I have the Call of Duty: Advanced Warfare branded Xbox One. At the time the only reason I got this was because it was part of a Black Friday sale, plus it had a larger hard drive. I would have gotten the regular, black console otherwise, as I think the branded one looks ugly.

Call of Duty: Advanced Warfare
Video length: See times on playlist
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Difficulty level: 3 out of 5

Another Call of Duty game (I've played through plenty of them -see the PS3 and Xbox 360 pages). This one has nothing to do with the Modern Warfare series, and instead is a stand-alone game set in the future. This means you get to use some new abilities, including boost jumps and stealth camouflage. I'd say difficulty wise it's comparable to Modern Warfare 3 -so nothing too hard.





Dead or Alive 5: Last Round
Video length: 12:18
Game region:
Difficulty level: 1 out of 5

Playthrough with Mai Shiranui, a character who appeared in the Fatal Fury and King of Fighters games. She was added as a DLC guest fighter in 2016. She's got several of her special moves available, including her fan toss, and you can easily use these moves in combos.

I played the arcade mode on normal difficulty. The arcade mode in this game doesn't feature a boss at the end of it, so it's the easiest game to beat in the series so far.





Halo: Combat Evolved Anniversary
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Difficulty level: 5 out of 5

This, along with the next few games below, are all included on Halo: The Master Chief Collection. The original Halo is the most difficult game in the series, and having not played it in several years before this playthrough, I was surprised at how badly designed it was in places. The first couple of levels are fine, but the cracks start to show pretty quickly after that. For example "Assault on the Control Room" goes on for way too long, and then to make it worse you practically have to do it again but in reverse in "Two Betrayals", with the added annoyance of the Flood being everywhere. "The Library" is the one level that everyone hates due to its length and copy & paste design.

I think most people only liked this game for the multi-player.





Halo 2: Anniversary
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Difficulty level: 4 out of 5

I found Halo 2 to be quite a bit better that the first one, and up until the very end it didn't have the problems I had with the original. I know a lot of people hated the fact that you go to play as the Arbiter but I don't see the problem with him, and I like how you can incorporate some stealth tactics with his active camouflage.

However I began to dislike some of the level design choices towards the end of the game, in particular, the level "Gravemind" is far too long. The part where you have to rescue marines feels completely pointless since they tend to all die so quickly once you've saved them.





Halo 3
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Difficulty level: 4 out of 5

I found this game to be a little easier than the second one, again, it doesn't really get that hard until towards the end. The level I hated the most was "Cortana", simply because of the ridiculous amount of Flood enemies the game keeps throwing at you (kind of glad the Flood have yet to return to the series).

I also didn't like the race to the ship at the end of the game, I take it someone thought copying Halo 1's finale was a good idea, only they decided to make the floor keep dropping, plus the car controls were really inconsistent -sometimes I'd land from a jump fine, other times the car would roll out of control. The amount of times I had to re-start the level due to getting killed during the final stretch was annoying.





Halo 3 ODST
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Difficulty level: 3 out of 5

This game is available as DLC for the Master Chief Collection. It was originally intended to be DLC for the Xbox 360 version of Halo 3, but then changed to a full retail release, with the Xbox One version it comes full circle. Because of its DLC roots, the campaign for this isn't that long. You get to play as several different characters and witness the events of an ODST squad who have to meet up and fend off the Covenant on Earth during the events of Halo 2.

I thought this game was the easiest one I've played on the collection. You get support from an invincible A.I. squad member in several levels, so that's always useful. I could have done without the boring sections where you have to walk around a mostly empty city looking for objects to trigger the next proper level, though.





Halo 4
Video length: See times on playlist
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Difficulty level: 4 out of 5

Halo 4 marks the start of a new trilogy, featuring a new set of enemies. Unfortunately these new enemies can be incredibly irritating to fight, and there aren't actually that many different types of them. The Promethean Knights are capable of deploying little robots that can provide shields for them, meaning combat can go on and on sometimes. I guess overall this isn't quite as hard as the first 3 games, but harder than ODST.

Shout outs to this game having a ton of bugs in it, including this game breaker that wasn't present in the 360 version.





Halo 5: Guardians
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Difficulty level: 2 out of 5

Halo 5 is the easiest game in the series I've played so far, for one reason: you get to go through each level with A.I. squad mates who can't die. And even better, what might have been a cheap death in a previous game can be avoided here, as your squad can actually revive you if they make it to you in time when you get knocked down.

The Promethean enemies aren't as annoying this time around either.