The Neo Geo CD console I own is the CDZ version. The Neo Geo CDZ is the best option, if you can get it, as it is able to load games faster than the regular Neo Geo CD. This system is notorious for having long load times, so if you think the load times in my videos are bad, bear in mind that they could be even worse! A thing to note is that whilst a lot of these games are the Japanese versions, the majority of them have a language select option, so the text will still be in English in the video.

Fatal Fury 2
Video length: 33:31
Game region:
Difficulty level: 4 out of 5

So my copy of this game is an American copy, but since the Neo Geo CDZ is a Japanese machine, the game text is all in Japanese, and the title is changed to the Japanese title: Garou Densetsu 2 (Legend of the Hungry Wolf 2).

Anyway, this is a playthrough with Terry Bogard. Whilst Fatal Fury 2 is a harder game than the first one, it isn't that bad until you get up to the four boss characters. Billy can be annoying, although one good strat with Terry is to keep throwing out light punch power waves at him. Krauser is pretty difficult, although I learnt that spamming Terry's rising tackle can work well against him.

Fatal Fury 3
Video length: 37 minutes
Game region:
Difficulty level: 5 out of 5

Again, my copy of the game is an American copy, but due to the console being Japanese, the game text is all in Japanese and the title is changed. However! This was the first game in the series to offer a language select in the options menu, allowing you to switch the text to English, which is what I've done for this video. Usefully most future SNK games would have the language select option.

Anyway, this playthrough was requested by Zoroark Perez, and Terry was the character I used. Fatal Fury 3 is even harder than the previous games in the series, and whilst the first four opponents aren't too bad, everything goes uphill from there. I managed to get all of the bosses in this video -depending on what kind of grades you are getting after each fight, you might not fight the Jin twins at the end of the game, thankfully I got them both.

This version of the game also has a strange quirk where the screen will briefly flash black when a round ends or when you pause. I'm not sure why this happens, but I know it isn't just my copy.

The King of Fighters '94
Video length: 35:30
Game region:
Difficulty level: 5 out of 5

The first game in the series could be seen as the best one for the Neo Geo CD, in terms of load times. The reason for this is because this game is the only one not to feature load times between rounds. I have an American copy of the game, but the text is in Japanese due to the console being Japanese. Unfortunately a language select option wouldn't be added to the series until KoF '96 came out.

KoF '94
is probably the most difficult one in the series. The further you get into the game, the more difficult it gets, and if you end up having to fight the Japan team at the end, you've got a difficult battle. The boss of this game is Rugal, who has two forms. His first form has no special attacks, although his normal punches and kicks are strong, and also caused chip-damage if blocked. If you beat him, his last form is where he goes crazy, as he now has several powerful special attacks and is a nightmare to beat.

I used the Art of Fighting team, since they're my favorite characters, plus they've all got some easy tactics and combos you can use to beat the CPU.

The King of Fighters '95
Video length: 35:10
Game region:
Difficulty level: 4 out of 5

I used the Art of Fighting team for this video. KoF '95 got rid of the sports team and introduced Iori Yagami, who is teamed up with Billy Kane (from Fatal Fury) and Eiji (from Art of Fighting 2). The one thing I have to say about this game is how much damage everything seems to do -when even I'm managing to pull of combos that do 70% damage, it's time to panic.

I'd say the CPU has been made slightly easier, but only for the standard teams. The bosses are another matter entirely. There are two bosses: Saisyu Kusanagi, who I really tend to struggle against unless I'm using Takuma, and Omega Rugal. Both of these guys have fast and cheap attacks, along with doing a ton of damage with seemingly every move they hit you with.

The King of Fighters '96
Video length: 55:40
Game region:
Difficulty level: 4 out of 5

I have a Japanese copy of this game, but thankfully it has a language select option, something all future KoF games would have. I used the Art of Fighting team in this video, who've had a change in team members -Takuma Sakazaki is gone, and has been replaced with Yuri Sakazaki. KoF '96 was a major shake-up in the series, getting rid of several characters and introducing a few new ones.

The CPU has also been toned down, being generally easier than the previous two games up until the bosses. First you got to compete with the boss team, which consists of Geese, Krauser and Mr. Big. I think Krauser is the toughest member due to his throws, plus he moves really fast for a big guy.

Then you've got Chizuru, who can be really bad to fight against. But this team have got big fireball super moves, which tend to come in handy since the CPU can act oddly against them (such as jumping into the projectiles for no real reason). Goenitz is the game's final boss, and he's as cheap as the rumors say. I still think Rugal is more difficult than him though.

And yes, this video is nearly an hour long. I'd say if this was done on an original Neo Geo CD console, it definitely would have been over an hour long. This would thankfully be the last time a KoF game would make you fight every single team in the game.

The King of Fighters '97
Video length: 54:54
Game region:
Difficulty level: 4 out of 5

KoF '97 finishes the Orochi saga. I used the Art of Fighting team, and also used the "extra" system. This was the first game which let you choose between two different gameplay styles. You can select between advanced and extra. I used extra mainly because it lets you use super moves whenever you health is low, which is extremely useful against the CPU (advanced mode is the superior mode).

This game also has a lot of bosses. You'll face the Orochi controlled versions of either Iori or Leona first, then the Orochi team (Yashiro, Shermie and Chris) and then finally Orochi himself. Orochi is the absolute worst of them all, as he's the frsit boss in the series to have a screen filling super attack, and most of his special moves are fast and hit hard.

The King of Fighters '98
Video length: 39:59
Game region:
Difficulty level: 3 out of 5

This game is the first "dream match", so it doesn't have a story line. I used the Art of Fighting team again, selecting their "EX" versions -certain characters have alternate versions which change their move sets. For example, the AoF team's extra versions let them throw fireballs which travel the entire distance of the screen. I again used the extra system as opposed to the advanced system, for the same reasons I did in my KoF '97 video.

I've always thought that the controls were made slightly "stiffer" for '98, as in it's actually a little harder to do special and super moves, but maybe that's just me. The CPU also seems to have been made more difficult and as usual there is a cheap boss to beat.

The King of Fighters '99
Video length: 36:21
Game region:
Difficulty level: 3 out of 5

KoF '99 was the last game in the series to be released on the Neo Geo CD. It has a bad reputation for having terrible load times, but I really don't think they're that bad compared to some other games. The game was also another series shake-up, as it now had teams of four -one character is your "striker", who can be called on a limited amount of times to perform an attack or other technique.

I used the Art of Fighting team for this video, which now includes Takuma. The boss for this game, Krizalid, has two forms, the second one is really annoying because he uses several powerful special moves.

Real Bout Fatal Fury 2
Video length: 21:23
Game region:
Difficulty level: 4 out of 5

Playthrough with Andy Bogard. I don't think this game is as good as the previous Real Bouts, it made a lot of changes to certain moves that I don't like, plus the controls don't seem as smooth or responsive. The CPU seems to have been made slightly tougher too. I did manage to get the extra boss battle against Alfred thought, to get him to appear you need to connect with several super moves whilst also not losing any rounds or using a continue.

Real Bout Garou Densetsu
Video length: 27:14
Game region:
Difficulty level: 3 out of 5

This is the first game in the Real Bout series, and the sequel to Fatal Fury 3/Garou Densetsu 3. I used Mai Shiranui. Compared to Garou Densetsu 3 this game is a lot easier, only really toughening up when you get to the bosses. Billy can be difficult, but Geese is the real problem. He's the final boss, and he's quite good at using his counter moves to get you.

There is a method that sometimes works though: if you start jumping backwards and jump kicking, sometimes he'll rush across the screen at you with his Jaeiken special move. When he does this it's possible to hit him with a jumping kick if you time it right.

Real Bout Garou Densetsu Special
Video length: 35:25
Game region:
Difficulty level: 2 out of 5

The easiest game in the series after the first one. I used Mai again, and she has a new move where you can keep inputting the motion to do more hits and damage, which comes in handy. It makes it very easy to break the stage with her -each stage has a hazard at the far left and right which, if an opponent is smashed into a few times, will break, stunning the opponent.

Geese Howard can be fought as a secret boss after Krauser, and I fight him in this playthrough. The game ends with "Blue Mary's Blues", which is an unskippable music video shown after the credits.

Ryuuko no Ken
Video length: 22:10
Game region:
Difficulty level: 4 out of 5

Known as Art of Fighting outside of Japan, this video is a playthrough with Robert Garcia. The way this game works is that you have a spirit bar, which will decrease when you use special moves. The higher the spirit gauge is when you do a move, the more damage the move will do. You can recharge the spirit bar by holding down the punch or kick button.

This series is well known for being one of the most difficult SNK has ever made. The first six opponents can be hard, and it almost seems random to how aggressive the CPU will be.

The game has two bosses. The first is Mr. Big, who is the more difficult of the two. The way to win is something I found out whilst trying to beat this game: just hold back. Hold back, never jump, and let him waste all of his spirit gauge. If he uses his cross diving move, block it and then quickly hit him before he recovers. It can still be hard to beat him though, as if he keeps using his forward roll move on you, you can't do much about it.

The final boss, Mr. Karate, is much more random. Sometimes he'll go beserk (such as throwing three or four fireballs in a row at you) and then other times he'll just stand there, and he won't even block fireballs thrown at him. Whenever he jumps towards you, a standing kick is usually all it takes to knock him out of the air.

Ryuuko no Ken 2
Video length: 36:38
Game region:
Difficulty level: 5 out of 5

Here's what many people claim to be the most difficult fighting game ever made. I'd think that's an accurate statement, but it is possible to beat it if you're willing to practice enough. The CPU opponents have usually got some kind of weakness you can exploit, such as Mr. Big -just jumping straight up and kicking repeatedly actually works fairly well against him.

That said, even with the exploits this is still a very difficult game to play through. And the extra challenge is to not lose any rounds -if you manage this you get to fight Geese Howard at the end of the game, and unsurprisingly, he's the hardest opponent. But oddly he really seems to fall for Robert's hien shippuu kyaku and hien ryuujin kyaku special moves.

Ryuuko no Ken Gaiden
Video length: See below
Game region:
Difficulty level: 4 out of 5

The third game in the Art of Fighting series. The Neo Geo CD version is a good example of how long and numerous the loading times could be for this console, and whilst the game isn't as hard as the second one, it's still pretty rough. To get the absolute best ending you need to not only win without using a continue, you also need to win without losing any rounds. Doing this gets you a bonus picture of your character at the end.

One thing I don't like about this game is how easy it is to get knocked down. I don't think it's right for a simple jab punch to knock you over, plus several characters have moves that launch their opponents several feet straight up into the air, which look goofy -like Robert's back fist move. Constantly getting knocked over really disupts the flow of the fight.

The CD version also adds endings for the boss characters, so I did a playthrough with Wyler since noboday had done a video of the CD version at the time.

Robert playthrough (34:20)
Wyler playthrough (21:41)