I own the latest model of the 360. Some of the disc-based games I own were installed to the hard drive before I played through them, but some weren't and I can't remember what was installed and what wasn't now (having a game installed usually results in faster loading).

Bare Knuckle III
Video length: 1:17:55
Game region: /
Difficulty level: 1 out of 5

This is a co-op playthrough of the version included on the Streets of Rage Vintage Collection. I'm playing as Zan, whilst Matt used Sammy. Bare Knuckle III is pretty easy to beat, I only lost one life on the entire playthrough, and that was on the last boss. I can understand why SEGA of America wanted to make Streets of Rage 3 more difficult, but they went about it in a really dumb manner and made it way too hard.

Anyway, this video has us playthrough the game, getting the best route and ending along the way. To do this you need to be save the General in round 6 and also beat the final boss within the time limit.





Call of Duty 2
Video length: See times on playlist
Game region:
Difficulty level: 4 out of 5

The first Xbox 360 Call of Duty game is set in the second World War, and one of the biggest differences between it and later games in the series is the fact that you can't run in this one. This means you've really got to be sure pushing forward is a good idea before actually doing it, because if you get caught in a ton of enemy fire, you can't quickly escape.





Call of Duty 3
Video length: See times on playlist
Game region:
Difficulty level: 3 out of 5

Another game set in the second World War, this was Treyarch's first CoD game. It features you playing as several different characters throughout, as you see what the forces of various allied countries are up to during the story (this game seems to be a standalone entry in the series, though). It also seemed to be slightly easier than the previous CoD, I thought.





Call of Duty 4: Modern Warfare
Video length: See times on playlist
Game region:
Difficulty level: 4 out of 5

The first game in the Modern Warfare series is the most difficult. If you're playing casually then it isn't that hard thanks to the numerous checkpoints, but when you try to beat the entire game without a single death, then it can get hard.

The hardest levels are the ones set in the past, where you get to play as Price, as there is a section where you have to not get spotted by a ton of enemy troops, and then there's also the part where you have to snipe an enemy without missing, and you've basically only got one shot to do it with. "Game Over" also has a tough spot where you are in a truck, as you can barely move and can get killed quickly if you aren't careful.




Call of Duty Classic
Video length: See times on playlist
Game region:
Difficulty level: 5 out of 5


A port of the first game in the series. The original Call of Duty has a major difference compared to all later games: health doesn't regenerate. Instead, you have hit points, once these drop to zero, you die, so you have to pick up med-kits throughout each level if you want to heal yourself.

This means that you've got to be a lot more careful during battles, as you want to take as little damage as possible, especially if there are no med-kits around. Combine this with the fact that you can't run and this is widely seen as being the most difficult Call of Duty game to beat, especially on the veteran setting.





Call of Duty: Modern Warfare 2
Video length: See times on playlist
Game region:
Difficulty level: 3 out of 5

Modern Warfare 2 is easier than the first one, with only the final level -featuring a boat chase -being a little hard to get through. Really the hardest parts of the game are in the separate spec-ops mode.





Call of Duty: Modern Warfare 3
Video length: See times on playlist
Game region:
Difficulty level: 3 out of 5

T he third and final (for now) Modern Warfare game is probably a little more difficult than the second one, but still easier than the first.

And here's a plug for my M.O.A.B. video, which was done in an online game. This one-use weapon will kill everyone on the opposing team in one go, and you can get it by killing 25 enemies in a row without getting killed yourself. To make it even harder to obtain, you can only get kills with your own guns, kills obtained from killstreak rewards don't count. Obviously getting the M.O.A.B. is extremely difficult and it really depends on the skill of your team and the opposing team. Thankfully the opposing team weren't that bright sometimes, as you'll see.





Call of Duty: World at War
Video length: See times on playlist
Game region:
Difficulty level: 4 out of 5

Treyarch's second CoD game was largely known for introducing the zombie mode to the series, and not much else. A lot of people hate the single player due to the enemies having a habit of throwing grenades at you constantly, at impossible angles (especially on veteran difficulty) but if you can get past that, this is about as hard as Call of Duty 2.

The story for this game is continued in Call of Duty: Black Ops, I've done a playthrough of the PS3 version of it.





Daytona USA
Video length: 5:27
Game region:
Difficulty level: 2 out of 5

Playthrough of the Three Seven Speedway circuit. Unlike the versions of Daytona released for SEGA consoles, this port gets almost everything right other than the terrible online lobbies. It isn't very hard to come in first place on the beginner circuit, so long as you don't hit the CPU cars from behind and take care on the Sonic turn.





Dead or Alive 4
Video length: 13:17
Game region:
Difficulty level:

Apparently Dead or Alive 3 was too easy, so Team Ninja bumped the difficulty right up for the fourth one, to extremely frustrating levels of cheapness. Getting through the game on one credit is tough, since the CPU will happily read your inputs and blatantly cheat (especially when it comes to counters).

But then there's the boss, hailed by many as one of the worst bosses ever. Alpha 152 is a clone of Kasumi which has insane combos and powerful throws, and is a nightmare to beat...unless you pick Ayane. Whilst getting to the boss with her is still a pain in the ass, she has it fairly easy against Alpha 152 as if you spam her air spiral arrow move, and get the timing and distance down right, you can win fairly easily, as you'll see here.

Still an annoying game to playthrough though. It took a lot of attempts, and I got fed up of watching the intro on each try, so for this video, the game's intro is at the very end.





Dead or Alive 5
Video length: 12:04
Game region:
Difficulty level: 2 out of 5

Compared to the previous game, this one is really easy. Arcade mode no longer has endings or even feature a cheap boss to beat -instead you're supposed to play through the story mode, where you get to use each character for a little bit, if you want to see what happens to each character. This is a playthrough of arcade mode with Hitomi, on normal difficulty.





Dead or Alive 5 Ultimate
Video length: 7:18
Game region:
Difficulty level: 2 out of 5

For completeness sake here's a playthrough of DoA 5 Ultimate, an updated version of the game which adds several new characters and stages, among other things. One of the added characters was Ein, who I use in this video along with Ayane in the arcade tag battle mode.





Fatal Fury Special
Video length: 25:06
Game region:
Difficulty level: 1 out of 5

Originally, this port let you unlock Ryo. But a patch was later released that stopped you from using him, and also disabled the cheat menu which was left in the port (which probably shouldn't have been there). I removed the patch and did a playthrough with Ryo on the hardest difficulty level.

This game is usually a nightmare to playthrough because it's far too difficult, even on the normal setting. But the CPU doesn't really know how to react to Ryo's moves most of the time, so it's much easier to beat the game with him.





Garou Mark of the Wolves
Video length: 21:27
Game region:
Difficulty level: 3 out of 5

Playthrough with Tizoc. Mark of the Wolves is one of the easier SNK fighters, and even the bosses aren't that bad for once. The final boss gets a big advantage in the last round since he gets infinite T.O.P., but even then he doesn't quite suffer from SNK Boss Syndrome.





Injustice: Gods Among Us
Video length: 29:17
Game region:
Difficulty level: 3 out of 5

Playthrough of the classic battles mode with Superman. This game has the usual special moves, but each character also has a unique ability, and levels also have interactive scenery that you can use to hurt your opponent. The end boss is the only real challenge of this, as it's a more powerful Superman who can do a lot of damage to you. Starting off a combo as soon as he gets up from being knocked down can work surprisingly well against him.





Left 4 Dead
Video length: See times on playlist
Game region:
Difficulty level: 3 out of 5

Playthroughs of the four main campaigns, along with the two DLC ones. The difficulty level of this game really depends on the bots -I was considering trying to play this online with random people, but the connection quality has really gone downhill over the years for the Xbox 360 version of the game, making it too unreliable.

So I had to play through with bots instead. For the most part they were fine, but some times when I've played this game they've been useless, sometimes not helping at all.

The last part of the video shows The Last Stand, a single level map which can only be played in survival mode.





Left 4 Dead 2
Video length: See times on playlist
Game region:
Difficulty level: 3 out of 5

Again, due to the unreliable netcode featured in the 360 version, I had to play this with bots. The A.I. in this one often seems to be worse than in the first game, sometimes taking way too long to help you out if you are being attacked by one of the boss infected.





The King of Fighters '98 Ultimate Match
Video length: 26:34
Game region:
Difficulty level: 3 out of 5

Playthrough with the SNK Superstar Team (Kyo, Terry and Ryo), taking the KoF '96 boss route. And yes, for reasons unknown this game has Japanese text for the win quotes and super bar descriptions, this was something that was never patched.





The King of Fighters 2002 Unlimited Match
Video length: 27:29
Game region:
Difficulty level: 1 out of 5

Playthrough with the NESTS boss team (Igniz, Zero and Krizalid). Whilst you might think playing as these guys would make playing through the game really easy, their damage output has been greatly reduced compared to the bosses you fight. Whilst getting through the standard teams isn't that hard, beating the bosses -Omega Rugal in particular -can be a problem.

But this is where Krizalid comes into play. He's one of my favorite KoF characters because he's got an awesome set of moves, and if the opponent blocks his typhoon rage attack, you get a lot of super combo meter for it. It's easy to spam his dash grab into super, and it'll even work on Rugal.





The King of Fighters XII
Video length: 18:20
Game region:
Difficulty level: 0 out of 5

This is one of the worst games in the series, featuring barely any single player content and also featuring an online mode with some of the worst netcode of all time! The game was rushed out (see the game below for what this game should have been) and the arcade mode doesn't even have a boss to fight. And the A.I. for the characters you do fight is so bad it's hilarious -characters will often stand in place doing random punches and kicks for no reason and basically won't put up a fight at all. Anyway, this is a playthrough with Terry, Ryo and Raiden. English voices were used for additional hilarity.





The King of Fighters XIII
Video length: 51:54
Game region:
Difficulty level: 3 out of 5

Playthrough with the Art of Fighting team (Ryo, Robert and Takuma). KoF XIII is everything the previous game should have been and is a typical KoF to playthrough: it's easy to get through the game but the bosses are a problem. There are only two but Saiki's true form has some annoying moves, including a super that covers the entire screen. Dark Ash was dumb and I have the feeling SNK ran out of ideas when making him. It isn't too bad compared to some of the past horrors featured at the end of KoF games (such as Igniz) but I came really close to losing against Saiki.





Marvel Super Heroes
Video length: 19:37
Game region:
Difficulty level: 2 out of 5

Playthrough of the version included on Marvel Vs. Capcom: Origins, which also includes the game below. I use Juggernaut, who's slow to move but has lots of powerful moves, and because of this I get through each fight pretty quickly. There are 2 bosses, Doctor Doom isn't that hard and Thanos is the only challenge of the game, and even then he's not that difficult to beat either. I think this game is one of the easier Marvel by Capcom games.





Marvel Vs. Capcom
Video length: 22:04
Game region:
Difficulty level: 3 out of 5

Playthrough of the version included on Marvel Vs. Capcom: Origins, which also includes the game above. I used Ryu and Strider Hiryu. This game isn't too hard up until the last few teams you fight, as their A.I. is smarter and will tend to block everything.

The only tricky part of the game is the boss, Onslaught, who has two forms. He's not that hard to beat, but if you get hit by his mind blast laser move you'll lose a lot of health, and it can take a while to beat him depending on what attacks he throws out.

I fight Lilith for the secret challenger battle.





Marvel Vs. Capcom 2
Video length: 25:29
Game region:
Difficulty level: 1 out of 5

Playthrough with Akuma, Cable and Juggernaut. This re-release of the game leaves a little to be desired. The main extra is that it has online play -but it unfortunately uses the same poor netcode featured in SSFIIT HD Remix, and even has the same glitches (such as the one where the game hangs after failing to join a lobby).

The widescreen mode also brings with it some new graphical glitches. For example, look at the bottom right corner of the screen at 10:40 in the video. This version of the game can no longer be purchased, at it was removed from the Xbox Live Marketplace in 2013.

Anyway, as for the actual playthrough, this game is far easier than the previous one, and whilst the boss has 3 forms, he's really easy when compared to Onslaught.





Mortal Kombat
Video length: 22:45
Game region:
Difficulty level: 5 out of 5

Playthrough with Sub-Zero. I thought the 2D Mortal Kombats were basically impossible to beat on one credit, but it turns out I saw wrong. For the first game, you need to jump forwards, and then you need to kick. If your hit your opponent, follow it up with Sub-Zero's slide for extra damage. If they block, jump back, get some space and then jump forward and repeat the process. This makes it a really bore to get through the game but it's pretty much the only time I've ever managed to do it, and even then, there are some parts that are a pain in the ass.

Like the endurance stages. These things are one of the most blatant quarter-sucking tactics I've ever seen in an arcade game. You have to fight 2 opponents and win 2 rounds, and there are 3 of these matches to get through. The one thing with them is that when the second character comes on, they usually stand in place and won't block for about a second -perfect for getting a freeze blast in there and then uppercutting them.

Goro is the game's sub-boss, and beating him requires some luck. If you can freeze him just once, use an uppercut, and then as he gets up, use the freeze blast again. If you get the timing right for this he'll never block the freeze blast and will get hit by it, allowing you to do another uppercut.

Shang Tsung is the final boss. He has some annoying and highly damaging fireballs, plus he can morph into any other character in the game. And whilst it may sound crazy, you actually want him to morph into Goro -as the same freeze blast strat I mentioned above will still work on him!

The version of the game used is the one featured on Mortal Kombat Arcade Kollection, which has some issues -most notably, the music on the Goro's Lair stage stops playing when fighting the bosses.





Mortal Kombat
Video length: 44:44
Game region:
Difficulty level: 3 out of 5

Playthrough of the tag ladder mode with Scorpion and Smoke. I tried to get some kind of finishing move on every opponent I could, which I managed (apart from Goro and Shao Khan).

Some gamers tend to complain that Shao Khan is too hard, but I don't think he's that bad... as long as you know when to block and can dodge his hammer attack, he's not too difficult to beat in tag mode.

I only own the standard version of this game, so I don't have any of the DLC characters or classic fatalities, which sadly means no Scorpion fire breath in this playthrough :( I did, at least, download Smoke's free classic costume, which I used.





Mortal Kombat II
Video length: 20:48
Game region:
Difficulty level: 4 out of 5

This game is seen as being one of the most difficult fighting games to complete, but it actually isn't that hard...once you know how to manipulate the CPU. This shows how to easily beat the game with Scorpion, mainly by just using his air throw. After the first few matches, the CPU fighters will just start to read your inputs. If you don't input anything, however, they will just keep walking up to you and then throwing you.

The trick is to lure the CPU to walk up, and as they get close, jump back. The CPU will most likely wait and then jump towards you. At this point you need to be jumping towards them and then using the air throw (press block whilst in the air). This will result in your opponent being tossed to the other side of the screen. Repeat this over and over again until you win. It can still be tough -you've really get the timing down right, and sometimes the CPU just refuses to play along, as seen in the first round against Baraka.

This works on Shang Tsung, the game's first boss, but Kintaro, the game's second boss, cannot be thrown. For Kintaro you need to use jump kicks. Timing them right will have Kintaro try and counter with an uppercut, but it'll fail and he'll get knocked down. If you get him to the corner, back off, as he usually blocks your kicks when he's trapped and will counter with a throw.

Shao Kahn, the game's final boss, is a joke. To beat him just stand in place and press either kick button. As long as you don't leave it too late Shao Kahn will either take a hit, or block it, and then start walking towards you. He takes damage either way so just keep it up until he's dead.

The version of the game used is featured on Mortal Kombat Arcade Kollection.





Mortal Kombat Komplete Edition
Video length: 33:41
Game region:
Difficulty level: 3 out of 5

Playthrough of the standard ladder mode with Rain. The Komplete Edition is basically the 2011 Mortal Kombat game mentioned above but with all the DLC characters on the disc, which includes Rain.





Mortal Kombat Vs. DC Universe
Video length: 33:06
Game region:
Difficulty level: 2 out of 5

Playthrough of Raiden's arcade mode, with him fighting a mixture of Mortal Kombat and DC Universe characters. This game has annoying A.I. and a dumb final boss, but it isn't that difficult to beat the game with Raiden as you can just spam the charged version of this thunder bolt move -for whatever reason, CPU opponents will usually just run towards you as you charge it up, so release the button and they'll get hit by it and sent flying back, so you can start charging it up again.

This sometimes works on the final boss, but his stomp attack can easily stop you from spamming it that well.





Neo Geo Battle Coliseum
Video length: 15:37
Game region:
Difficulty level: 3 out of 5

Playthrough with Mr. Karate and Haohmaru. There are four bosses in this game, the one you get to fight is dependent on how many d-assault combos you use (the quick auto combos where both of your characters appear on the screen). I fight Goodman at the end, who is the game's true final boss. See my playthrough of the PS2 version if you want to see one of the other bosses.

Anyway, this game is easy to get through but the boss is really hard. Goodman is the most difficult boss and has several annoying attacks that can interrupt a combo you are doing on him. But this is where Haohmaru comes into play. He's got this sword see, that makes his standard strong punch attack do great damage, and this can easily be abused against the bosses, making him an ideal character to pick if you want to beat the game on one credit.





OutRun Online Arcade
Video length: 6:58
Game region:
Difficulty level: 2 out of 5

This game is basically a port of OutRun 2: Special Tours, with online play added. However the original OutRun 2 course has been cut from this version. The online play was also a mess when the game was first released, with terrible glitches like this all over. And the port itself has slowdown in certain areas, making it worse than the versions released for the original Xbox. This version got delisted so you can't even buy it any more.

I got the "D" ending in this playthrough.





Samurai Shodown Sen
Video length: 20:30
Game region:
Difficulty level:

A bad game from SNK Playmore which features terrible graphics and gameplay. The overly aggressive CPU doesn't help matters, and whilst each characters has various normal and special moves, the truth is to get through this game's arcade mode you just need to time your unblockable attacks well so your opponents keep running into them, as they tend to just block everything else otherwise. I picked Haohmaru but really the tactics I used tend to work with most of the other characters.

There are also 3 bosses. Angelica usually isn't that bad, but then Draco is a real monster. Some genius at SNK decided to give Draco a gun, and he can catch you in stupid looking combos where he just repeatedly shoots you without you being able to do a thing about it. The final boss doesn't have a gun, but is still an annoying piece of work who took way too many attempts to beat. The last two bosses of this game are really frustrating, and with the CPU being cheap in general, it isn't much fun to play.





SEGA Rally Online Arcade
Video length: See below
Game region:
Difficulty level: 4 out of 5

I've done two playthroughs of this game. The first is a playthrough on casual difficulty (which is the default setting) using the Subaru Impreza, and then doing the bonus track with the Toyota Celica. The second playthrough is on arcade difficulty, using the Baja Dune Buggy, and then doing the bonus track with the Lancia Delta.

The main difference in the difficulty settings is that you get a lot less time on the arcade setting, so you must really take the corners well so you have enough time to finish each course. However the Lakeside course is really tough to win at no matter what difficulty you are playing the game at, trying to block off the CPU car near the start of the race is a good move.


Casual difficulty playthrough (21:40)
Arcade difficulty playthrough (21:22)



Shinobi III: Return of the Ninja Master
Video length: 52:41
Game region:
Difficulty level: 4 out of 5

Playthrough of the game included on the SEGA Mega Drive Ultimate Collection. This game's difficulty really ramps up from the sixth level and onward, the last level in particular has got a lot of precise jumps to make that will usually always lead to a death if you get it wrong. I'd hoped not to die once in this playthrough but that last level is killer...it was my own fault, I jumped way too high. I nearly died again in the same place on my second attempt.





Snoopy Flying Ace
Video length: See times on playlist
Game region:
Difficulty level: 2 out of 5


Playthrough of the missions on the veteran difficulty setting. This game was only released on the Xbox 360, and is a shooter where you get to play as Snoopy. There are various different planes and weapons available, along with a nice variety of missions. However there aren't that many missions and even on the veteran setting, the game is pretty easy. The fact that you have infinite lives doesn't help matters, although you can fail some missions by not achieving goals.





Sonic the Fighters
Video length: 11:52
Game region:
Difficulty level: 4 out of 5

Playthrough with Sonic. Usually this game isn't that difficult to beat, you need to whittle the opponents barriers down to nothing so they can't block. However if you want to use Super Sonic, you have to beat the whole game without losing a single round, and Metal Sonic is a pain in the ass. I did eventually manage to do it, and Super Sonic is fun to use since he's invincible. Too bad you can only use him for the last couple of fights though.





Sonic & Knuckles
Video length: See below
Game region:
Difficulty level: 3 out of 5 (Sonic), 2 out of 5 (Knuckles)

Two videos for this one: a playthrough with Sonic (using the version included on the SEGA Mega Drive Ultimate Collection) and a playthrough with Knuckles (using the SEGA Vintage Collection version). Sonic's game is the tougher of the two as he has to do more levels, and fight more bosses. There's a tense section that involves some precise jumps on the way to Lava Reef's boss, and the Death Egg zone has some challenging sections.

Knuckles meanwhile doesn't have to fight a boss in Lava Reef's second act, whilst his version of the Hidden Palace zone is one of the most pointless levels ever seen in a video game. And then his Sky Sanctuary is a boss-only level, and the first of the two bosses is one you also get to fight as Sonic. I do like the "Super" form of Metal Sonic that Knuckles gets to exclusively fight though.

Both of these videos have me collect all of the chaos emeralds, and I don't die once.


Sonic playthrough (1:25:25)
Knuckles playthrough (58:12)



Sonic CD
Video length: 44:00
Game region:
Difficulty level: 2 out of 5

Since I've already beaten the Mega CD version of this game with all of the time stones, I decided to just play through this without getting them all, so you can see the bad future versions of each level in their third acts.

This re-release has many improvements and additions, the main one being that Tails can now be unlocked and used. He has his flying ability from Sonic 3, which makes certain levels that have annoying parts with Sonic (like Wacky Workbench) easy to get through with Tails. The only part that I'd see as difficult is the race against Metal Sonic.





Sonic the Hedgehog 3
Video length: See below
Game region:
Difficulty level: 1 out of 5 (Sonic & Tails), 2 out of 5 (Tails)

I used to get to play Sonic 3 a lot in the mornings before school, so I know it really well, to the point where it really isn't hard to get through it in just over an hour. Two playthroughs, one with Sonic & Tails (CPU controls Tails) and another with just Tails. Both playthroughs are no-death runs, and have all of the chaos emeralds collected. I used the SEGA Vintage Collection version of the game.

Tails has it harder than Sonic, since the way he has to fight Marble Garden's second act boss is more difficult, plus he doesn't have a super form for collecting all the emeralds like Sonic does. This means some actual thought has to be put into fighting the later bosses. It still isn't too hard to beat the game with Tails though.

By the way, I deliberately didn't get the last chaos emerald with Tails until Ice Cap's first act. There is a glitch in this game only (it was fixed for Sonic 3 & Knuckles) where Tails will die instantly when you try to go down the first slope. But if you go into the special stage first, when you go back into Ice Cap, you can go down the slope without any problems.


Sonic & Tails playthrough (1:12:31)
Tails playthrough (1:06:35)



Sonic the Hedgehog 3 & Knuckles
Video length: See below
Game region:
Difficulty level: 3 out of 5 (Sonic & Tails), 3 out of 5 (Tails), 2 out of 5 (Knuckles)

Three playthroughs for this game, which is my favorite of the Sonic series. I used the SEGA Vintage Collection version. To be able to play this game, you need to own both Sonic & Knuckles and Sonic 3.

The Sonic run was meant to be a no-death run, and it looked like it was going to be that...until near the very end. Boy was I pissed off when I got killed where I did. To make things worse, when I watched the video afterwards, I realized that if I'd mashed the jump button fast enough, I might not of died. Oh well.

The Tails and Knuckles runs were better, since I didn't die once in either of them. Tails also gets his super form in this game, and his is the best of the bunch since he gets four flickies that will go and attack enemies automatically, including the bosses.


Sonic & Tails playthrough (2:30:19)
Tails playthrough (2:23:50)
Knuckles playthrough (1:55:06)



Soulcalibur
Video length: 13:13
Game region:
Difficulty level: 1 out of 5

Playthrough with Siegfried This is the sequel to Soul Blade (or Soul Edge) -see my Playstation videos for a playthrough of that. Soulcalibur is quite a bit easier than the previous game, and even the end boss is a pushover. Or it at least he is when playing as Siegfried, I found.





Soulcalibur II HD Online
Video length: 16:27
Game region:
Difficulty level: 2 out of 5

Playthrough with Nightmare, using his Siegfried alternate costume. Soulcalibur II is a bit harder than the first one, the CPU seems to have been given a slight intelligence boost. But really even with that the only hard part is the game's boss, Inferno. It's a single round battle, so you've only got once chance to win, and Inferno can just be annoying sometimes.





Soulcalibur IV
Video length: 22:25
Game region:
Difficulty level: 2 out of 5

Playthrough of Siegfried's story mode. The CPU isn't has difficult to beat in this game when compared to the previous one, and the story mode has been simplified -no more branching paths. The boss you get to fight depends on which character you've used, in Siegfried's case he always fights Nightmare.





Soulcalibur V
Video length: 17:09
Game region:
Difficulty level: 2 out of 5

Playthrough of arcade mode's standard route with Siegfried. This game was rushed, which explains why the arcade mode no longer features endings for any characters. You just have to fight a few opponents and that's it. Siegfried's final opponent is always Nightmare, but overall the difficulty level for this game is around the same as the previous one, so it's not that hard to beat. The fights in arcade mode are now best 3 of 5 rounds instead of 2 of 3.





Street Fighter II' Hyper Fighting
Video length: 24:14
Game region:
Difficulty level: 3 out of 5

Playthrough with M. Bison. This version is a re-use of the Street Fighter Collection 2 version, but with faster load times and online play. I personally prefer Champion Edition over this as I don't really like how fast the game speed is, it's a little bit Street Fighter II: Benny Hill edition to me. I do like the extra moves through.





Street Fighter III 3rd Strike Online Edition
Video length: 27:25
Game region:
Difficulty level: 3 out of 5

Playthrough with Akuma. For the most part it isn't too difficult to get through this game, with only the final boss, Gill, being a challenge. However whilst Akuma is powerful, he's got low health, his stun meter fills up really easily and he can't use EX moves. The low health is the only thing I have an issue with.

This playthrough shows the fight against Q, a character in the game who you can fight as a secret challenger. To get him to appear you have to play the game without losing any rounds, and Q will appear after you beat your eighth opponent.

Beating Gill can be a problem, but the characters with dragon punch moves have a bit of an advantage. If you knock Gill over, get close to him and as he gets up, do a dragon punch. If you get the timing right, Gill will try and attack when he gets up, only to get hit by the dragon punch.

The Xbox 360 version of this game features a lot of extras, along with a remixed soundtrack which I didn't have on because I don't like it. The port also has a ridiculously long credits sequence -around 8 minutes worth of the video is just the credits.





Street Fighter IV
Video length: 28:56
Game region:
Difficulty level: 2 out of 5

The Street Fighter IV games are usually quite easy to play through thanks to the focus attack. The CPU often don't seem like they know how to deal with these, and will just try to block them, disregarding the fact that, you know...they're unblockable. So after you hit your opponent with one you can follow it up with the attack of your choice.

I decided to use Bison for this since I really didn't want to use my usual choices (Ryu and Ken), plus I'd never done a playthrough with Bison before. It went pretty well since I got to fight Gouken in a bonus boss fight at the end, and he's the harder of the two secret bosses to get to.





Street Fighter X Tekken
Video length: 40:29
Game region:
Difficulty level: 2 out of 5

Playthrough with Raven and Yoshimitsu. This game is probably even easier than any of the versions of Street Fighter IV, the tag combos are really easy to do and you can do them frequently. The final boss is a little more difficult I guess but is still not that tough.





Streets of Rage
Video length: See below
Game region:
Difficulty level: 3 out of 5

Two videos for this one. The first is a playthrough with Blaze, using the version included on SEGA Vintage Collection: Streets of Rage. The original Streets of Rage has some cheap bosses, such as the last one -he can take a massive chunk of health off with his dash attack. I think Blaze is the best character in game as she's fast, and whilst the select screen states she's the weakest of the three, I think her throws are still powerful, plus her basic combo has this weird glitch where the final hit doesn't come out consistently, allowing you to spam it and kill basic enemies quickly.

The second playthrough was a co-op run, using the version included on the SEGA Mega Drive Ultimate Collection. I was Blaze, Matt was Axel. Co-op has more enemies appear, and most notably, you have to fight two bosses at the end of each level instead of just one (apart from in the final level).


Blaze playthrough (48:18)
Blaze & Axel playthrough (55:07)



Streets of Rage 2
Video length: See below
Game region:
Difficulty level: 2 out of 5

The sequel isn't as tough as the first one, but the last few levels are still a challenge, the music is great and there are four different character to use. I've done three videos for this game:

The first one is a playthrough with Max, using the SEGA Vintage Collection trilogy version. Max is my favorite character, as whilst he's slow, you can use his slide to move him around the screen faster, and his throws do ridiculous amounts of damage.

The second run is a playthrough with Blaze, using the standalone SEGA Vintage Collection version, which was weirdly delisted from Xbox Live, but then put back on later. Not much to say about this run. Blaze has some nice attacks (I like her fireball blast) but Max is still the best, in my opinion.

To finish things off we have a co-op playthrough of the version included on the SEGA Mega Drive Ultimate Collection. With two players the game is a little harder, since more enemies will appear, but it still isn't too hard. I play as Blaze, Matt used Axel.


Max playthrough (48:02)
Blaze playthrough (49:51)
Blaze & Axel playthrough (1:00:08)



Streets of Rage 3
Video length: See below
Game region:
Difficulty level: 5 out of 5

As noted at the top, Bare Knuckle III was too easy. But the changes made to Streets of Rage 3 were too much, resulting in a frustrating game that goes on for too long due to enemies having too much health. This is particularly true with the bosses, who often have double health when compared to their Bare Knuckle III versions. Plus enemies do more damage, which is even worse.

The first playthrough was done using the SEGA Vintage Collection version, using Zan (the only character I can one credit this game with so far), taking the best possible route and getting the best ending. I decided to do another playthrough (using the SEGA Mega Drive Ultimate Collection version) showing what happens if you fail to save the police chief in the sixth level.


Zan playthrough (1:21:47)
Zan playthrough (1:25:31)



Super Hang-On
Video length: See below
Game region:
Difficulty level: 5 out of 5 (upright), 3 out of 5 (sit-down)

Playthrough of the version included on the SEGA Vintage Alex Kidd & Co. collection. There are two different versions of arcade Super Hang-On: the original upright version which was released first, and then a version which featured a replica bike cabinet you could sit down on. The courses between each version have completely different circuit designs, with the upright version featuring much harder tracks. These two videos are playthroughs of the beginner course for each version of the game.


Upright version playthrough (5:12)
Sit-down version playthrough (5:13))



Super Puzzle Fighter II Turbo HD Remix
Video length: 15:49
Game region:
Difficulty level: 2 out of 5

I swear this game is easier than the original version. I just seemed to get through it much faster than I remember usually doing. Anyway, this is a playthrough with Ryu on X' mode, a new mode added to this version of the game that rebalances the characters.





Super Street Fighter II Turbo HD Remix
Video length: 20:39
Game region:
Difficulty level: 5 out of 5

Playthrough with Guile, this video shows the secret boss fight against Akuma. The original version of this game featured brutally tough CPU opponents, and whilst the difficulty was toned down for this game, they're still fairly challenging.





Super Street Fighter IV
Video length: 34:04
Game region:
Difficulty level: 2 out of 5

After beating the original Street Fighter IV, I decided that I'd try to beat the game with a character newly added to each version, whilst also trying to fight the other secret bosses. So for Super Street Fighter IV I picked Ibuki, using her second ultra combo, and fight Shin Akuma as a bonus boss.

As noted previously, the focus attack is your friend for fighting against the CPU. A really easy thing to do with Ibuki is to use her focus attack, then follow it up with her ultra combo, although you could say that with a ton of characters.





Super Street Fighter IV Arcade Edition
Video length: 31:37
Game region:
Difficulty level: 2 out of 5

Arcade Edition is a fairly lame update of Super SFIV which was met with mixed reactions from the hardcore and casual fans alike. The hardcore didn't like the balance changes (these issues would be sorted out via a patch) whilst the casuals didn't think there was much in the ways of new content.

Part of the new content is Evil Ryu, an angry version of everyone's favorite shoto who now has the ability to teleport, along with a new overhead kick move, a new super combo and two new ultra combos. He's also pretty bad health wise, so you've got to be a little more careful against the CPU than usual. I used his first ultra combo.

There are also two new secret bosses you can fight in this game: Evil Ryu and Oni. I got to fight Oni, who's a weird version of Akuma who looks like he's been to McDonalds a few too many times and has some new moves.





Tomb Raider Legend
Video length: See times on playlist
Game region:
Difficulty level: 3 out of 5


Playthrough of the game on the normal difficulty setting. This was also the first Tomb Raider game I really got into. I did have the first one for the PC, but I never got anywhere in it. However this one I found a lot easier to play, I'll admit that it is very linear compared to previous games (something long-time fans were critical of, along with the game's length) but to me, I really liked it. The Xbox 360 version has some issues however, mainly the framerate often dipping in places, along with very occasional graphical glitches.





Ultimate Mortal Kombat 3
Video length: 13:25
Game region:
Difficulty level: 2 out of 5

Playthrough with Smoke, on the warrior ladder. Beating this game with Smoke is really easy. As usual, the CPU is extremely cheap and cheats, but as with MKII you can manipulate it easily. Jump back with Smoke and kick -your opponent will use their projectile. As Smoke lands, use his teleport uppercut move to hit the opponent. You can then use his spear to drag them in towards you and follow it up with the combo of your choice! This works against everyone other than the bosses.

Another A.I. quirk this game has is that you stand still, your opponent will too. And if you walk towards them, they'll back away. If you find yourself near the corner and want to get out you can use this trick to make your opponent back off.

Anyway, the bosses. Motaro is annoying due to his ridiculous grab move, but with Smoke, just keep doing neutral jumps. Once Motaro is close, do a jump kick and then follow it up with one of Smoke's short combos. Motaro will either get hit or block it, but he takes damage either way. Repeat this a lot to win.

Shao Kahn is the game's final boss and, unlike in MKII, he's not a joke. I got lucky beating him, I'll admit.





Ultra Street Fighter IV
Video length: 32:09
Game region:
Difficulty level: 2 out of 5

The presumably final version of Street Fighter IV, Ultra Street Fighter IV brings a bunch of Street Fighter X Tekken content with it and not much else. One of the characters added is Hugo, who's really slow, but has some powerful throws. Focus attack to command throw is the easiest way of beating the game with Hugo.

One of the game's new features is the ultra combo double, which lets you use either of your character's ultra combos during a fight. The trade-off is that the damage these moves do is a lot lower than usual. I decided to use it anyway, since that way I can show off both moves in the playthrough.

I got to fight Evil Ryu as a secret boss, thus completing my task of fighting all of the different secret bosses in the Street Fighter IV series.





Virtua Fighter 2
Video length: 11:09
Game region:
Difficulty level: 5 out of 5

Playthrough with Kage. This game has some of the most disgustingly cheap A.I. ever seen in a fighting game, so you've got to use dirty tactics yourself if you intend to beat it on one credit. The trick is to try and get away from your opponent, so they'll run up towards you. You then need to time it perfectly so you throw them.

With Kage, you can use the strategy in the above video, but you'll want to use the 10 foot toss throw. The reason for this is because once you've thrown them, you should be near the edge of the ring. Before the opponent lands, trying using a quick punch combo or the corkscrew kick to knock them out of the ring!

I found this tactic to work reasonably well, but overall it seems much harder to do than the Jacky strat. The main problem is that I could not get Kage to do the throw consistently, which can lead to trouble (like in the 2nd round against Lion). You've got to be absolutely perfect with the timing.





Virtua Fighter 5
Video length: 15:13
Game region:
Difficulty level: 4 out of 5

Fun fact about this video: I never intended to use Wolf. At first I was trying to use Kage, but after failing to beat Dural with him several times, I went to start again and picked Wolf by mistake. I continued as a joke, thinking I'd not get that far into the game...and then I went and beat it with him, and beat Dural whilst I was at it. Giant swing for the win, baby. I'd never used Wolf before in this game either, I just quickly pulled up his moves list on Gamefaqs. The giant swing and his double kick moves are all you really need to win.

This game doesn't get that difficult until the last few stages, and even then, sometimes it feels like the CPU doesn't want to put up a fight and occasionally it goes a little easier on you. Dural is the reason this game gets a 4 instead of a 3, difficulty wise -totally optional to beat her, but I wanted to.





Virtua Fighter 5 Final Showdown
Video length: 11:45
Game region:
Difficulty level: 4 out of 5

This updated version of the game includes new characters, stages, and tons of custom items for each character (not something you'll notice in this playthrough). I used Sarah and again, managed to beat Dural, although her aggressiveness is kind of random -look at how quickly the second round against her went compared to the first and third rounds.