Maki is back after an 8 year absence. She always enters a fight with her tonfa at the ready. As a practitioner of the Bushin style, she has some similar moves to Guy and is seeking him out so she can challenge him. If she can beat him, she'll become the successor to the style.





GENKO (QCF+P
Maki will lunge forward and strike the opponent, knocking them down if they don't block it.


HAYAGAKE (QCF+K, LK)
Maki will make a short dash towards the opponent, press the light kick button to make her stop.


DASH TENGU DAOSHI (QCF+K, MK)
Maki will dash towards the opponent, press medium kick to make her do a slide. If the slide connects, she will grab and throw the opponent.


BUSHIN IZUNA DROP (QCF+K, HK)
Maki will dash forward, press the heavy kick and she will jump up and kick the opponent. If the kick hits, she will Izuna drop them.


SAKA HAYAGAKE (QCB+K)
Maki runs away from the opponent. Press LK to make her stop, MK to make her jump toward and HK to make her jump away from the opponent.


GALE WIND KICK (LP+HP or LK+HK)
Maki's special attack from Final Fight 2. She spins around on one arm for a second or so. This move still lowers her health slightly, so use it sparingly!


TENGU DAOSHI (HCF+P, air move)
The opponent has to be jumping and Maki needs to be close to them for this move to work. She will grab her opponent and slam them into the ground.


HASSOU KYAKU (QCB+P or K, near wall)
Maki will use her off the wall jump. Press LP to jump half the screen forward, MP or HP to dive at the opponent (she will slam them if she hits), LK to drop down, MK to drop forward with a quick kick and HK to drop forward with a diving kick.


SUPER COMBO: BUSHIN GOURAIHA (QCF, QCF+P)
Maki moves forward whilst delivering a barrage of strikes, finishing the combo off with her flying high kick from her Final Fight 2 combo.


SUPER COMBO: TESSHINOU (QCF, QCF+K)
Maki will run forward, press a kick button to make her do a super flying kick.


SUPER COMBO: AJARATENGU (360°x2+P, air also)
You have to do this move at close range for it to work. Maki will grab the opponent, slam them into the opposite sides of the screen a few times and then finish them off with a tengu daoshi.



Rolento seems to be in the game just to push up the number of playable characters without having to make much of an effort. His sprite is the same as in Street Fighter Alpha 3 and he's got the same set of moves, too.





PATRIOT CIRCLE (QCF+P, UP TO 3 TIMES)
Using his stick, Rolento will spin it around to hit the opponent. You can do this move 3 times in a row to do more hits.


MEKONG DELTA ESCAPE (QCF+K, K or P)
When you do the motion, Rolento will leap back and do an off the wall jump. When he jumps off the wall he'll aim straight for the opponent, so press any punch or kick button to do an attack.


MEKONG DELTA ATTACK (PPP, P)
Press all three punch buttons together. This makes Rolento leap back. Then press any punch button to make him do a rolling attack.


MEKONG DELTA AIR-RAID (QCB+P, P)
Rolento will roll back, then when you press one of the punch buttons again, he'll suddenly leap forward to smash the opponent on the head with his stick.


STINGER (DPM+K, P OR K)
When you do the first part of the motion, Rolento will leap up with a knife in his hand. Then press any punch or kick button to throw the knife at the opponent.


SUPER COMBO: MINESWEEPER (QCB, QCB+P)
Rolento will roll back a few times and throw grenades everywhere, which will then explode.


SUPER COMBO: TAKES NO PRISONERS (QCF, QCF+P)
Upon doing the move command, Rolento will grab a wire which will travel across the screen. If the wire hits the opponent, Rolento will put them onto a hook which an El Gado drops down, and then twang the wire so the opponent gets slammed into the floor.


SUPER COMBO: STEEL RAIN (QCF, QCF+K)
Putting several knives onto his stick, Rolento will then launch them up into the air. After a second, the knives will come back down on top of the opponent.