Early screen
Final
A slightly different select screen. Early versions of the game had the player select text in blue, and there was a streak of color between the words. The text was changed to yellow for the final version and the streak was removed.

Of course, the biggest difference here is that Ryu originally had a different portrait. His face was changed and his arms are in different.


Early screen
Final
A lot of early screenshots shown for this game show that the life bars were different originally. The yellow life bars were chunkier, and the borders around them had different colors. Character names were also in purple, the final version changed these to yellow.

The super art gauges also have different colors and graphics in a lot of the early screens. The timer also had a square graphic behind it initially, this was removed by the time the final game was released.


Early screen
Final
Other screenshots show the life bars with the thinner yellow bars, and the super art gauges have been changed, but the character names are still in purple.


Early footage
Final
The above image and the ones below were taken from Capcom Friendly Club Vol. 3, a Japanese only VHS series. Here we can see different life bars, and the stun gauge is located directly above each character's portrait. The final version has the stun gauge moved a lot closer to the timer. Another difference is that player one's character icon is always facing left here, in the final game, it faces right.

The video footage also shows a slight difference in Ryu's stage. In the final version, before the fight starts, the camera has to move down to show the fighters. It doesn't do this in this footage.

There are also debug co-ordinates shown in this footage, at the bottom left and right corners of the screen.


Early footage
Final
The footage also shows that the super art background was different, featuring poorly animated blue flames. The final version features a cloudy vortex instead.


Early footage
Final
This may be due to the quality, but the early footage seems to have the new challenger text in pink, rater than the final version's red and yellow.

There are two other differences -the early footage doesn't have a win quote, plus you can't see as much at the top and bottom of the character art than you can in the final version.


Early footage
Final
Every time Yun is shown in this footage, his character icon is always a solid blue square. When he is shown entering his stage on his skateboard, you can also see that in the early footage, the background is higher up then it is in the final game.



Unused voices and music

Announcer: "Gill"

This would have been used on the character select screen...if, that is, you could actually pick Gill. As you can't play as him in this game, this clip goes unused. It is used in the Dreamcast version, as Gill can be unlocked in that. There was a rumor going around that there was a code that let you play as him in the arcade version, in fact, issue 187 of Computer & Video Games magazine stated that Capcom had confirmed there was a code, but hadn't said what it was. Seems this was untrue.


Announcer: "Gill Wins"

Similarly to the above, this clip would have been used if Gill won a fight in a two player versus match, but as he can't be selected, this clip is never used. It is used in the Dreamcast port.

Jingle Bells theme

This music was most likely used in a location test build of the game, which had Christmas and New Years messages for the player. As these message were removed from the final version, the Jingle Bells theme also goes unused, although you can still play it in the sound test.