I could list my PC's specs, but I won't. It's good enough to run these games well, so let's leave it at that.
Aliens: Colonial Marines |
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Video length: See times on playlists |
Game region: |
Difficulty level: 2 out of 5
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Playthrough of the campaign on the solider difficulty setting. I don't really think I need to say anything about the quality of this game as so many others have talked about it. But in terms of difficulty, this is a fairly easy game, and for the most part the human enemies are actually more dangerous than the aliens. I've also done a playthrough of the DLC campaign, which is called Stasis Interrupted. This is a shorter campaign that features several different playable characters, and is set before the main campaign. |
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Video length: 47:39 |
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Difficulty level: 4 out of 5
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Playthrough with Weiss. The standard opponents in this game aren't that bad, but the two bosses are a real problem. All I could do is try to rush them down as much as possible, and keep using super moves as soon as you've got the meter available. |
Video length: 37:49 |
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Difficulty level: 1 out of 5
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Playthrough with Ragna. I didn't try to get the extra boss simply because if you do, you don't get to see your character's ending after you win or lose. This is also the Steam version -the game was originally released for the Games for Windows service, but then re-released on Steam. |
Video length: 12:06 |
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Difficulty level: 2 out of 5
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Playthrough of arcade mode on normal with Kasumi. The arcade mode for this doesn't actually feature a cheap boss to fight at the end, making it the easiest DoA game to get through on one credit. |
Video length: 18:18 |
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Difficulty level: 4 out of 5
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Playthrough with Johnny Gat. Johnny is a guest character from the Saints Row series, ideally you need to have played Saints Row IV to get some of the references for his appearance in this game. For those who've never heard of it, this is a two button fighting game, with the aim being to land a divekick on your opponent. One hit is all it takes to win a round, but it can be a lot tougher than it sounds! Characters have special abilities to spice things up, and the game's final boss is kind of ridiculous since he can teleport around and has a counter move. |
Video length: 13:52 |
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Difficulty level: 3 out of 5
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Playthrough of arcade mode's Snake Way course on hard difficulty, using Gohan (Adult), Goku (Super Saiyan) and Piccolo. On the hard setting the CPU isn't exactly that difficult, it's just the damage they do with their attacks has been cranked way up. |
Video length: 20:29 |
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Difficulty level: 3 out of 5
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Playthrough with Grant. He's the game's sub-boss, although the player version of him is weaker than the CPU version. However it's still pretty easy to stomp the CPU opponents with him, his TOP attack is really good since it crushes your opponent's guard quickly. The Steam version of this game has a lot of issues, I've read about sound delay but I've never encountered this myself. What I have seen is the inconsistent framerate. Sometimes the framerate dips at random, or even worse, will skip frames completely. |
Video length: See times on playlist |
Game region: |
Difficulty level: 5 out of 5
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Playthrough of the campaign on the normal difficulty setting, without dying once. This game is slightly easier than the first one to do a no death run on, but it's still very difficult. |
Video length: 32:33 |
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Difficulty level: 3 out of 5
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Playthrough of the classic battles mode with Scorpion. This game has the usual special moves, but each character also has a unique ability, and levels also have interactive scenery that you can use to hurt your opponent. The end boss is the only real challenge of this, as it's a more powerful Superman who can do a lot of damage to you. Starting off a combo as soon as he gets up from being knocked down can work surprisingly well against him. |
Video length: 34:10 |
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Difficulty level: 3 out of 5
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Playthrough with the Ikari team. This version's main feature is it has online play, and it also has a few extras such as a gallery mode. As for the game, it gets more difficult as you progress through the standard teams, but then the difficult can really get cranked up once you get to the bosses, which there are several of. However the Ikari team have it a bit easier. You can beat Orochi Iori fairly easily if you spam Ralf's Ralf kick a lot. The Orochi team can be beaten by abusing Clark and Ralf's command grabs, although you have to time them well. With Orochi you just need to be patient, I managed to take him out with just Leona. |
Video length: 25:35 |
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Difficulty level: 2 out of 5
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Playthrough with arcade mode with Bachō, using Shokatsuryō for the assist character. I have no idea about this series and only played this game because it available on Steam as a free to play title for one weekend. It's part of the Koihime Musō series, which basically takes Romance of the Three Kingdoms but changes many of the characters to make them female. As for the game, it's like Street Fighter but with weapons, and it's really fast. Every character has a few special moves, EX moves are available and summoning your assist character takes one super bar to do. It's also fairly easy to complete, and for once in an anime fighter, there isn't a super cheap boss as the last opponent. |
Video length: See times on playlist |
Game region: |
Difficulty level: 3 out of 5
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Playthrough with Zoey of every campaign in the game, including the two DLC ones and a quick playthrough of survival mode's Last Stand map. The PC version has two big advantages over the Xbox 360: 1) it runs at 60fps and 2) the online still works. Because of this I played with random people online rather than play through the game with bots as I did with the Xbox 360 version. For the most part the people playing with me were fine. |
Video length: See times on playlist |
Game region: |
Difficulty level: 3 out of 5
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Playthrough with Nick of every campaign in the game, including the 2 DLC ones. Again, since the online for the PC version still works, I played with random people for these videos. |
Video length: 24:13 |
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Difficulty level: 3 out of 5
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Playthrough with Thanos and Haggar. The normal teams in this are all really easy to beat, the only difficult part is the final boss, which isn't exactly hard, it just goes on for far too long. |
Video length: 38:56 |
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Difficulty level: 4 out of 5
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Playthrough of arcade mode with Sion. This game wouldn't work with the controller I use to play PC fighting games on (a Madcatz fightpad) and I could only get it to work with my Playstation to PC controller adapter. This is a terrible choice for 2D fighters and I was often struggling to get basic special moves to work consistently. I do like the look of this game but the controller issues make it difficult to recommend. |
Video length: 18:21 |
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Difficulty level: 4 out of 5
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Playthrough with Jax, using the version of the game included on the Mortal Kombat Arcade Kollection. This game is notorious for being too difficult, however you can manipulate the CPU into doing things that can work to your advantage. I thank TerryxMasters for finding this strategy with Jax, which involves using Jax's air throw a lot. Even with this tactic the game can still be very tough to beat. You can use it on most opponents, but it won't work on Kintaro -to beat him you need to use jump kicks a lot, along with a few projectiles. Shao Kahn is very easy to beat, however. |
Video length: 32:32 |
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Difficulty level: 4 out of 5
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Playthrough with Scorpion. This is a playthrough of the game before it was updated to the XL version, so it doesn't run very well (this version of the game is the worst one). In terms of difficulty, I think this is, for the most part, the easiest Mortal Kombat game I've ever played -the only part I have trouble with is the game's final boss, Corrupted Shinnok. It's a one round fight but the boss is very cheap, and all of this attacks do a lot of damage. I got lucky beating him in this playthrough. |
Video length: 56:22 |
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Difficulty level: 3 out of 5
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Playthrough with Sub-Zero and Cyber Sub-Zero in the tag ladder's normal difficulty. I get some kind of finishing move on every fight other than the last one. The PC version is the "Komplete Edition" which gives you the extra characters, costumes and fatalities for free. (Originally, for the 360 and PS3 versions, you had to pay for them.) This video goes on for way too long. Sorry about that. Whilst I didn't have to continue, I did lose more rounds than I would have liked, which just meant the playthrough took longer. |
OutRun 2006: Coast 2 Coast |
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Video length: See below |
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Difficulty level: 2 out of 5
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This is a playthrough of the two different circuits in the game: the Special Tours course, and then the course featured in the original version of OutRun 2. I would say that the Special Tours courses are easier than the OutRun 2 courses. |
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Special Tours playthrough (7:48) |
OutRun 2 playthrough (7:55) |
SEGA Rally Championship PC |
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Video length: See below |
Game region: |
Difficulty level: 4 out of 5
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Two playthroughs for this one. The first one is the original game, beating it with the Lancia Delta car. The PC version of this game is a port of the Saturn version, but it features some cleaner/smoother graphics, although they still don't come close to the arcade game. Despite its age this game has always played no matter what PC I'm playing it on. There are a couple of minor issues (such as the framerate going really high for about a second when a race starts) but otherwise it plays perfectly. The second playthrough is of a version which was originally only available with Orchid Righteous 3D cards, making it extremely rare. There is a patch available for the original version which can update it to the 3D card version, which is what I've used. It doesn't actually make that much of a difference to the game though. I used the Lancia Stratos car for this version, which is tough to control compared to the other cars, but considerably faster. |
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Original version playthrough (12:09) |
3D version playthrough (12:23) |
Video length: 25:28 |
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Difficulty level: 3 out of 5
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Playthrough with Peacock's story mode. This game lets you use teams of fighters, or you can set it so you just have one character who does more damage with their attacks. I've done the latter option. The normal opponents aren't that difficult, but I struggled with the boss. With Peacock you can try staying at the other side of the screen and spamming projectiles from a distance at least. |
Video length: 1:00:58 |
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Difficulty level: 2 out of 5
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Playthrough with Knuckles, using the version of the game included on Sonic & Knuckles Collection. I collected all the chaos emeralds to get the good ending. |
Video length: 1:00:48 |
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Difficulty level: 2 out of 5
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Playthrough of the 1995 PC CD Rom version. It features all the levels from the Mega CD version. The FMV intro and ending look better here, as do the special stages. It does feature more load times however. It also uses the USA version of the soundtrack, no matter the region -if you don’t know, the Mega CD version had different soundtracks depending on which regional version it was. That’s not the case with the PC version. |
Video length: 1:08:02 |
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Difficulty level: 2 out of 5
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Playthrough with Sonic & Tails, using the version of the game included on Sonic & Knuckles Collection. This version famously changed the music in a few places, most notably the Carnival Night, Ice Cap and Launch Base zones. But the level layouts remain the same as the Mega Drive version. |
Video length: 1:57:37 |
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Difficulty level: 3 out of 5
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Playthrough with Knuckles, using the version of the game included on Sonic & Knuckles Collection. Compared to Sonic or Tails, Knuckles has less levels to get through, but some of the bosses were made more difficult. I collected all of the chaos and super emeralds in this run. |
Video length: 21:26 |
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Difficulty level: 2 out of 5
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Playthrough with Dhalsim. The original PC version of Street Fighter II was published by U.S. Gold in 1993. And what a glorious mess it is. Whilst the graphics look accurate in stills, in motion everything is extremely choppy and special moves are basically impossible to do. The good news at least is that in this version Dhalsim is the best character. His slide covers the entire screen, so most of the time just spamming that is enough to win. Failing that, his stretchy limbs are really useful against the CPU here as you can just do the same kick over and over and they'll keep getting hit by it. Special mention has to go to the music -during a fight only two pieces of music are used, both of which were the worst possible choices -the character select theme and the intro theme. Let me give you an advanced warning: turn your speaker volume down/off. |
Video length: 28:43 |
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Difficulty level: 2 out of 5
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The Street Fighter IV games are usually quite easy to play through thanks to the focus attack. The CPU often don't seem like they know how to deal with these, and will just try to block them, disregarding the fact that, you know... they're unblockable. So after you hit your opponent with one you can follow it up with the attack of your choice. Anyway, this is a playthrough with Ken. I fight Gouken for the secret boss battle at the end. |
Video length: 6:26 |
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Difficulty level: 1 out of 5
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Playthrough with Ken. This original version of the game lacked an arcade mode, so I did a playthrough of story mode instead. However you only get a couple of fights with most characters. The main reason I picked Ken is because he gets three opponents. The CPU is some of the brain-dead you'll ever encounter, this is the easiest Street Fighter game ever. |
Street Fighter V: Arcade Edition |
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Video length: See below |
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Difficulty level: 2 out of 5
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Arcade Edition is what the original version should have been, the main addition for the single player content is the arcade mode. Using Alex, I've done a playthrough of his story mode (he gets three opponents) and his Street Fighter III arcade mode route. Arcade mode lacks a true boss since Gill isn't playable in this game, so it's not too hard to beat. |
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Story mode playthrough (6:34) |
Arcade mode playthrough (13:17) |
Video length: 38:40 |
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Difficulty level: 2 out of 5
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Playthrough with Akuma and Ogre, who are the boss characters in the game. This game is probably even easier than any of the versions of Street Fighter IV, the tag combos are really easy to do and you can do them frequently. The final boss is a little more difficult I guess but is still not that tough. |
Video length: 31:34 |
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Difficulty level: 2 out of 5
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Playthrough with T. Hawk, fighting Evil Ryu in the secret boss fight. The original Super Street Fighter IV was never released for the PC, but the Arcade Edition update was. It's still easy to get through the game just by using the focus attack, which works great for T. Hawk since you can follow it up with one of his throw moves, which do big damage. |
Video length: 31:06 |
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Difficulty level: 2 out of 5
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The presumably final version of Street Fighter IV, Ultra Street Fighter IV brings a bunch of Street Fighter X Tekken content with it and not much else. One of the characters added is Poison. I was going to try and beat the game with Elena but I didn't like her move set, so Poison it is. One of the game's new features is the ultra combo double, which lets you use either of your character's ultra combos during a fight. The trade-off is that the damage these moves do is a lot lower than usual. I decided to use it anyway, since that way I can show off both moves in the playthrough. I also fight Oni for the secret boss fight. |
Video length: 42:20 |
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Difficulty level: 2 out of 5
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Playthrough with Yuzuriha, wielder of one the longest swords I've ever seen in a game. This anime fighter is pretty easy compared to the likes of Arcana Heart 3 and Melty Blood, mainly because the boss isn't overpowered. Some of Yuzuriha's moves have great reach as well so she can swat her opponents away without much effort. |
Virtua Fighter PC |
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Video length: See below |
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Difficulty level: 4 out of 5
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Playthrough with Wolf. This version is a port of the SEGA Saturn version, but it lets you change the graphics settings so you can either use the blocky graphics from the original game, or the more detailed models seen in Virtua Fighter Remix. So I've done two playthroughs of the game using both settings. To beat this game, do a neutral jump, then as you descend, do a kick. This works against every opponent in the game. The first few opponents you can beat easily, but then the difficult ramps up to completely unfair levels. |
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Original graphics playthrough (10:46) |
Remix playthrough (8:47) |
Video length: 12:18 |
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Difficulty level: 4 out of 5
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Playthrough with Jacky. This game is usually really hard, but Jacky has a strat which also works in the arcade and SEGA Saturn versions of the game. Start by pressing the punch and kick buttons together, if this hits, back off. The opponent will get up and run towards you, so as they do, input forward, back + punch and kick to do Jacky's knee snap throw. Then just keep doing this over and over. |
Video length: 9:55 |
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Difficulty level: 2 out of 5
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Playthrough with Kage, using the version of the game available on Steam. The 16-bit version of Virtua Fighter 2 has CPU opponents who can be annoying at times, although overall it isn't as anywhere near as bad as the arcade version. Using Kage you can get through the game just be using two different combos: punch, punch, kick or punch, punch, punch, kick. The character speech in the Steam version gets worse and worse as the game goes on, which is a problem most Genesis games put on Steam have. |