I have never actually owned an original Playstation console -most of these videos were recorded via playing the games on my PlayStation 2 or 3. The UK games were mostly played on my PlayStation 3. UK games are PAL format, which sadly means slower game speed, big borders and only 50 frames per second.

Capcom Vs. SNK Pro
Video length: 27:59
Game region:
Difficulty level: 2 out of 5

Playthrough with Kyo and Iori. CvS Pro is an update to the original game (which was never released for the PlayStation) that is mainly known for having two extra characters: Dan Hibiki and Joe Higashi. The PlayStation port understandably doesn't look as nice as the Dreamcast version, but it plays well enough and the load times aren't that bad.





Dead or Alive
Video length: 14:48
Game region:
Difficulty level: 4 out of 5

The PlayStation version of this game is different to the Saturn version as not only does it feature two new characters (Bass and Ayane) it also has completely different stages, more costumes etc. It's still a really difficult game to get through on one credit though. With Ayane, you can get through it mainly using two moves: her kickflip and QCF+K moves. I also get to fight Ayane -if you get through the game and defeat Kasumi in under six minutes, you'll fight Ayane as the next opponent.





Dragon Ball Final Bout
Video length: 25:42
Game region:
Difficulty level: 2 out of 5

Playthrough with Cell (in his Perfect form). This game is part of the Butōden series, and it isn't very good. I think it takes too long to charge up your energy, for one thing. You're supposed to keep your energy charged to use special moves, but you can still use them even if you have very little energy -it just leaves your character tired for a few seconds after the move, which is often fine in single player.

You can also just use the same move to take out your opponents, Cell's slide kick is a good example of this, as you'll see. I played on hard as I was hoping to fight the secret boss -SSJ4 Goku -but to get him to appear you need to play on hard and beat Baby with a lot of health left. Given how easily Baby can lower your health I gave up on this after a few attempts. I imagine SSJ4 Goku is just as easy to beat as everyone else though.





Dragon Ball Z Ultimate Battle 22
Video length: 51:35
Game region:
Difficulty level: 2 out of 5

Playthrough with Cell. This game is part of the Butōden series -however this was the first DBZ game I've ever played so I can't compare it to the previous ones. It plays a bit like Art of Fighting to me, what with special moves draining a gauge that you have to charge up to be able to use certain attacks.

As for the game, it's a real slog to get through since you have to fight everyone. Using the more powerful special moves, such as Cell's kamehameha, is the best way to drain your opponent's life quickly, but these moves drain a lot of the special gauge. Most of the opponents are easy enough to beat, although I had a few problems with Mega Goku the first time I was playing this.

The Japanese version had pre-fight cutscenes for certain characters, but these were taken out of the European and American versions of the game. There are also some odd name choices in the European version. Examples include SSJ3 Goku becoming "Mega Goku" whilst Ginyu is "Genious". Most of these would be changed for the American release, which didn't happen until 2003.

I also used a cheat to add 5 extra characters -doing this changes the name of the game to "Ultimate Battle 27" as you'll now have to fight the secret characters in the single player mode.





Garou Densetsu Wild Ambition
Video length: 31:28
Game region:
Difficulty level: 4 out of 5

Playthrough with Mai Shiranui. This game is a little clunky, not helped by the CPU being overly difficult, especially towards the end. Geese is the main boss and he's really cheap, but with Mai you can keep using her squirrel dance move to win. Geese will try his counter but he'll miss and get hit.

To fight Mr. Karate you need to beat the game without losing any rounds, which I managed to do. If you beat Mr. Karate, it cuts straight to the credits without playing your character’s ending. But this game has a gallery mode where you can view all the cutscenes, so I played Mai’s ending from there instead.





Guilty Gear
Video length: 21:32
Game region:
Difficulty level: 5 out of 5

Playthrough with Sol Badguy. This game has a rather broken mechanic in the form of insta-kills, where you can win the entire fight with just one move. Some genius decided it was a good idea to let you perform an insta-kill whenever you want, and whilst it's possible to counter them, it seems really hit or miss if you can do that.

However another tactic is to start spamming your character's super move when you get under 50% health, as when that happens you can use supers whenever you want. Sol's super in particular is really good because even if blocked it does decent damage, and can easily turn the tide it the opponent gets hit by it.

Justice, the final boss, is really annoying but trying to put as much pressure on as possible is the best thing you can do. I also fight the hidden boss, Baiken, who you can fight by playing as Sol or Ky and then beating the game without using a continue.





The King of Fighters '95
Video length: See below
Game region: &
Difficulty level: 1 out of 5

Playthroughs of the Japanese and European versions. For the Japanese version I used the Women Fighters team (Mai, Yuri and King), for the European version I used the Fatal Fury team (Terry, Andy & Joe).

This port plays very differently to the Neo Geo version, and I imagine a lot of combos you could do in the arcade are now impossible to do on the PlayStation. The gameplay feels much stiffer, with choppy animation and canceling moves into special moves becoming very hard/impossible to do.

On the plus side the CPU has been toned way, way down, to the point where the bosses are really easy to beat, even using only one character. The CPU opponents will usually happily get hit by any projectiles thrown at them, something which can't be said about the Neo Geo version.

The Japanese version playthrough has closed caption subtitles, using translations taken from the Mad SNK Project.


Japanese version playthrough (33:32)
European version playthrough (40:34)



The King of Fighters '96
Video length: 52:25
Game region:
Difficulty level: 3 out of 5

Playthrough with the Garou Densetsu team. This port is much better than the PlayStation port of KoF '95, and whilst the animation cuts are noticeable, it isn't anywhere near as choppy. It was only released in Japan, but does have an English language option.

The bosses for this game are both really cheap. Chizuru is easy to beat with Andy, but Goenitz is just a typical, horrible SNK boss fight.





The King of Fighters '97
Video length: 40:38
Game region:
Difficulty level: 3 out of 5

Playthrough with the Fiery Vigor team: Kyo, Billy & Mai. The Japanese version of KoF ’97 has three exclusive endings, which were to do with three different Japanese gaming magazines. This team combination was chosen by Neo Geo Freak magazine.

Orochi Iori is really easy to beat with Mai, you can just keep doing her QCB+P attack and he'll keep falling for it.





The King of Fighters '98
Video length: 32:05
Game region:
Difficulty level: 3 out of 5

Playthrough with the EX versions of Terry, Andy and Joe, using the extra system. The EX characters have different special moves, such as all three of them now having projectiles that travel all the way across the screen.

Rugal is the only boss. With EX Terry you can try and keep spamming his fire kick special move. Otherwise, use Joe and keep doing hurricane uppers, Rugal tends to get hit by those.





The King of Fighters '99
Video length: 29:01
Game region:
Difficulty level: 5 out of 5

Playthrough with the Garou Densetsu team. KoF '99 increased the size of the teams to four, with this team getting Mai Shiranui as their fourth member. However battles are still 3 on 3, with the remaining character being set as a "Striker". Strikers are characters you can call on a limited amount of times to perform an attack or technique.

I don't know what it is but I found this version to be a chore to play, the controls feel really off. It's the PSN version I'm using so maybe it's something to do with that, but I was struggling to do moves consistently.

This team have two endings in this game, and I've put both in this video. The first ending shown is if you beat the boss with Mai, the second is if you beat him with anyone else.





Marvel Super Heroes
Video length: 23:15
Game region:
Difficulty level: 2 out of 5

Playthrough with Captain America. There are 2 bosses, Doctor Doom isn't that hard and Thanos is the only challenge of the game, and even then he's not that difficult to beat either. I think this game is one of the easier Marvel by Capcom games.






Marvel Super Heroes Vs. Street Fighter
Video length: 24:37
Game region:
Difficulty level: 4 out of 5

Playthrough with Dark Sakura and Wolverine. As with the other Vs. ports to the PS1, you can't swap characters during a match, your second character can only be called on for assist attacks, counters and team hyper combos. And this port uses the traditional 2 out of 3 rounds system. The actual game is still easy to get through, but Cyber Akuma, the game's final boss, is really difficult due to how much damage his attacks do.

This is why I picked Wolverine, because he has an easy infinite. If you use his berserker charge hyper combo, you can just hold down and keep mashing fierce punch. It was still a close battle with the final boss though.





Marvel Vs. Capcom
Video length: 21:15
Game region:
Difficulty level: 4 out of 5

Playthrough with Ryu and War Machine. As usual, the PlayStation port of MvC doesn't let you swap characters between rounds. But it has and extra problem this time around, as you can only choose to either have a partner character (for team hyper combos and counters) or to have a special partner assist. There's a nasty zoom in effect used whenever air combos are started and continued. You can turn this off thankfully, but I left it on in this playthrough.





Metal Slug
Video length: 26:07
Game region:
Difficulty level: 4 out of 5

The PlayStation port of Metal Slug features mid-level loading, something the Neo Geo CD and Saturn versions lacked. But gameplay wise it's much like the other versions, so it's not that difficult to get through until the fifth level.





Mortal Kombat II
Video length: 23:24
Game region:
Difficulty level: 3 out of 5

Playthrough with Scorpion. This rare version was only released in Japan (although the in-game text is still in English), thanks to Ragey for getting me a copy of it. This version is, for the most part, much easier than the arcade version -the regular opponents don't input read anywhere near as much, the only difficult opponent is Kintaro. It's that much easier that I even managed to get Jade to appear.

The PlayStation port has frequent load times -usually they aren't very long, but you can have a brief load time went performing a special move in a fight for the first time. This seems to happen randomly, I don't understand why sometimes it has to load, sometimes it doesn't.





Mortal Kombat 3
Video length: 20:04
Game region:
Difficulty level: 4 out of 5

Playthrough with Smoke, who is a secret character. There's a cheat code you can use to unlock him easily, rather than use the fiddly ultimate kode like in the arcade version.

The CPU in this game is a little easier than what's seen in Ultimate MK3, but the catch is I think Motaro is way harder. Shao Kahn is a terrible boss in this version, and completely broken. If you can land just one spear on him with Smoke, you're set -once he's dragged in, wait about a second, then do an uppercut and throw out another spear. Then repeat this until he's beaten.





Mortal Kombat 4
Video length: 21:34
Game region:
Difficulty level: 2 out of 5

Playthrough with Quan Chi. This game is very easy to beat with him, as you can just spam his teleport stomp over and over, the CPU usually won't block it. He also has a copy fatality, letting him use his opponent's finishing moves against them, so you'll get to see a variety of fatalities in this playthrough.





Mortal Kombat Trilogy
Video length: 17:35
Game region:
Difficulty level: 4 out of 5

Playthrough with Motaro. This game features a huge roster, and also lets you play as the bosses. However, the CPU was updated to deal with them, so don't go in expecting to beat opponents easily. Motaro doesn't have it too bad though, his standard punches and kicks are often enough to win.

Since Motaro's ending is boring, I chose one of the fatality demonstrations instead as the reward.





Pocket Fighter
Video length: 23:17
Game region:
Difficulty level: 2 out of 5

Playthrough with Ken. The general plan with this game is to collect as many gems as you can as quickly as possible, as doing this will power up your special attacks and make them do more damage. The game isn't that hard though.





Real Bout Fatal Fury
Video length: 33:19
Game region:
Difficulty level: 3 out of 5

Playthrough with Mai Shiranui. This is the English version of the below game. I wish I'd used another character, I'd forgotten I'd already done a playthrough with Mai for the Neo Geo CD version, but oh well... I'm sure most won't complain about more Mai.





Real Bout Garou Densetsu
Video length: 25:57
Game region:
Difficulty level: 3 out of 5

Playthrough with Kim Kaphwan. This is a surprisingly good port, whilst it isn't as good as the Saturn version, it has a couple of exclusive extras. One such extra is a special training mode, where you can view the commands for some powerful combos for each character.

I thought I might struggle to beat this game with Kim, as he has no projectiles, and the last boss, Geese, has counter moves than can easily stop any of his supers. You can bait Geese into using his counter by jumping towards him and doing an air attack, if you time it right Geese's counter will miss, giving you time to attack him.





Real Bout Special: Dominated Mind
Video length: 23:23
Game region:
Difficulty level: 4 out of 5

Playthrough with Alfred. Dominated Mind is a unique version of Real Bout Special, as one of the major changes it makes is that you cannot switch planes. However, some characters have new moves (which you have to unlock), Alfred has been added as a playable character, it has a new intro movie, a new character select screen and a new boss called White.

White is the cheapest Garou boss ever. He has a projectile which can instantly stun you and all of his attacks have priority over yours. My best strat with Alfred was to spam his desperation move.





Resident Evil 2
Video length: See below
Game region:
Difficulty level: 4 out of 5

As I'm sure is the case with many fans, Resident Evil 2 is my most played and favorite game in the series, and as so I know this game fairly well. The standard scenarios aren't really that hard, I'd give them a 2 out of 5 each. Leon's are easier than Claire's as Leon gets two really great guns: the shotgun and magnum, both of which can be upgraded. Claire's grenade launcher is pretty good, but her bowgun is next to useless.

The reason this gets a 4 out of 5 is because of the Tofu survivor -in which you play a giant piece of tofu that is only armed with a knife and a lot of health. You've got to dodge rather than fight monsters, and it gets really hard towards the end due to some rooms having a ton of enemies in them.

Extreme Battle is an extra mode with three difficulty settings. I played on the hardest setting, where the monsters can kill you much more easily (a single Licker swipe can kill you even if you're on yellow caution health). The final section of this mode has you searching the police station for four bombs, I got really bad RNG as I had to check every possible bomb location to find them all. I used Chris, who is only playable in this mode.

The version used was the version released on the Playstation Network, and this was played on a PS3. What's nice is than the PSN version uses the American version of the game, which means I get to play at the correct speed with no borders. I really wish all PS1 games on the European PSN had an option to let you purchase the American version.


Leon Scenario A playthrough (2:14:20)
Claire Scenario A playthrough (2:13:07)
Leon Scenario B playthrough (2:22:55)
Claire Scenario B playthrough (2:14:47)
The 4th Survivor playthrough (14:30)
The Tofu Survivor playthrough (10:01)
Extreme Battle playthrough (47:37)



Resident Evil 3 Nemesis
Video length: See below
Game region:
Difficulty level: 3 out of 5

Playthrough of the PSN version, which, like RE2, uses the American version (this is a good thing). I played on the hard difficulty. There's only easy or hard for this game, and easy is too easy since you start off with an assault rifle.

I think that this is the toughest PlayStation RE game, what with Nemesis constantly chasing you around -I prefer not to fight him as it's always faster to try and avoid him, plus you save a lot of ammo. There's also the section where Nemesis infects Jill with a virus, and you have to be careful as she's constantly in her limping state, so it can be hard to tell how much health she has.

Finally, I did a playthrough of The Mercenaries with Mikhail, which is a bonus mode where you have to kill enemies, save hostages and make it to a certain point within a time limit. To get the better ranks you need to finish with as much time as you can. To get more time, save all the hostages and hidden time spots. But you'll also want to combo your enemy kills, doing this earns you bonus time.


Main game playthrough (2:29:25)
The Mercenaries Mikhail playthrough (24:10)



Resident Evil Director's Cut
Video length: See below
Game region:
Difficulty level: 3 out of 5

Playthrough of Chris and Jill's advanced mode scenarios. Advanced mode was something added for the Director's Cut edition of the game, which changes the placement of items and enemies. There are also more enemies, making it much more difficult than the original game.

The main differences between Chris and Jill are that Jill gets 8 item slots, whilst Chris only gets six. Jill also gets to use the bazooka, but Chris doesn't. However Chris has much more health than Jill. You always want to keep Jill in the good health range, as the hunters can easily kill her if you aren't careful. The hunters are the most dangerous enemy in the game, ideally you want to evade them rather than fight them if you can.

Originally, this game came with a second disc which contained a demo of Resident Evil 2 on it. This disc was omitted from the PSN release, but I had the demo disc so I did a playthrough of it anyway. Playing it on a PS3 reveals why Capcom didn't include with the PSN version: some of the sound effects aren't right, in particular, the sounds heard when moving around the inventory screen and some of the gun sound effects.


Chris playthrough (2:47:43)
Resident Evil 2 Preview playthrough (18:21)



Ridge Racer
Video length: 21:55
Game region:
Difficulty level: 3 out of 5

Playthrough of the 3 circuits (beginner, mid-level and high-level) and then the first time trial, getting first place in each race. This gets you the first ending. There is more to this game, but since it's just things like racing on reversed circuits, I haven't bothered with that.





Ridge Racer Revolution
Video length: 22:07
Game region:
Difficulty level: 3 out of 5

First things first: yes, I know this playthrough sucks. I didn't really "get" the car handling in this game, but then from what I've read some people just don't think the car handling is very good in this game at all. Power sliding seems way too hard now, as it just seems inevitable you'll be sent crashing into a wall when you try to end the slide.

Anyway, this is almost the same deal as my playthrough of the original Ridge Racer: playthroughs of the 3 circuits. However you no longer have to beat a time trial afterwards to see the credits, that's optional. I did the circuits in reverse order (hardest to easiest) because I wanted to get the most difficult track over with first. Again, like with the last game, there is more to this than I'm showing, but I don't really care about the reversed circuits so I'm not playing them.





Ridge Racer Type 4
Video length: See below
Game region:
Difficulty level: 3 out of 5

Two playthroughs for this one. The first is a playthrough of the main game. Type 4 allows you to select a team at the start, resulting in unique dialogue before and after races. Depending on how well you do, the dialogue will differ, and you'll also be given different cars to use. I selected the Mappy team for this playthrough.

The original version of the game also included Ridge Racer High-Spec Demo (also known as Ridge Racer Turbo), which wasn't included in the PSN release. It's the original game running at a better frame rate, the full story about it can be seen in the playthrough.


Ridge Racer Type 4 playthrough (1:02:11)
Ridge Racer High-Spec Demo playthrough (33:51)



Rival Schools: United by Fate
Video length: See below
Game region:
Difficulty level: 3 out of 5

Two playthroughs for this game. The first playthrough is with Batsu and Hinata, which shows the ending that happens if you beat Raizo with any other move than a team up super. The second playthrough is with Batsu and Kyosuke, which shows the game's true final boss. If you beat Raizo with a team up super, you'll get to fight Hyo and get a full ending.

You'll get to fight Raizo in a single round fight about midway through the game. He's very strong, but if you keep away from him and keep throwing out fireballs, he'll usually keep getting hit by them. It's worth doing this as you'll get different dialogue after the fight, but you also get to skip two fights you'd have to do if you don't beat him.

Hyo is also tough, but if you manage to get away from him, he also seems to get hit by projectiles a lot, although he doesn't fall for them as badly as Raizo.


Raizo boss playthrough (32:07)
Hyo boss playthrough (29:41)



Soul Blade
Video length: 19:13
Game region:
Difficulty level: 3 out of 5

Playthrough with Siegfried, getting his good ending (maybe "good" is a bit of a stretch for him though). You can get this ending by pressing a button as he walks towards Soul Edge.

As for the game, it isn't that hard to defeat most opponents, with only Cervantes and Soul Edge, the game's two bosses, being a lot harder. This version also has new English voices for some characters. Siegfried's lines are pretty good, and "I've never had such an easy victory" is a classic.





Soul Edge
Video length: 20:58
Game region:
Difficulty level: 3 out of 5

This is the Japanese version of Soul Blade, which retains the name the arcade version had. Using Siegfried again, this time I get his bad ending, which is achieved by not pressing any buttons as Siegfried walks towards Soul Edge. This is one of the few games I've played where the bad ending is the canon one.





Star Gladiator
Video length: 18:33
Game region:
Difficulty level: 4 out of 5

Playthrough with Hayato. There are 3 different endings for each character in this game. The worst ending will happen if you fail to get to and defeat Bilstein in six minutes (game timer). If you manage to beat Bilstein and are under 6 minutes, then you get to fight a more powerful version of Bilstein.

If you lose to Bilstein, you get another bad ending. But if you beat him you get your character's true ending, which is what this playthrough shows.

I think this game is tough -not so much that the opponents are hard, it's just beating them all quickly is really tricky, I think the time limit was far too strict. Ghost Bilstein is a pain to beat, especially since you can't ring him out (but he can ring you out).





Street Fighter II
Video length: 30:31
Game region:
Difficulty level: 4 out of 5

Playthrough of the version included on Street Fighter Collection 2. Guile has a good strat in this game: his jab punch. He can do several quick jabs in one combo, and it's really easy to dizzy your opponent with them. This only works in this version of SFII, future versions of SFII changed his jab so you couldn't combo it, and it also lost its long reach.

So for the most part the plan is to do a jab combo, then whilst the opponent is dizzy, throw them or try and do another jab combo. This game's toughest parts are the four boss characters, especially M. Bison, but if you can land a jab combo on them you can usually come out on top.





Street Fighter II' Champion Edition
Video length: 31:49
Game region:
Difficulty level: 3 out of 5

Playthrough of the version included on Street Fighter Collection 2, using Ryu. This update is much easier to beat that the original version. The bosses in particular were toned way down and are much easier to beat.





Street Fighter II' Hyper Fighting
Video length: 30:27
Game region:
Difficulty level: 5 out of 5

Playthrough with Ken. Again, this is a playthrough of the version included on Street Fighter Collection 2. I don't like this update too much as I just don't like how fast it plays. Whilst the extra moves are nice, they were lazily implemented, with no truly new animations. The CPU really know how to spam their new moves (like Honda and Blanka) plus their insane reaction times in the new speed get too much sometimes.





Street Fighter Alpha 2'
Video length: 28:25
Game region:
Difficulty level: 4 out of 5

Also known as Alpha 2 Gold, this game is part of Street Fighter Collection. This game has an issue playing on PS3 consoles -it freezes randomly before a fight is about to begin. It seems to fail to load the sprites, on most stages it'll work, but on certain stages -like Sodom's or Ken's -there's a good chance the game will hang. Rolento's stage seems to be completely off-limits, it always freezes.

So I had to use Charlie. Charlie only gets to fight Rolento for the hidden rival fight, meaning you'll never have to face Rolento on his own stage. This game is usually pretty easy to get through, other than the Shin Akuma fight. It is a very long, boring fight with Charlie, you can't take any risks because Shin Akuma frame perfect counters everything and does extreme damage, especially with his super moves.





Street Fighter EX Plus @
Video length: 18:47
Game region:
Difficulty level: 3 out of 5

Playthrough with Zangief, fighting Gouki at the end instead of Vega. Playing through this game with Zangief is simple, as you can mainly spam his throw moves to win easily. Only Gouki can be difficult, as even his basic combos can do huge damage. I just took it slowly when fighting him.





Street Fighter EX2 Plus
Video length: 20:25
Game region:
Difficulty level: 3 out of 5

Playthrough with Zangief, fighting Kairi as a hidden challenger. This game is slightly easier than the last one, and has less opponents to fight, although the 2 bonus games you have to do means it can still take as long to get through as the original.

I tried and tried to get Vega II to appear (he's a secret boss you can fight) but after 15 attempts or so I gave up. I don't know what I was doing wrong or why he wouldn't show up, but he wouldn't. I did make the requirements but I'm wondering if they're different in the Japanese version, or it's glitched.





Street Fighter The Movie
Video length: 36:14
Game region:
Difficulty level: 2 out of 5

Playthrough with Ken. You can fight Akuma at the end as a secret boss, but since I've done that before (see my playthrough of Street Fighter Real Battle on Film for the Saturn) I didn't bother for this version and fought Bison instead.

Since I was playing on the default difficulty for this version, it wasn't hard to beat. I always found it weird how once you have a full super bar you can use unlimited EX moves.





Street Fighter Zero 3
Video length: 20:52
Game region:
Difficulty level: 1 out of 5

Playthrough with Gouki (Akuma). The PlayStation version came first and was as good as anyone could have hoped for. One of the main changes to this version is that instead of having sprites for the explosions shown when characters are hit or block, polygons were used instead. This version also had a lot of extras added into it, such as more characters (including Guile and Dee Jay) and more gameplay modes, such as the World Tour mode.





Super Puzzle Fighter II Turbo
Video length: 20:51
Game region:
Difficulty level: 4 out of 5

Playthrough with Donovan. Difficulty wise this often feels completely random to whether or not you're going to win. You can go from winning to losing within seconds, even with some of the earlier opponents. The final boss doesn't mess around either.





Super Street Fighter II
Video length: 30:37
Game region:
Difficulty level: 2 out of 5

Playthrough with Balrog. This version of the game was included on Street Fighter Collection. Super Street Fighter II was the sequel to Street Fighter II' Turbo, and features redrawn backgrounds, four new characters, new special moves, a lot slower game speed and more. There was a glitch on Cammy's stage where the music kept resetting during the fight. Not sure why it does this, it doesn't do it for any other track.





Super Street Fighter II Turbo
Video length: 29:24
Game region:
Difficulty level: 2 out of 5

Playthrough with Zangief. This version of the game was included on Street Fighter Collection. The arcade version of this game is well known for being really difficult, but the PlayStation version features much more bearable A.I., making it easier to playthrough. It's also the game that introduced Akuma, and he can be fought as a secret boss instead of M. Bison.

This had the same music glitch on Cammy's stage the previous game had. Not sure why it happens.





Tekken
Video length: 15:11
Game region:
Difficulty level: 5 out of 5

Playthrough with Kazuya. Read the description on Youtube if you want me thoughts on this series, but if you like things brief: Tekken is very hard. With Kazuya, you have a good chance of beating the game by abusing his spin kicks, as the CPU has trouble with blocking the low hit.

All of the endings in this game are hilarious, but Kazuya's in particular is legendary.





Tekken 2
Video length: 12:18
Game region:
Difficulty level: 5 out of 5

Playthrough with Lee. Tekken 2 is even more difficult than the first one, but for some reason Lee's razor's edge combo works really well against the CPU -they'll either get hit by all of it, block a couple of hits then get hit by the rest, or sometimes block every hit, but you can just start the combo again if this happens.

Another tactic which can work with all characters is using your character's unblockable attack. You need to get your opponent away from you, then start up the attack, if timed right the opponent will then run straight into it and take massive damage.





Tekken 3
Video length: 16:06
Game region:
Difficulty level: 4 out of 5

Playthrough with Law. This game is much easier than the previous games, although the CPU does start getting more difficult towards the end. But you don't really need to abuse any CPU exploits to beat Tekken 3.

This game also doesn't look very good when played on a PS3. See the pinned comment for more details.





Time Crisis
Video length: See below
Game region:
Difficulty level: 5 out of 5

The original Time Crisis is possibly the most difficult in the series. Unlike in some of the other games you only have 3 lives instead of 4, so you've only got 2 chances to screw up. You also have to shoot really fast as the time limit is quite tight in this game.

The bullet hit detection in this port doesn't seem to be that great -there are instances where I think I'm clearly hitting an enemy, but it just doesn't register. I've never had the chance to play the arcade version of this game, I've heard it doesn't feature this problem though.

The second video is a playthrough of the special mode, taking the hardest route and getting the best ending. The PlayStation port of Time Crisis features a new set of levels that weren't present in the arcade version, telling a new story where Richard is sent to track down Kantaris.


Story mode playthrough (27:20)
Special mode playthrough (19:23)



Time Crisis Project Titan
Video length: 41:11
Game region:
Difficulty level: 5 out of 5


Project Titan
features largely the same gameplay mechanics as in the original but with some new additions. Firstly, during boss battles you can choose where you want to hide. It's important to select the right spot as you won't be able to hit the boss at all if you choose wrong, and getting it right means you can shoot at the boss before they know where to shoot at you.

The other big change is that you can now tell if an enemy bullet will hit you, as the bullet will be red. This isn't as good as the system used in TCII but it's something, at least. Another change is that you start with 4 life points instead of 3. This is incredibly useful since to one credit this game you have to beat 4 stages, whilst in the original game there were only 3.

One little known feature in the original TC was that, if you somehow managed to shoot forty times in a row without missing, you'd get an extra life point. This feature is also in this game, but you only have to get 30 hits (or 20 on easy) to get an extra life. I managed to do this in the first stage.

The reason I went for the extra life point is because this game is hard. Stages 1 and 2 aren't too bad, but from 3 and onwards it becomes a bit of a nightmare. I've never managed to beat the stage 3 boss without taking a hit, and usually every time I'm left scratching my head wondering how I got hit by it. The final boss is also really tough, although I guess Wild Dog's screams make up for it.





Touki Denshou: Angel Eyes
Video length: 22:00
Game region:
Difficulty level: 5 out of 5


Playthrough with the alternate version of Reika. This game is a mess, with a mix of decent looking pixel art sprites blended together with horrendous pre-rendered models. Gameplay isn't much better, with characters able to zoom around all over the screen at warp speed and combos with reverse damage scaling. The CPU is also very aggressive, but Reika has a secret weapon: light kick. Her light kick alone is enough to beat anyone, including the boss.





Vampire Savior EX Edition
Video length: 25:36
Game region:
Difficulty level: 4 out of 5


Playthrough with Bulleta. Whilst I like this game, I don't like the rounds system at all, I would have much preferred it to use the traditional rounds system used in the previous games. I got Oboro Bishamon to appear -I usually don't bother with this as the requirement to do it is too hard (get through the game without being "downed" once) but this time I pulled it off.





X-Men: Children of the Atom
Video length: 25:09
Game region:
Difficulty level: 4 out of 5


Playthrough with Cyclops. This port seems to be easier than the arcade version, at least with Cyclops, as many of the CPU opponents will just keep walking into his fierce punch laser blast. Magneto is still very hard though, I had to resort to time overs to beat him.

This is also one of the few games that wouldn't play on my PS3 -it kept freezing when trying to load the first fight. I had to play it on my PS2 instead.





X-Men Vs. Street Fighter
Video length: 26:11
Game region:
Difficulty level: 2 out of 5


Playthrough with Akuma and Cyclops. The PlayStation port differs from the arcade version as whilst you can still select two characters, your second character can only be used for counters and team hyper combos. So the game plays with the traditional two out of three rounds format.

Not that this change really matters, as this is the easiest game in the series. Only the final boss provides a bit of challenge, but even then he's not that difficult, especially compared to what the later games throw at you.