I own a European Xbox, which now has a malfunctioning disk drive (the tray struggles to open or close without help) but at the moment it does still play games.

Capcom Fighting Jam
Video length: 20:09
Game region:
Difficulty level: 3 out of 5

Playthrough with Ryu and Zangief, featuring Shin Akuma as a bonus boss. This game has a reputation for being Capcom's worst fighter, what with the small roster of fighters (nearly all of which have had their sprites taken from other games), terribly animated backgrounds, poor music and unbalanced gameplay. It was also a game I never got to play online simply because nobody seemed to play it on Xbox Live.





Capcom Vs. SNK 2 E.O.
Video length: 23:05
Game region:
Difficulty level: 3 out of 5

Playthrough of the 3 on 3 mode, with Ken, Terry and Haohmaru using the a groove. Ultimate Rugal is the final boss in this run. The "E.O." stands for easy operation, which lets you use the right thumbstick to do special and super moves easily. I don't use this.

The true final bosses (Shin Akuma or Ultimate Rugal) are the only hard part of the game, since their moves do huge damage if you get hit by them.





Dead or Alive 1 Ultimate
Video length: 10:37
Game region:
Difficulty level: 4 out of 5

Rather than being a port of the arcade version, the Xbox version of the first game in the Dead or Alive series is a port of the SEGA Saturn version. I wish they'd put more effort in as the Xbox would have been able to handle the arcade version easily, plus the arcade version had superior graphics to the Saturn port. Oh well.

The CPU gets more difficult very early on, but I didn't find it that difficult to clear this on one credit. As long as you don't keep using the same move several times in a row and try and keep using moves that'll knock the opponent down, you'll be alright.

For those who don't know, this game was included in a collection called Dead or Alive Ultimate, which also included the game below.





Dead or Alive 2 Ultimate
Video length: 13:34
Game region:
Difficulty level: 4 out of 5

Playthrough with Ein. This game is included in Dead or Alive Ultimate, which also includes the first game. However, this game had a lot more effort put into it, as the graphics are superior to any previous version of Dead or Alive 2, and it has some extras, such as a new intro and the ability to unlock Hitomi.

The game is easier than the first one, but towards the end the CPU opponents start spamming counters in a really annoying fashion. The boss is bad for this too, but overall he still isn't too hard so long as you back off every time you knock him down.

Can I just say that the kid versions of Kasumi and Ayane seen in the intro are some of the creepiest CGI I've ever seen. Thanks.





Dead or Alive 3
Video length: 9:02
Game region:
Difficulty level: 3 out of 5

Playthrough with Hitomi, who made her debut in this game. This has got to be the easiest game in the series so far, with only Omega, the game's final boss, being difficult. There's a number of things to hate about the boss fight -from the fact that your health is constantly draining away slowly, to the strange camera angle used in the fight -but overall he's not too bad and as long as you remember to block every time you knock him down, the fight can be over pretty quickly.





Hyper Street Fighter II
Video length: 23:51
Game region:
Difficulty level: 5 out of 5

Playthrough with Ryu, using the version included on Street Fighter Anniversary Collection. Hyper Street Fighter II lets you pick any version of any character who was playable in Street Fighter II, I've gone with Super Turbo Ryu. I fight M. Bison for the last boss, if you want to see me fight Akuma, see my playthrough of the PS2 version.

From a single player point of view, this is one of the worst Street Fighter games ever released. The entire point of the game was to let players choose different versions of characters, but the CPU always picks the Super Turbo versions, making this feature pointless. But worse than that is the CPU is completely obnoxious, blatantly cheating to win. It'll read your inputs to avoid your moves perfectly and counter them all the time. CPU opponents also do far too much damage with their attacks, making the arcade mode incredibly frustrating to play.




The King of Fighters 2002
Video length: 24:16
Game region:
Difficulty level: 1 out of 5

Playthrough with Terry, Robert and Rugal. This was the only King of Fighters game to be released in Europe for the original Xbox. Publisher Ignition Entertainment and a lot of online retailers listed Euro Xbox versions of KoFs 2003, Neowave, and Maximum Impact, but they kept getting delayed. And then they went and got cancelled.

Anyway, Xbox KoF 2002. The main problem with this version -and I take it this only effects the European version -is that it runs slow. There is no 60 hz mode, and the game always runs in 50 hz. I have no idea how this effected the online mode. I did manage to play a few games online several years a go, but I can't remember if online matches ran slow or if the netcode was any good.

The only difficult part about this game is the boss, but if you've got Rugal on your team, you can easily beat him.





OutRun
Video length: 7:01
Game region:
Difficulty level: 4 out of 5

Playthrough of the version included in OutRun 2. I've always found this game really hard to beat, as you can maybe have just one major crash, any more than that and it's unlikely you'll have enough time to beat the game.





OutRun 2
Video length: 8:13
Game region:
Difficulty level: 2 out of 5

OutRun 2 is quite a bit easier than the first one, and it also features drifting, which you've got to master to get around the longer corners. And that's just about all I've got to say about it!





OutRun 2006: Coast 2 Coast
Video length: See below
Game region:
Difficulty level: 2 out of 5

This is a playthrough of the two different circuits in the game: the Special Tours course, and then the course featured in the original version of OutRun 2.

The main difference with this game is that you can now gain speed by slipstreaming behind other cars, and you'll get more points by doing this as you go past them. I would say that the Special Tours courses are easier than the OutRun 2 courses.


Special Tours playthrough (7:48)
OutRun 2 playthrough (7:55)



Street Fighter II
Video length: 21:03
Game region:
Difficulty level: 4 out of 5

Playthrough with Ryu. This version of the game is included on Capcom Classics Collection Vol. 1.

Picking Ryu (or Ken) basically easy mode in this game, since they've got several easy to do 3 hit combos, which usually results in a dizzy. It's easier to dizzy your opponent in this game too, and usually the CPU refuses to block the hurricane kick, letting themselves get hit by each strike, even though it's possibly to block.

The only hard parts are with the bosses, who are much cheaper in this game than in the later ones. M. Bison in particular has some nasty tricks with his scissors kick, but if you want to take it slowly, just throw out fireballs and then dragon punch him when he jumps over them.





Street Fighter II' Champion Edition
Video length: 27:34
Game region:
Difficulty level: 3 out of 5

This version of the game is included on Capcom Classics Collection Vol. 1. Fed up repeatedly beating these games with Ryu or Ken, I set myself a challenge: beat it with Zangief. It wasn't too bad but you've really got to use his throws a lot, and I couldn't get his spinning piledriver to come out consistently at all. It probably wasn't the best idea to do this on the Xbox version since the controller isn't very good for 2D fighters.





Street Fighter II' Hyper Fighting
Video length: 21:41
Game region:
Difficulty level: 4 out of 5

This version of the game is included on Capcom Classics Collection Vol. 1. Playthrough with Ken. I don't like this update too much as I just don't like how fast it plays. Whilst the extra moves are nice, they were lazily implemented, with no truly new animations, but then this game was quickly put together (look it up). The CPU really know how to spam their new moves (like Honda and Blanka) plus their insane reaction times in the new speed get too much sometimes.





Street Fighter III 3rd Strike
Video length: 24:39
Game region:
Difficulty level: 3 out of 5

Playthrough with Ken. This version of the game is included on the Street Fighter Anniversary Collection, which also includes Hyper Street Fighter II. This run shows the secret challenge battle against Q.

Gill, the final boss of the game, is the only difficult thing about it since he's strong and also has a super art which can bring him back to life. He's easier to beat with Ken as if you can time your dragon punches right, you can keep spamming them every time Gill gets up from being knocked over.





SvC Chaos: SNK Vs. Capcom
Video length: 20:50
Game region:
Difficulty level: 4 out of 5

Playthrough with Shin Akuma. The sub and final bosses for this game are way too hard, I don't know why SNK had to make them so powerful. Shin Akuma and Mr. Karate have both got unlimited supers for one thing. Playing as Shin Akuma is good, since it means you get to use supers whenever you want, but the player-controlled versions of the bosses are much weaker than the CPU versions in terms of how much damage they can do.

I really wanted to use a non-boss character to beat the game with, but not this time. Maybe I'll try and do it for the PS2 version one day.