For these videos I played most of the games on the Gamecube's Game Boy Player. I really hate that Nintendo didn't put in an option to remove that annoying "Z Button: Options" message in the top right corner.
Video length: 21:27 |
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Difficulty level: 3 out of 5
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Playthrough of story mode with Jody Summer. This F-Zero game is based on the anime series of the same name. The anime series did get an English dub, but unfortunately it was never aired in its entirety. This game looks and sounds good, but one problem I have with it is that it never feels like there are that many vehicles on the track, so most of the races never feel that engaging. The CPU can be kind of stupid at times as well, note that in the final race, Blood Falcon manages to kill himself! |
Final Fight One |
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Video length: See below |
Game region: |
Difficulty level: 2 out of 5
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These two characters can be unlocked by defeating a certain amount of enemies. They're both really powerful, and make the game a lot easier to play through than using any of the standard three characters. Visit my Final Fight site here. I did better with Cody as the game gave me a lot of extra life items throughout the game. I've never gotten so many before. |
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Alpha Cody playthrough (48:12) |
Alpha Guy playthrough (55:54) |
Video length: 20:47 |
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Difficulty level: 1 out of 5
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Playthrough with the Japan team (Kyo, Benimaru, Moe and Shingo). This is a very lousy game, especially when compared to the sequel. It makes up for it by being really easy, even the boss can be beaten without too much effort, which is a nice change of pace for the KoF series. |
Video length: 28:10 |
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Difficulty level: 4 out of 5
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Playthrough with the Art of Fighting team (Ryo, Yuri and Takuma). Compared to the first game, this is a gigantic improvement in every aspect, it's shocking how much better it is compared to the first one. It even has a really cheap final boss, like the Neo Geo KoF games! The only reason this gets a 4 out of 5 is because of the boss, the regular teams you fight aren't that hard to beat. |
Video length: 24:58 |
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Difficulty level: 4 out of 5
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Playthrough with Tyra. Metal Slug Advance is a new game rather than a port of one of the Neo Geo Metal Slugs, and has an obvious difference: you have a life bar. You can actually take a few hits before dying in this, and it's possible to get life back by collecting items. The game has lots of hidden cards you can find and collect which give you various abilities, I'd nearly got everything unlocked which made playing through this significantly easier. |
OutRun |
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Video length: See below |
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Difficulty level: 1 out of 5
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Playthroughs of the version included on SEGA Arcade Gallery. This version of the game is much easier than all other versions, as you can have several crashes and still have plenty of time to spare. There is no options menu either, so you can't change any settings. |
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Goal A playthrough (8:44) |
Goal B playthrough (8:21) |
Goal C playthrough (8:23) |
Goal D playthrough (8:33) |
Goal E playthrough (8:31) |
Video length: See times on playlist |
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Difficulty level: 4 out of 5
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Playthrough of every cup in the game. The main sticking point for this game is the graphics. I guess technically it's impressive, yet it doesn't look very good. The graphics are very pixelated and blocky, if you're playing this on an actual GBA it's not as bad, but playing this on a TV is awful. It actually gave me a headache to just look at sometimes, and it can be difficult to even tell when some turns are on some of the desert stages. The only cup I was struggling to consistently win on was the last one, but if you bother to make some adjustments to your car before each race, it makes it much easier. |
Video length: 16:09 |
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Difficulty level: 2 out of 5
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I always thought this port was over-rated, mainly due to a bad design choice with the controls. Rather than have the tap lightly or firmly for the jab/strong punch and kicks, that was featured in Turbo Revival, you have this awkward system where you have to press two buttons at the same time -a pain to do with the Game Boy Advance, I'm afraid. Anyway, here's a playthrough with Akuma. Whilst the default controls aren't too good, they did at least add a feature that lets you do super combos with ease (such as left, right, fierce punch + roundhouse kick to do Akuma's raging demon). |
Super Hang-On |
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Video length: See below |
Game region: |
Difficulty level: 2 out of 5
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Playthroughs of the version included on SEGA Arcade Gallery. This version of the game is much easier than all other versions, as you can have several crashes and still have plenty of time to spare. There is no options menu either, so you can't change any settings. |
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Beginner course playthrough (6:22) |
Junior course playthrough (8:26) |
Senior course playthrough (10:44) |
Expert course playthrough (13:08) |
Video length: 23:59 |
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Difficulty level: 4 out of 5
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Playthrough with Donovan. The GBA version of this game features the extras from the Playstation/Saturn ports, but there are some noticeable animation frame cuts on the character sprites and slowdown during gameplay. The port tends to suffer from slowdown when a lot of gems are broken, plus has some other little odd quirks. For example, the announcer calls out certain characters by their Japanese names, eg, calling Hsien Ko "Lei Lei". Akuma's default outfit in this port was originally his 2P color in the arcade version. |
Video length: 19:43 |
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Difficulty level: 2 out of 5
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Playthrough with Balrog. As I've said before, this is a very lousy Street Fighter game, which has a lot of issues and glitches. I'm using the version released for the Wii U virtual console, purely because it fixes a glitch where the game would crash when fighting Akuma. This version has a simpler control option, which lets you use special moves and super combos much more easily -with Balrog, you don't have to charge any of his dashing punch special moves, you can just press left, right and a punch button. |
Video length: 11:14 |
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Difficulty level: 2 out of 5
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Playthrough with Nina. The GBA version of Tekken swaps polygons for sprites, and the controls have been simplified -there's only one button for punch and one for kick, along with a button for throws. This makes doing the 10 hit combos much easier. |