Ken's main addition is that he can now do his hurricane kick whilst jumping -perfect for if you are jumping towards the opponent and they are jumping towards you.
Ken's standard fireball projectile. The speed of it is dependant on which punch button is pressed.
(F, D, DF+P)
Ryu's uppercut can knock jumping opponents out of the air, but be wary as doing it right next to the opponent will often not knock them down.
TATSU MAKI SEN PU KYAKU
(QCB+K, air also)
Ken will spin several times with one of his legs out.
STRONG & FIERCE PUNCH
Ken throws the opponent over his shoulder.
FORWARD & ROUNDHOUSE KICK
Ken grabs the opponent and rolls with them twice before using one of his legs to send them flying.
TATSU MAKI SEN PU KYAKUS
Ken can now do this move whilst jumping. If you do the motion whilst in a neutral jump or jumping forward, Ken will move forward when doing the move. If you do the motion whilst jumping back, he moves backwards.
3 HIT COMBO
Standing fierce punch > fierce shoryuken
4 HIT COMBO
Jumping forwards roundhouse kick > crouching forwards kick > fierce shoryuken