I own a Game Boy Advance SP, but for these videos I played the games on the Gamecube's Game Boy Player. I really hate that Nintendo didn't put in an option to remove that annoying "Z Button: Options" message in the top right corner.

Final Fight One
Video length: See below
Game region:
Difficulty level: 2 out of 5

These two characters can be unlocked by defeating a certain amount of enemies. They're both really powerful, and make the game a lot easier to play through than using any of the standard three characters. Visit my Final Fight site here.

I did better with Cody as the game gave me a lot of extra life items throughout the game. I've never gotten so many before.


Alpha Cody playthrough (48:12)
Alpha Guy playthrough (55:54)



OutRun
Video length: See below
Game region:
Difficulty level: 1 out of 5

Playthroughs of the version included on SEGA Arcade Gallery. This version of the game is much easier than all other versions, as you can have several crashes and still have plenty of time to spare. There is no options menu either, so you can't change any settings.


Goal A playthrough (8:44)
Goal B playthrough (8:21)
Goal C playthrough (8:23)
Goal D playthrough (8:33)
Goal E playthrough (8:31)



Street Fighter Alpha 3 Upper
Video length: 16:09
Game region:
Difficulty level: 1 out of 5

I always thought this port was over-rated, mainly due to a bad design choice with the controls. Rather than have the tap lightly or firmly for the jab/strong punch and kicks, that was featured in Turbo Revival, you have this awkward system where you have to press two buttons at the same time -a pain to do with the Game Boy Advance, I'm afraid.

Anyway, here's a playthrough with Akuma. Whilst the default controls aren't too good, they did at least add a feature that lets you do super combos with ease (such as left, right, FP+RK to do Akuma's raging demon).