bad for once. The final boss gets a big advantage in the last round since he gets infinite T.O.P., but even then he doesn't quite suffer from SNK Boss Syndrome. |
Video length: 48:36 |
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Difficulty level: 2 out of 5
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Playthrough with the Art of Fighting team. This game, in an SNK first, doesn't feature SNK boss syndrome! Which is something I greatly appreciate. So it automatically makes it one of the easiest games in the series, only beaten out by KoF XII. |
Video length: 12:47 |
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Difficulty level: 4 out of 5
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This version, along with most of the other Street Fighter games listed below, is included on the Street Fighter 30th Anniversary Collection. The original Street Fighter is a bad game, the strategy is always the same for every fight: mash on the controller as much as possible and hope your special moves work. The standard punches and kicks are completely pointless, whilst the special moves do huge amounts of damage -it's possible to 1 hit k.o. opponents with the dragon punch. However the amount of damage opponent's moves do is also ridiculous, Sagat's tiger shot in particular. |
Video length: 20:18 |
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Difficulty level: 3 out of 5
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Playthrough with Blanka. World Warrior is one of the easiest versions of the game, but with Blanka you need to be careful about using his rolling attack. The original SFII had this experimental feature where if you get hit when doing certain attacks, you take a lot more damage than usual. This was dropped from later versions of the game, but in this version, if Blanka gets hit whilst doing his roll, he takes a lot of damage. Other example include when Bison gets hit when he uses his psycho crusher, or Vega getting hit when he jumps off the cage. There's also a glitch in the ending which apparently effects all versions of the 30th Anniversary Collection: the music for Blanka's ending is messed up, and ends up playing Ken's stage theme for some reason. |
Video length: 23:56 |
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Difficulty level: 2 out of 5
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Playthrough with Chun-Li. To me, this is the easiest version of SFII. All of the boss characters were toned down are are easier to beat than in the previous game. |
Video length: 22:23 |
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Difficulty level: 4 out of 5
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Playthrough with Guile. I'm not too keen on the speed of this game, and usually always have to use Ryu or Ken to beat it, so being able to beat the game with Guile, and even not lose any rounds, wasn't something I was expecting. |
Video length: 15:15 |
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Difficulty level: 3 out of 5
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Playthrough with Oro. This game is the easiest and shortest in the SFIII series, and Gill is the only difficult part. I found Oro's kishin-riki super art was really good against the CPU, as they often won't try to avoid it. |
Video length: 18:27 |
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Difficulty level: 3 out of 5
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Playthrough with Ken. The only tricky part of this game is if you want to fight Akuma -you've got to get at least two perfect wins without losing any rounds, and the CPU often seems to want to prevent you from getting any, even in the early fights. Not that it's the difficult to beat early on, it's just opponents often throw out a jab just to take a tiny bit of health off you. I also had widescreen mode turned on for this playthrough. |
Video length: 25:35 |
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Difficulty level: 3 out of 5
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Playthrough with Remy. Gill is the only super-difficult opponent in this game. I also got to fight Q, who's a hidden challenger you can fight. |
Video length: 12:27 |
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Difficulty level: 1 out of 5
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Playthrough of the tutorial mode (where you play as Ryu) and then followed up with a playthrough of Ryu's story mode. Street Fighter V has been roasted for its lack of content, the game currently doesn't even feature an arcade mode, so this is all you get for now. The CPU is really easy to beat in story mode, so hopefully I'll be able to do an arcade mode playthrough if said mode gets added to the game. |
Video length: 18:17 |
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Difficulty level: 3 out of 5
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Playthrough with Ryu. I used a cheat that let's you fight Akuma in the first match. The reason I did this is because if you fight Akuma at the end of the game and win, you don't get to see your character's ending. |
Video length: 14:59 |
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Difficulty level: 2 out of 5
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Playthrough with Sodom. This game is one of the easiest Street Fighter games ever made, apart from Capcom trolling everyone with Shin Akuma. He's a really difficult secret boss in this game, as his basic special moves and combos do a lot of damage. With Sodom you can use his slide to beat him fairly easily, as it goes under Akuma's fireballs. |
Video length: 22:19 |
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Difficulty level: 3 out of 5
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Playthrough with Cody. Unlike the previous games, this has no extra boss to fight, so it's not as difficult to playthrough. I know a lot of people think M. Bison is difficult to beat in this game, but as long as you block his super psycho crusher, he's not that bad. |
Video length: 27:45 |
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Difficulty level: 4 out of 5
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Playthrough with Chun-Li. The developers messed up the default difficulty of this version, the setting is too high compared to the original arcade game. It means the CPU does a lot more damage than normal, which makes this game a lot harder to get through. |
Video length: 20:51 |
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Difficulty level: 5 out of 5
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Playthrough with Blanka. This right here is my magnum opus of video game playthroughs. The American arcade version of Super Street Fighter II Turbo, which is what's included on the 30th Anniversary Collection, is the most difficult game in the series. I never thought I would be able to do a legitimate 1 credit clear of this game -on other versions I used save states -but I finally managed to pull it off. Blanka was given a few new moves in this game, but the main one to use is his new slide punch attack (down forward + fierce punch). Many of the CPU opponents have a lot of difficulty with this attack, and will often get hit by it, sometimes you can do it over and over and they'll just keep getting hit. It has the added advantage of knocking the opponent over when it hits. Some opponents are weary of it -Ryu and Dee Jay will try and counter it with crouching short kicks or jab punches -but if you get the timing and distance right you can still knock them down. The other attacks to use are the rolling attack and vertical rolling attack. The vertical attack is good because if it hits an airborne opponent, it'll always knock them down. Both attacks are fast, and some opponents won't counter them, even if they block. But even with these moves, there is a lot of luck involved. Look at the first round with Ken -see how much damage he did with his one combo? I couldn't find consistent strats against some characters, Fei Long in particular I got really lucky with winning at all. Try and be patient -some opponents, like Cammy, will often make mistakes if you just sit there and block everything. Akuma is of course very difficult to beat, but even he is weak to the slide punch, if you can time it right. |
Video length: 29:30 |
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Difficulty level: 2 out of 5
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This port was a disaster when it was released, as it featured several bugs and glitches. By the time I purchased it some patches had been put out and from what I've read, the game now works fine. This is a playthrough of arcade mode with Ryu, fighting Evil Ryu for the hidden boss fight. All of the Street Fighter IV games are easy to get through, as you can usually just keep using a fully-charged focus attack and they won't do anything to stop you most of the time. Once the focus attack hits, follow it up with whatever you want (super move, combo, throw etc) and then repeat. |