Ryu

Ryu's fireballs have been changed and he now also has a new version of the move which can set the opponent on fire. The air version of his hurricane kick has also been altered.


Color Select

Jab
Strong
Fierce
Short

Forward
Roundhouse
Start
Hold

(Hold = Hold down any attack button for 2 seconds)


Special moves

HADOUKEN
(QCF+P)

Ryu's standard fireball projectile. The speed of it is dependant on which punch button is pressed.


SHAKUNETSU HADOUKEN
(HCF+P)

This new red fireball will set the opponent on fire if it connects. At close range, it will make the opponent fall over.


SHORYUKEN
(F, D, DF+P)

Ryu's dragon punch isn't quite as good as in previous games as it isn't as invincible as before. It is still one of his most effective moves though.


TATSU MAKI SEN PU KYAKU
(QCB+P, air also)

This spin kick can only hit the opponent once. The air version can be performed whilst either jumping up or when going back down from a jump.


Throws

STRONG & FIERCE PUNCH

Ryu throws the opponent over his shoulder.


FORWARD & ROUNDHOUSE KICK

Ryu uses one of his legs to send the opponent flying.


Changes


HADOUKENS

Ryu's hadoukens have new sprites, and the size of them are dependant on which punch button is used.


FIERCE SHORYUKEN

The fierce punch version of this move now always knocks down the opponent if done right next to them.


AIR TATSU MAKI SEN PU KYAKU

The air version of this move now has Ryu float either upwards or downwards, rather than move straight forward/backward like in the previous game.


Combos

2 HIT COMBO

Standing fierce punch > shoryuken


3 HIT COMBO

Jumping forwards roundhouse kick > crouching forward kick > hadouken